Lamordia
Lamordia | |
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Culture Level | Renaissance (9)[1] |
Ecology | Full[1] |
Climate & Terrain | Temperate Forests, Hills, and Plains[1] |
Year Formed | 683 BC[1] |
Population | 3,280[1] |
Races (%) | Humans (99%), Other (1%)[1] |
Languages | Lamordian, Mordentish, Falkovnian, Darkonese, Dwarven[1] |
Religions | None[1] |
Government | Hereditary aristocracy with republican settlements[1] |
Ruler(s) | Baron Vilhelm von Aubrecker; Gerta von Aubrecker, regent.[1] |
Darklord(s) | Victor Mordenheim's monster, Adam[1] |
Nationality | Lamordian |
Analog | Germany, the Low Countries, Switzerland[1] |
Related Categories | |
Locations in Lamordia | |
Transportation in Lamordia | |
Inhabitants of Lamordia | |
Former Inhabitants of Lamordia | |
Flora of Lamordia | |
Fauna of Lamordia | |
Native Monsters of Lamordia |
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This section contains canon info from officially published sources |
Lamordia is the cold, modern, coastal domain ruled by Baron Vilhelm von Aubrecker and Adam.
Things, Creatures & Personages of Legend
- Dread Flesh Golems
- Dr. Mordenheim and Mordenheim's Monster
- Eserine and the Sleeping Beast[2]
- The Loud Man of Lamordia
- Mad Science
- The Thundering Carriage[3]
Biology
Flora
- Blistercap Mushroom[4]
- Bile Thistle[4]
- Herbs (heather, broom, loosestrife, sedge, mayweed[4])
- Saltsear Lichen[4]
- Trees (mostly coniferous, with some exceptions in the hill country and western plains[4]))
- Yellow Musk Creeper[4])
Fauna
- Bat[5]
- Bear[6][7][8]
- Boar[6][7][5]
- Caribou[6][7]
- Cat[5]
- Fish (Cod[9][10], Flounder[9][10], Herring[9][10], Mackerel[9][10])
- Giant Lynx[6][7]
- Hawk[5]
- Lizard[5]
- Moose[6][7]
- Octopus[5]
- Owl[5]
- Porpoise[5]
- Raven[5]
- Shark[5]
- Squid (and giant squid)[5]
- Toad[5]
- Viper[5]
- Weasel[5] (and Giant Weasel[6][7])
- Whale (baleen whale[5], cachalot whale[5], orca[5])
- Wolf[6][7][5]
Native Horrors
- Broken One[5]
- Dread Golem, Flesh[5]
- Dread Golem, Mechanical[5]
- Lycanthrope, Seawolf[6][7]
- Stirge[5]
- Uncanny Monsters[5]
Geography

Weather
Terrain
Delta
Mountains
Hills
Forests[11]
Lakes
Communication
Rivers
Black River
Muscarde River System
Roads
- The [[]] runs from [[]], through [[]] and [[]], and to [[]].
Economy
Agrarian
Crops
Manufacturing
- Weapons
Ships
Trade
Taxation
Black Market
Landmarks
Frontiers
Dementlieu
Falkovnia
Darkon
Sea of Sorrows
Population Distribution
Towns
Ludendorf
Villages
Stillwater Springs Neufurchtenburg
Authority
Darklord
Temporal Rule
Legendary
Contemporary
Spiritual Rule
Legendary
Contemporary
Church and State
Government
Law
Law Enforcement
Extra-Judicial
Syndicate of Enlightened Citizens
Intelligence Gathering
Military Footing
Casus belli
Past
Present
Future
Language & Culture
Gods and Religions
Lamordia is primarily Atheist, though some small religious groups do exist. The Seekers of the Spark are a group of flesh golems that dwell in The Monastery of the Quickening Thunderbolt in the The Sleeping Beast Mountains.
God - Focus - Domains
Inns & Taverns
NPC
Chronology
575 BC Lamordia is formed.[12]
583 BC Adam kidnaps Elise.[12]
671 BC Howard Lumley creates a few very crude prototypes of machines that are powered by larger boilers, but nothing tiny enough for his Automatic Man. He employs some Vistani thieves to retrieve a book from Lamordia for him.[13] That text is Notes on Animation (written by Creighton Arkwright) and is actually a manual of golems.[14]
- 675 BC False History? First records of abnormal creatures appearing in the land of Lamordia. Meanwhile, the people blame Dr. Mordenheim for a plethora of crimes ranging from grave robbery to murder.[5]
- 683 BC Mordenheim creates Adam.[15] The domain of Lamordia forms.[5]
(In the Domains of Dread timeline, Lamordia merely joins the Core on this year.[16]
- 686 BC The Doma Odana, piloted by Captain Johan Werner and his crew, crashes into the hidden Isle of Demise. Most perish instantly, but Captain Werner and his men explore the Isle. They come to a path underground, eventually leading to a labyrinth. All but Werner are slain by Althea or other menaces. Werner is blinded, but he escapes, as commented about in his journal. His final fate remains unknown.[17]
- 690 BC Falkovnia forms.[18]
- 695 BC Falkovnia invades Lamordia in the Winter War.[19]
After Lamordian forces skirmish with Falkovnian invaders, the Hoftmann Hospital is opened to soldiers wounded in war.[20] Unfortunately, the field hospital is built upon the prison of the Lurker, a Greater Fihyr imprisoned in the ground long ago. The pain and agony of the soldiers begin to awaken the Lurker.[21]
- 696 BC January: The Falkovnians retreat from Lamordia due to its freaklishly harsh winter, ending the Winter War.[19]
696 BCWith a ceasefire at hand, the Hoftmann Hospital opens its doors to the public after being refurbished into a full hospital.[21]
- 698 BC Markovia forms.[22][23]
- 700 BC Rumor: Lamordia strikes a trade agreement (and therefore, peace treaty) with Falkovnia.[24]
- 703 BC Falkovnia and Lamordia formally acknowledge a pact of nonaggression.[18]
- 712 BC Rudolph von Aubrecker nearly dies in the wreck of the Haifisch, ultimately leading to his transformation into The Living Brain
- 713 BC The crime lord known as The Brain begins manipulating the underworld of Dementlieu.[22][23]
- 727 BC Merilee Markuza kills Claudia DeShanes and eludes Van Richten in Lamordia.[25]
- 727 BC Van Richten witnesses the Thundering Carriage at the Thistle and Bonnet in Lamordia. He begins to hunt ghosts.[26]
- 738 BC Hoping to create the dread golem to end all dread golems, Emil Bollenbach has his former friend Dr. Van Richten kidnapped with the intent of transplanting brain into a flesh golem. However, adventurers intercede and foil Bollenbach's plan.[27] The encounter unfolds in the Ruined Keep near Neufurchtenburg.[28]
738 BC On this approximate year, Dr. Mordenheim invites social outcast Gerhard Beckmann is to study and work at Schloss Mordenheim. Beckman eagerly accepts.[29]
739 BC Dr. Mordenheim throws Beckman out after Beckman reacts with horror upon seeing Elise. Beckmann works for a few months on recreating Elise but instead only creates the Patchwork Bride. Mordenheim reacts even worse and casts out Beckmann and his creation out forever. Beckmann deserts his creation and flees Lamordia altogether. He eventually settles down in Kartakass. The child-like Elise replica is picked up by a Ludendorf freak show (where she gains the Patchwork Bride moniker) until she kills a child and disappears in the confusion.[29]
- 739 BC Fleas of Madness plague Lamordia. Hendrik von Aubrecker dies as a result. Baron Vilhelm Von Aubrecker's mind and body soon begin to deteriorate as a result of this loss.[30]
- 740 BC The Great Upheaval.[31][32]
- 740 BC (Dread Possibility): The Smothering of Reason first manifests.[33]
- 748 BC All Lamordian colonists on Markovia disappear, leaving behind no remnants of their existence.[31][32][24]
- 755 BC(Dread Possibility): The Smothering of Reason doubles in frequency.[33]
- 757 BC January: S enters Lamordia on New Year's Day.[1] During her time in Lamordia, "S" encounters, and interrogates, Adam.[34]
This page incorporates content from the inactive Mordent Cartographic Society. Used with their express permission. | ![]() |
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Gazetteer II p. 66
- ↑ Van Richten's Monster Hunter's Compendium III p.75
- ↑ Van Richten's Guide to Ghosts p. 6
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Gazetteer II p. 68
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 Gazetteer II p. 69
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Ravenloft: Realm of Terror, p. 76
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Ravenloft Campaign Setting: Domains and Denizens, p. 23
- ↑ Domains of Dread p. 29
- ↑ 9.0 9.1 9.2 9.3 Ravenloft Third Edition p. 128
- ↑ 10.0 10.1 10.2 10.3 Ravenloft Player's Handbook p.147
- ↑ Ravenloft Gazetteer Volume II, p.
- ↑ 12.0 12.1 Domains of Dread p. 16
- ↑ Children of the Night: The Created p.22
- ↑ Children of the Night: The Created p.26
- ↑ Gazetteer II p.152
- ↑ Domains of Dread p. 17
- ↑ Ravenloft Monstrous Compendium Appendix I & II p. 103-105
- ↑ 18.0 18.1 Gazetteer II p.93
- ↑ 19.0 19.1 Gazetteer II p. 94
- ↑ Quoth the Raven 6 p. 71
- ↑ 21.0 21.1 Quoth the Raven 6 p. 72
- ↑ 22.0 22.1 Ravenloft Third Edition p.17
- ↑ 23.0 23.1 Ravenloft Player's Handbook p.19
- ↑ 24.0 24.1 Gazetteer II p.78
- ↑ Darklords p. 63
- ↑ Van Richten's Guide to Ghosts p. 6
- ↑ Children of the Night: The Created p.50
- ↑ Chilling Tales p.34-36; this is the actual module that holds the adventure.
- ↑ 29.0 29.1 Book of Souls p.70
- ↑ Gazetteer II p. 75, as told in Adam's Wrath
- ↑ 31.0 31.1 Ravenloft Third Edition p.18
- ↑ 32.0 32.1 Ravenloft Player's Handbook p.20
- ↑ 33.0 33.1 Gazetteer II p. 73
- ↑ Gazetteer II p.81
Data from the Ravenloft Catalogue
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Ravenloft Third Edition |
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Secrets of the Dread Realms - pp7,35-39 | |
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Secrets of the Dread Realms - pp8-9 |