Search for 3rd Edition "Lost One" source

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yergerjo
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Search for 3rd Edition "Lost One" source

Post by yergerjo »

I'm working on updating the Grand Conjunction series at present and I'm looking for the 3rd edition/3.5 stats for "lost ones". Help! They are not in the Denizens of Darkness or Denizens of Dread. Am I just missing them elsewhere? Thanks
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Rotipher of the FoS
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Post by Rotipher of the FoS »

A Lost One in 3E/3.5 isn't a specific creature-type. Instead, anyone who loses so many mental ability points to failed Madness saves that their Intelligence, Wisdom, or Charisma drops below 3 is considered a "Lost One" (and an NPC), until such time as all their mental ability scores rise to 3 or more.

Check p. 87 of the RLPHB for details.
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yergerjo
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Post by yergerjo »

Rotipher of the FoS wrote:Check p. 87 of the RLPHB for details.
Thanks, alas its in the one 3rd Edition Ravenloft book I've been unable to get my mitts on.

I assumed it was something along those lines though. Just makes sense.

Thanks again.
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Rotipher of the FoS
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Post by Rotipher of the FoS »

You're welcome! :D

The same information on Lost Ones should be in the RLCS book's section on Madness saves, BTW. I don't think they changed that part between 3E and 3.5.

For purposes of converting old modules, just take some generic 1st level NPC stats (commoner, expert, or whatever else fits), drop one or more mental abilities into the sub-sapient range, and apply a Madness effect of your choice. If you want them to be hardier than that, use a 2nd or 3rd level NPC or a PHB class instead, although Lost Ones in 2E were pretty fragile IIRC.
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yergerjo
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Post by yergerjo »

Rotipher of the FoS wrote:You're welcome! :D

The same information on Lost Ones should be in the RLCS book's section on Madness saves, BTW. I don't think they changed that part between 3E and 3.5.

For purposes of converting old modules, just take some generic 1st level NPC stats (commoner, expert, or whatever else fits), drop one or more mental abilities into the sub-sapient range, and apply a Madness effect of your choice. If you want them to be hardier than that, use a 2nd or 3rd level NPC or a PHB class instead, although Lost Ones in 2E were pretty fragile IIRC.
Already did, Luc as a Arist 1, with Wis of 9. Not 'sposed to be combat encounter anyways. Doing it up for use as pdf afterwards. Will be doing all of GC mod's. Not too tough, only a couple hours work thus far and mostly done with NotWD.
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The Giamarga
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Post by The Giamarga »

Here's an interesting old thread about Lost Ones
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