Category:Lich: Difference between revisions
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<b>Liches</b> are [[spellcaster]]s who have embraced [[undeath]] as a route to power. The [[soul]] of every [[lich]] resides in a specially created magic [[container]] called a [[phylactery]], allowing the lich a form of [[immortality]] so long as the phylactery is intact. Beyond immortality, the "standard" lich has a number of common [[special abilities]]. The touch of a [[lich]] commonly causes [[paralysis]]. In addition, the lich commonly radiates an aura of [[fear]] able to frighten weaker creatures. | <b>Liches</b> are [[spellcaster]]s who have embraced [[undeath]] as a route to power. The [[soul]] of every [[lich]] resides in a specially created magic [[container]] called a [[phylactery]], allowing the lich a form of [[immortality]] so long as the phylactery is intact. Beyond immortality, the "standard" lich has a number of common [[special abilities]]. The touch of a [[lich]] commonly causes [[paralysis]]. In addition, the lich commonly radiates an aura of [[fear]] able to frighten weaker creatures. | ||
In any land, liches are deadly. However, liches in the [[Demiplane]] are even more fearsome. The gaming supplement [[Van Richten's Guide to the Lich]] introduced the concept of [[salient ability|salient abilities]], [[special abilities]] that a [[Dungeon Master]] may customize a lich [[NPC]] with. (The number of salient abilities varies based on the lich's [[Intelligence]] score.) In addition, liches in the Land of Mists commonly have two other universal abilities over and beyond their kin in other worlds. These special abilities are[[Lich Sight]] and [[Undead Control (Lich)|Undead Control]]. | |||
The process of becoming a [[lich]] is a voluntary one that is ultimately [[corrupting]]. Although liches of [[Good]] or [[Neutral]] alignment exist in other worlds, all those in Ravenloft are [[Evil]] in [[alignment]]. This is not to say that all potential liches partake the transformation for purely evil reasons or were evil prior to the transformation. However, "life" as a lich inevitably draws them towards [[corruption]]. | The process of becoming a [[lich]] is a voluntary one that is ultimately [[corrupting]]. Although liches of [[Good]] or [[Neutral]] alignment exist in other worlds, all those in Ravenloft are [[Evil]] in [[alignment]]. This is not to say that all potential liches partake the transformation for purely evil reasons or were evil prior to the transformation. However, "life" as a lich inevitably draws them towards [[corruption]]. | ||
Revision as of 14:53, 10 October 2016
Canon Information
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This section contains canon info from officially published sources |
Liches are spellcasters who have embraced undeath as a route to power. The soul of every lich resides in a specially created magic container called a phylactery, allowing the lich a form of immortality so long as the phylactery is intact. Beyond immortality, the "standard" lich has a number of common special abilities. The touch of a lich commonly causes paralysis. In addition, the lich commonly radiates an aura of fear able to frighten weaker creatures.
In any land, liches are deadly. However, liches in the Demiplane are even more fearsome. The gaming supplement Van Richten's Guide to the Lich introduced the concept of salient abilities, special abilities that a Dungeon Master may customize a lich NPC with. (The number of salient abilities varies based on the lich's Intelligence score.) In addition, liches in the Land of Mists commonly have two other universal abilities over and beyond their kin in other worlds. These special abilities areLich Sight and Undead Control.
The process of becoming a lich is a voluntary one that is ultimately corrupting. Although liches of Good or Neutral alignment exist in other worlds, all those in Ravenloft are Evil in alignment. This is not to say that all potential liches partake the transformation for purely evil reasons or were evil prior to the transformation. However, "life" as a lich inevitably draws them towards corruption.
Interestingly, while every other type of undead can be found there, no liches reside in the domain of Barovia[1][2] or Keening.[3][4] Liches can, however, be encountered in Cavitius[5], Darkon[6] and Necropolis[7]. As undead, they may be encountered in Har'Akir[8][9], Mordent[10][11], Sanguinia[12], Sithicus[13][14], and Valachan[15][16],
References
- ↑ Ravenloft: Realm of Terror, p. 65
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 10
- ↑ Ravenloft: Realm of Terror, p. 75
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 21
- ↑ Die Vecna Die p. 153
- ↑ Gazetteer II p.18
- ↑ Gazetteer II p.57
- ↑ Ravenloft: Realm of Terror, 84.
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 39
- ↑ Ravenloft: Realm of Terror, p. 69
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 25
- ↑ Ravenloft: Realm of Terror, p. 84
- ↑ Ravenloft: Realm of Terror, p. 79
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 31
- ↑ Ravenloft: Realm of Terror, p. 79
- ↑ Ravenloft Campaign Setting: Domains and Denizens, p. 32
In Literature
Van Richten's Guide to the Lich
Data from the Ravenloft Catalogue
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Ravenloft Third Edition - p186 | ||
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Ravenloft Third Edition - pp184-187 | ||
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Ravenloft Third Edition - pp184-187 |
Subcategories
This category has the following 21 subcategories, out of 21 total.
A
- Alhoon (3 P)
B
- Bardic Lich (1 P)
C
- Cavitian Lich Twins (2 P)
- Clerical Lich (2 P)
D
- Defiler Demilich (empty)
- Dracolich (2 P)
- Drider Lich (empty)
- Drow Lich (empty)
E
- Elemental Demilich (empty)
G
- Grisgol (1 P)
L
- Lich Salient Ability (16 P)
- Lich Universal Ability (2 P)
P
- Psionic Lich (1 P)
R
- Rosh-Peger (1 P)
S
- Shadow Lich (1 P)
V
- Vassalich (4 P)
Pages in category "Lich"
The following 54 pages are in this category, out of 54 total.
