What to do after NotWD
What to do after NotWD
Hi guys! I just kicked off a Ravenloft-Campaign with the adventure Night of the Walking Dead and it's a blast. I plan on doing about 50% homebrew content and 50% published adventures. As soon as the players are through with the module they are either going to explore Sourange or leave the island by sea from Port d'elhour, I'll leave that up to them. Anyways I'd like to do Evil Eye sometime in the future because it looks real fun, the only problem is to get them to Invidia which is quite some distance away. I'd like to avoid misttravel as much as possible. Did any of you run those two adventures in the same campaign, and if so how did you handle the transition between those two modules? Are there any adventures you would recommend? Thanks for any input!
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- Conspirator
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Re: What to do after NotWD
Hello and welcome to the forum!
I'm starting up a new RL campaign as well with NotWD. There are a couple more published adventures set in Souragne (The Viper's Grasp from Children of the Night: Werebeasts and The Ritual Repeats from CotN: Vampires) that I will use as followups. From there I will have them sail to the isle of Markovia for the adventure Neither Man Nor Beast before arriving in the core realms (specifically Lamordia for Bride of Mordenheim from Book of Crypts, it's really short though).
The Children of the Night anthology series is great, I recommend the Ghosts book and the Created (golems) as they have the most adventures that you can place wherever you want. They also have some that work for any party level as they require detective work as opposed to combat.
EDIT; I asked a similar question about mist travel here;
http://www.fraternityofshadows.com/foru ... =1&t=10386
I'm starting up a new RL campaign as well with NotWD. There are a couple more published adventures set in Souragne (The Viper's Grasp from Children of the Night: Werebeasts and The Ritual Repeats from CotN: Vampires) that I will use as followups. From there I will have them sail to the isle of Markovia for the adventure Neither Man Nor Beast before arriving in the core realms (specifically Lamordia for Bride of Mordenheim from Book of Crypts, it's really short though).
The Children of the Night anthology series is great, I recommend the Ghosts book and the Created (golems) as they have the most adventures that you can place wherever you want. They also have some that work for any party level as they require detective work as opposed to combat.
EDIT; I asked a similar question about mist travel here;
http://www.fraternityofshadows.com/foru ... =1&t=10386
Re: What to do after NotWD
Welcome to the forum, mate!
We have a large variety of options for you here.
Start you off in the the Library. http://www.fraternityofshadows.com/Library.html
Lots of netbooks, adventures, fluff, anything you need really.
There's also the vault. http://www.fraternityofshadows.com/TheVault.html
We have Domains of the Month where members have submitted ideas about each domain.
We also have the wiki. http://www.fraternityofshadows.com/wiki/Main_Page
If you're trying to find out who someone else or where or whatever - that's a good option.
Make sure the players are level appropriate for Evil Eye. To avoid mist travel, just have Raul meet the players wherever they are. Part of the adventure is mist travel to meet Nathan Timothy, so just limit it to that one. I hope that also answers the question about transitioning.
If not, I highly recommend having a read of Gonzoron's (One of our moderators) campaign journal because it's absolutely brilliant, and also because he weaves a lot of modules together (including evil eye) so you can see how to do it properly. It can be found it: http://www.themistway.com/
(Gonz, thank me for the plug later :-p)
Lastly, you don't have to be strict about timelines in modules - unless of course you're structuring it that way. For example in one of my campaigns I ran NotWD in the year 757 - 20 years after it actually happened. Naturally removed the prophecy stuff and added my own content too.
It's your campaign, mate. Do whatever you want.
We have a large variety of options for you here.
Start you off in the the Library. http://www.fraternityofshadows.com/Library.html
Lots of netbooks, adventures, fluff, anything you need really.
There's also the vault. http://www.fraternityofshadows.com/TheVault.html
We have Domains of the Month where members have submitted ideas about each domain.
We also have the wiki. http://www.fraternityofshadows.com/wiki/Main_Page
If you're trying to find out who someone else or where or whatever - that's a good option.
Make sure the players are level appropriate for Evil Eye. To avoid mist travel, just have Raul meet the players wherever they are. Part of the adventure is mist travel to meet Nathan Timothy, so just limit it to that one. I hope that also answers the question about transitioning.
If not, I highly recommend having a read of Gonzoron's (One of our moderators) campaign journal because it's absolutely brilliant, and also because he weaves a lot of modules together (including evil eye) so you can see how to do it properly. It can be found it: http://www.themistway.com/
(Gonz, thank me for the plug later :-p)
Lastly, you don't have to be strict about timelines in modules - unless of course you're structuring it that way. For example in one of my campaigns I ran NotWD in the year 757 - 20 years after it actually happened. Naturally removed the prophecy stuff and added my own content too.
It's your campaign, mate. Do whatever you want.
- Lord_Pruitt
- Criminal Mastermind
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Re: What to do after NotWD
You could do like Stu did in his old campaign (pages 44 - 61 specifically) as a transition from Marais d'Tarason to Port d'Elhour.
Stu's campaign - http://www.fraternityofshadows.com/TheV ... mpaign.pdf
Stu's campaign - http://www.fraternityofshadows.com/TheV ... mpaign.pdf
- Gonzoron of the FoS
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Re: What to do after NotWD
aww, shucks... thanks!Epically wrote:If not, I highly recommend having a read of Gonzoron's (One of our moderators) campaign journal because it's absolutely brilliant, and also because he weaves a lot of modules together (including evil eye) so you can see how to do it properly. It can be found it: http://www.themistway.com/
(Gonz, thank me for the plug later :-p)
"We're realistic heroes. We're not here to save the world, just nudge the world into a better place."
Re: What to do after NotWD
Thank you everyone for your helpful replies! I'll read up on your suggestions.
- Joël of the FoS
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Re: What to do after NotWD
The great Souragne FoS Report in the library should give you plenty of ideas for adventuring in Souragne, helping them getting levels, and eventually finding a mentor that could send them on an errand in the Evil Eye direction.
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
- The Lesser Evil
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Re: What to do after NotWD
There's the Hyskosa prophecy in NotWD. You could change the prophecy to include the Evil Eye and whatever other adventures you wanted to include in the campaign, as motivation to get the PCs traveling from place to place in order to prevent or ameliorate some horrible catastrophe (the Grand Conjunction or some other thing of your own devising.) However, this way always has the possibility of being too linear/railroady for some players.