Diablo III
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Nikolas of the Mists
- Arch-villain

- Posts: 183
- Joined: Wed Jun 04, 2008 3:04 pm
Diablo III
Confirmed today.
/drool
/drool
"I wouldn't worry too much about the Vistana with the pistols --
If he wanted to kill you, he'd have done it already."
If he wanted to kill you, he'd have done it already."
- High Priest Mikhal
- Evil Genius

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Platinumwarlock
- Conspirator

- Posts: 35
- Joined: Thu Dec 04, 2003 10:53 pm
- Location: Mist-Led and World-Weary
Definitely looking forward to this one, provided that my laptop can run it.
That said, I get the impression that weapon durability will be something that gets scrapped. I can't recall a single game in which that rule made it more fun to play.
That said, I get the impression that weapon durability will be something that gets scrapped. I can't recall a single game in which that rule made it more fun to play.
"Those who follow the heart find that it will bleed."
Secrets of the Kargatane Refugee--RIP 10/31/03
Secrets of the Kargatane Refugee--RIP 10/31/03
- High Priest Mikhal
- Evil Genius

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Durability. What a joke! At least give players the option of maintaining their own weapons and armor. Not like the Warrior from D1, though; that's not a solution I like (I lose 1 Max Durability if I do it myself!? Boo!!!). I'd argue for the same option in WoW, but that's for another thread.Platinumwarlock wrote:I get the impression that weapon durability will be something that gets scrapped. I can't recall a single game in which that rule made it more fun to play.
"Money is the root of all evil...I think I need more money."
- ScS of the Fraternity
- Moderator

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- Jester of the FoS
- Jester of the Dark Comedy

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- High Priest Mikhal
- Evil Genius

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- NeoTiamat
- Evil Genius

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Dunno.... I know that Diablo 2 had an extremely large and active multiplayer, even several years after its release, despite the horrible bugs and rampant hacking. In some ways, I suspect it was a kind of proto-WoW, in that there was a massive community. Heck, they even turned the Stone of Jordan magic ring into a currency.High Priest Mikhal wrote:Both D1&2 had multiplayer options, but they were primarily offline single-player games. Diablo 3 will most likely be the same; not an MMORPG but one you could play with your buddies online.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- High Priest Mikhal
- Evil Genius

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My point was that the games were primarily offline, not an online-only game like WoW. And oh, do I remember the Stone of Jordan! No other item has driven me as crazy as that little ring.NeoTiamat wrote:Dunno.... I know that Diablo 2 had an extremely large and active multiplayer, even several years after its release, despite the horrible bugs and rampant hacking. In some ways, I suspect it was a kind of proto-WoW, in that there was a massive community. Heck, they even turned the Stone of Jordan magic ring into a currency.High Priest Mikhal wrote:Both D1&2 had multiplayer options, but they were primarily offline single-player games. Diablo 3 will most likely be the same; not an MMORPG but one you could play with your buddies online.
"Money is the root of all evil...I think I need more money."
