Theka

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Theka
Culture Level Stone Age (1), Ruins Suggest Classical (4), the Tower of Night and The Complex is Medieval (7)[1]
Ecology Full Ecology
Climate & Terrain Temperate to Warm Forest and Jungle, Temperate Cliff, Mountains, and Plains
Year Formed 739 BC[2][3]
Population 500
Races (%) Humans 99%, Other 1%
Languages Wildspeak, Vaasi
Religions Unknown
Government Hereditary Aristocracy
Ruler(s) T'Lann
Darklord(s) T'Lann
Nationality Thesalians
Analog Land That Time Forgot
Related Categories
Locations in Theka
Transportation in Theka
Inhabitants of Theka
Former Inhabitants of Theka
Flora of Theka
Fauna of Theka
Native Monsters of Theka


A hidden garden in a desolate land, where predators will destroy the ecology if left unchecked. Ancient technology lies useless, for its inhabitants have long lost the ability to understand it. Legends speak of an ultimate helm might reside there, which can allow a spelljamming ship to free itself from the domains of dread. And, yes, there are also giant space hamsters.


Biology

Flora

Fauna

Native Horrors

Lycanthropic

Geography

Weather

Climate varies and is usually rainy and warm to the north, within the jungle. The southern part of the domain is cool and unchanging.

Terrain

Mountains & Hills

  • The North and West edge of Theka is a large mountain range. Within the mountains is a valley with a jungle hidden in its depths.


Forest

  • The jungle valley deep in the mountains is a huge rainforest that has overtaken a classical level advanced civilization. Pillars and statues still peek from the foliage. The only humans within the valley are unthinking predators, either feral tribal living ones or rare feral vampires from south Theka. The jungle is full of strange beasts found nowhere else and with an overabundance of life. Those who stay too long in the valley start losing themselves and become no different from the feral creatures of the valley.

Plains

  • The southern part of Theka is a desolate and vast rocky wasteland similar to Bluetspur's. Only the Tower of Night breaks its flat featureless plains.

Landmarks

Communication

Rivers

  • Musarde River - Northern branch is full of life and the southern branch is lifeless and motionless

Mistways

  • After the Grand Conjunction, it left the core and became an Island of Terror that can be accessed from the Wildlands.[13]

Frontiers

Before Grand Conjunction

Sithicus

Valachan

Kartakass

Bluetspur

After Grand Conjunction

Wildlands

The Great Upheaval

Theka once nestled between Valachan and Bluetspur some time after Daglan vanished. After the Grand Conjunction, it left the core and became an Island of Terror that can be accessed from the Wildlands.

Population Distribution

Villages

  • New Thesalys (pop. 100) - In the mountains is a race of humans, Thesalians who are immune to the feral effect, but they have lived in their complex so long that they do not know of the valley and the existence of other lands and those who leave never come back. T'lann uses the complex for his feeding larder. They revere him as their leader.
  • Tower of Night - A complex under the tower holds people to use for T'Lann food and experiments.
  • Tribal Savages gather within ruins and caves of the hidden valley.

Authority

Darklord

Temporal Ruler

Government

In both cultures, the right of leadership comes from one family or those related to it. The tribal rulership changes family if all the descendants of the previous family die by natural or unnatural causes.

Law

Life in New Thesalys is slow and simple. Many generations have passed since this race got stuck on what they believe is a planet. Their history before has been distorted by passing it down through the ages. They follow strict laws that they impose on themselves and wait for the day that they can return to a place called Greatspace. The tribes of the valley are the descendants of an old civilization whose past is lost. The tribes war amongst themselves and hunt the beasts of the forest.

Law-Enforcement

True lycanthropes protect New Thesalys. While undead squads roam the southern part of the domain.

Information Gathering

Lycanthropic Spies[12]

Military Footing

T'Lann guard squads consist of 1d6 ghouls, 2d10 zombies, 2d10 skeletons and 10% lead by powerful undead.[14]

Language & Culture

Wildspeak spoken by the tribal savages. Vaasi for the Thesalians.

Chronology

  • 739 BC -Bruin Shambrath and a group of adventurers returned with sun seeds, a magical item that turned Greatspace's sun back to normal. They then followed T'Laan back to Darkspace and restored the sun there as well. When they defeated T'Laan, thinking that he was dead, his great evil nature and strong hatred pulled him into Ravenloft, prior to his destruction. Theka is formed.[2][3]
  • 740 BC - The Great Upheaval T'Lann almost escapes using the Ultimate Helm before being pulled back. Theka becomes an Island of Terror.[15]

References

| | Neither Man Nor Beast - p.47, QtR22 - p.148 - 158

| | QtR22 - p.148-149
| | QtR22 - p.148