Category:Elf: Difference between revisions

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[[Category:Demihuman]][[Category:Humanoid]][[Category:Monster Manual (3.5)]]
[[Category:Demihuman]][[Category:Humanoid]][[Category:Monster Manual (3.5)]]
{{canon}}
==Canon Information==
Also referred to as the fair folk, elves constitute members of a long-lived [[race]] of [[humanoid]]s that as a whole has a strong connection with [[nature]] yet is also steeped in [[magic]]al lore. They tend to have an appreciation of elegance, [[art]], and beauty as well as [[knowledge]], but these appreciations are tempered by reclusiveness and a general wariness to the outside world. As with other nonhumans, elves face [[bigotry]] and prejudice in many Ravenloft [[domain]]s outside of [[Darkon]] and [[Sithicus]]. Therefore, elves in the [[Demiplane of Dread]] even more withdrawn from contact with nonelves than they are on worlds on the [[Material Plane]]. As they can often pass for [[human]]s, elves may nonetheless be encountered within the Demiplane more commonly than some other nonhuman races despite the elven trend towards isolation from the outside world<ref name="DoD p. 232-233">[[Domains of Dread]] p. 232-233</ref><ref name="R3E p. 31-32">[[Ravenloft Third Edition]] p. 31-32</ref><ref name="RLPHB p. 38-39">[[Ravenloft Player's Handbook]] p. 38-39</ref>.


==Some Notable Elves==
[[High elf|High elves]] constitute the vast majority of elves found in Ravenloft<ref name="DoD p. 232">Domains of Dread p. 232</ref>, although [[wild elf|wild elves]] represent a small minority of elves in Sithicus<ref name="Gaz IV p. 108">[[Ravenloft Gazetteer IV]] p. 108</ref>. Although [[Arak]] was said to be plagued by [[drow]] from underground, this is (and was) a mistaken perception; the true inhabitants of Arak was an entirely unrelated race of [[fey]] more properly known as [[shadow fey]]<ref name="The Shadow Rift p.">[[The Shadow Rift]] (module) p.</ref>. Despite some perceptions nonelves may have of the elven people as [[immortal]] fey creatures, elves are still fully mortal (if very long-lived)<ref name="R3E p. 32">Ravenloft Third Edition p. 32</ref><ref name="RLPHB p. 39">Ravenloft Player's Handbook p. 39</ref>. {{questionably-canon-small}} [[Barovia]] may or may not be home to a population of [[Dusk elf|dusk elves]], although the details are contradictory.<ref name="Fair Barovia p. 4">Fair Barovia p4r</ref><ref name="CoS p.119-120">Curse of Strahd p.119-120</ref>
 
===[[Elven]] Homelands in the Demiplane of Dread===
 
Although it has been said that Ravenloft has no native elves<ref>The [[Complete Book of Elves]], a resource for generic Dungeons and Dragons [[2nd Edition]] makes this case, stating that Sithican elves are brought from [[Krynn]]. This book fails to take into account elves from Darkon as it is a generic resource before a Ravenloft specific resource. Therefore it might be considered {{questionably-canon-small}}.</ref>, elves have two primary homelands in the Demiplane of Dread: [[Darkon]] (primarily in the [[Mistlands]] towns of [[Neblus]], [[Nevuchar Springs]]], and [[Sidnar]]) and [[Sithicus]] (where elves uniquely make up the majority of the population)<ref name="DoD p. 232">Domains of Dread p. 232</ref>. The elven cultures of these two lands are seemingly distinct and separate<ref name="R3E p. 31">Ravenloft Third Edition p. 31</ref><ref name="RLPHB p. 38">Ravenloft Player's Handbook p. 38</ref> [[Drow]] may be found in the underground regions of Darkon<ref>[[Ravenloft: Realm of Terror]], p. 68</ref><ref>[[Ravenloft Campaign Setting: Domains and Denizens]], p. 13</ref> (primarily in the [[Mountains of Misery]] and possibly the Mistlands<ref>Domains of Dread p. 34</ref>), and [[wild elves]] of a [[CL 1|stone age]] [[CL|cultural level]] can be found in the wilder regions of Sithicus<ref name="Gaz IV p. 108">[[Ravenloft Gazetteer IV]] p. 108</ref>.
 
Outside of Darkon and Sithicus, elves make up a small but notable minority in [[Falkovnia]] (1% of the population)<ref>[[Ravenloft Gazetteer II]] p. 86</ref>, [[Keening]] (1%)<ref>[[Ravenloft Gazetteer V]] p. 84</ref>, [[Necropolis]] (5%)<ref>Ravenloft Gazetteer II p. 55</ref>, and [[Fallaya Basin]] (<1%). However, in Falkovnia, elves will either be hidden from view or enslaved, whereas in Keening or Necropolis elves will only be encountered as [[undead]].  In Fallaya Basin the small tribe of elves live freely in the deep swamp where they rarely encounter non-adventurers aside from the grung.
 
===Description===
Elves tend toward slim builds with angular and fine features. One of their most notable features is their elongated, pointed [[ear]]s<ref name="DoD p. 232">Domains of Dread p. 232</ref><ref name="R3E p. 32">Ravenloft Third Edition p. 32</ref><ref name="RLPHB p. 39">Ravenloft Player's Handbook p. 39</ref>. Though taller than some other humanoid races, elves are often smaller than humans. The delicate build of elves lends itself towards [[dexterity]]] and grace more than [[constitution|physical hardiness]]<ref name="DoD p. 232">Domains of Dread p. 232</ref>. Despite a lesser trend toward physical hardiness than humans and some other humanoids, the elves may show a superior resiliency against mental trauma and [[madness]]<ref name="DoD p. 233">Domains of Dread p. 233</ref>.
 
The elven appreciation for the fine and elegant is reflected by the [[clothing]] and accessories they wear. Elves on the whole prefer clothing made from light, delicate material (such as [[silk]]s or satin) and pastel in color<ref name="DoD p. 232">Domains of Dread p. 232</ref>. (There are some seasonal variations in color for [[Darkonian]] elves, whereas [[Sithican]] elves prefer more muted colors<ref name="R3E p. 32">Ravenloft Third Edition p. 32</ref><ref name="RLPHB p. 39">Ravenloft Player's Handbook p. 39</ref>). Elven tastes are also reflected in the gear [[adventurer]]s use, with elven adventurers most often using fine blades such as the [[rapier]] and lighter [[armor]]s<ref name="R3E p. 32">Ravenloft Third Edition p. 32</ref><ref name="RLPHB p. 39">Ravenloft Player's Handbook p. 39</ref>. For the most part, elves disdain [[firearm]]s for their noise and messiness<ref name="DoD p. 233">Domains of Dread p. 233</ref>,.
 
===Outcast Rating===
Under [[Third Edition]] rules, elves have a base [[OR]] of 3<ref name="R3E p. 32">Ravenloft Third Edition p. 32</ref><ref name="RLPHB p. 39">Ravenloft Player's Handbook p. 39</ref>.
 
===[[Elven Vampire]]s<ref>[[Ravenloft Monstrous Compendium Appendix I & II]]</ref><ref>[[Denizens of Darkness]]</ref><ref>[[Denizens of Dread]]</ref>===
Despite their rarity in Ravenloft, there is a [[vampiric strain]] specific to the elven race known simply as the [[elven vampire]]. This is not to say that all elves that become [[vampire]]s become this specific vampire strain, but that all members of the elven vampire strain are elves. [[Jander Sunstar]] is an example of an elf that is a vampire but not of the elven vampire strain.
 
Despite being uniquely attuned to activity at [[day]] rather than at [[night]] time, elven vampires live wretched lives. Unlike most vmapires, elven vampires are highly [[disfigured]] by a transformation of distorted features and exaggerated looks of torment. As such, elven vampires live as [[outcast]]s. Elven vampires suffer the [[curse]] of the [[black thumb]], which makes their touch wither any [[plant]]s they come into contact with. This trait enrages creatures so finely attuned to nature, and elven vampires usually come to hate nature rather than loving it.
 
===Some Notable Elven Individuals===
*[[Lady Adeline]], chief [[tax collector]] for [[Baron Urik von Kharkov]]
*[[Lady Adeline]], chief [[tax collector]] for [[Baron Urik von Kharkov]]
*[[Alanik Ray]], famous [[detective]] formerly of [[Darkon]], now of [[Dementlieu]]
*[[Alanik Ray]], famous [[detective]] formerly of [[Darkon]], now of [[Dementlieu]]
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*[[Lord Soth's 13 Banshees]]
*[[Lord Soth's 13 Banshees]]
*[[Trillen Mistwalker]], [[explorer]] with an accursed reputation
*[[Trillen Mistwalker]], [[explorer]] with an accursed reputation
{{ref}}

Latest revision as of 22:20, 28 March 2021

Canon Information

Also referred to as the fair folk, elves constitute members of a long-lived race of humanoids that as a whole has a strong connection with nature yet is also steeped in magical lore. They tend to have an appreciation of elegance, art, and beauty as well as knowledge, but these appreciations are tempered by reclusiveness and a general wariness to the outside world. As with other nonhumans, elves face bigotry and prejudice in many Ravenloft domains outside of Darkon and Sithicus. Therefore, elves in the Demiplane of Dread even more withdrawn from contact with nonelves than they are on worlds on the Material Plane. As they can often pass for humans, elves may nonetheless be encountered within the Demiplane more commonly than some other nonhuman races despite the elven trend towards isolation from the outside world[1][2][3].

High elves constitute the vast majority of elves found in Ravenloft[4], although wild elves represent a small minority of elves in Sithicus[5]. Although Arak was said to be plagued by drow from underground, this is (and was) a mistaken perception; the true inhabitants of Arak was an entirely unrelated race of fey more properly known as shadow fey[6]. Despite some perceptions nonelves may have of the elven people as immortal fey creatures, elves are still fully mortal (if very long-lived)[7][8]. Barovia may or may not be home to a population of dusk elves, although the details are contradictory.[9][10]

Elven Homelands in the Demiplane of Dread

Although it has been said that Ravenloft has no native elves[11], elves have two primary homelands in the Demiplane of Dread: Darkon (primarily in the Mistlands towns of Neblus, Nevuchar Springs], and Sidnar) and Sithicus (where elves uniquely make up the majority of the population)[4]. The elven cultures of these two lands are seemingly distinct and separate[12][13] Drow may be found in the underground regions of Darkon[14][15] (primarily in the Mountains of Misery and possibly the Mistlands[16]), and wild elves of a stone age cultural level can be found in the wilder regions of Sithicus[5].

Outside of Darkon and Sithicus, elves make up a small but notable minority in Falkovnia (1% of the population)[17], Keening (1%)[18], Necropolis (5%)[19], and Fallaya Basin (<1%). However, in Falkovnia, elves will either be hidden from view or enslaved, whereas in Keening or Necropolis elves will only be encountered as undead. In Fallaya Basin the small tribe of elves live freely in the deep swamp where they rarely encounter non-adventurers aside from the grung.

Description

Elves tend toward slim builds with angular and fine features. One of their most notable features is their elongated, pointed ears[4][7][8]. Though taller than some other humanoid races, elves are often smaller than humans. The delicate build of elves lends itself towards dexterity] and grace more than physical hardiness[4]. Despite a lesser trend toward physical hardiness than humans and some other humanoids, the elves may show a superior resiliency against mental trauma and madness[20].

The elven appreciation for the fine and elegant is reflected by the clothing and accessories they wear. Elves on the whole prefer clothing made from light, delicate material (such as silks or satin) and pastel in color[4]. (There are some seasonal variations in color for Darkonian elves, whereas Sithican elves prefer more muted colors[7][8]). Elven tastes are also reflected in the gear adventurers use, with elven adventurers most often using fine blades such as the rapier and lighter armors[7][8]. For the most part, elves disdain firearms for their noise and messiness[20],.

Outcast Rating

Under Third Edition rules, elves have a base OR of 3[7][8].

Elven Vampires[21][22][23]

Despite their rarity in Ravenloft, there is a vampiric strain specific to the elven race known simply as the elven vampire. This is not to say that all elves that become vampires become this specific vampire strain, but that all members of the elven vampire strain are elves. Jander Sunstar is an example of an elf that is a vampire but not of the elven vampire strain.

Despite being uniquely attuned to activity at day rather than at night time, elven vampires live wretched lives. Unlike most vmapires, elven vampires are highly disfigured by a transformation of distorted features and exaggerated looks of torment. As such, elven vampires live as outcasts. Elven vampires suffer the curse of the black thumb, which makes their touch wither any plants they come into contact with. This trait enrages creatures so finely attuned to nature, and elven vampires usually come to hate nature rather than loving it.

Some Notable Elven Individuals

References

  1. Domains of Dread p. 232-233
  2. Ravenloft Third Edition p. 31-32
  3. Ravenloft Player's Handbook p. 38-39
  4. 4.0 4.1 4.2 4.3 4.4 Domains of Dread p. 232
  5. 5.0 5.1 Ravenloft Gazetteer IV p. 108
  6. The Shadow Rift (module) p.
  7. 7.0 7.1 7.2 7.3 7.4 Ravenloft Third Edition p. 32
  8. 8.0 8.1 8.2 8.3 8.4 Ravenloft Player's Handbook p. 39
  9. Fair Barovia p4r
  10. Curse of Strahd p.119-120
  11. The Complete Book of Elves, a resource for generic Dungeons and Dragons 2nd Edition makes this case, stating that Sithican elves are brought from Krynn. This book fails to take into account elves from Darkon as it is a generic resource before a Ravenloft specific resource. Therefore it might be considered.
  12. Ravenloft Third Edition p. 31
  13. Ravenloft Player's Handbook p. 38
  14. Ravenloft: Realm of Terror, p. 68
  15. Ravenloft Campaign Setting: Domains and Denizens, p. 13
  16. Domains of Dread p. 34
  17. Ravenloft Gazetteer II p. 86
  18. Ravenloft Gazetteer V p. 84
  19. Ravenloft Gazetteer II p. 55
  20. 20.0 20.1 Domains of Dread p. 233
  21. Ravenloft Monstrous Compendium Appendix I & II
  22. Denizens of Darkness
  23. Denizens of Dread

Subcategories

This category has the following 19 subcategories, out of 19 total.

D

E

F

G

H

R

S

W

Pages in category "Elf"

The following 129 pages are in this category, out of 129 total.