Moridana (Domain)
Moridana (Domain) | |
---|---|
Culture Level | Medieval (7)[1] |
Ecology | Full Ecology |
Climate & Terrain | Temperate Forest, Cliff, Mountains, and Plains |
Year Formed | 620 BC[2][3] |
Population | 300 |
Races (%) | Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1% |
Languages | Darkonese, Mordentish |
Religions | Unknown |
Government | Undead Despotism |
Ruler(s) | Velkaarn |
Darklord(s) | Velkaarn |
Nationality | Moridanan |
Analog | |
Related Categories | |
Locations in Moridana (Domain) | |
Transportation in Moridana (Domain) | |
Inhabitants of Moridana (Domain) | |
Former Inhabitants of Moridana (Domain) | |
Flora of Moridana (Domain) | |
Fauna of Moridana (Domain) | |
Native Monsters of Moridana (Domain) |
This section contains Questionably-canon info, from sources whose officialness is in question |
Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.[4][3] Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. The landscape was altered by the force of Velkaarn's will. Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.[5]
No matter how powerful Velkaarn had become, he is still powerless to the bloodknife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.
Biology
Flora
Fauna
Native Horrors
Geography
Weather
Nights are starless with a single moon.[16]
Terrain
The landscape is altered by the force of Velkaarn's will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn's mind.
Mountains & Hills
- The north borders the Sea of Sorrows and is composed of hills of tall dry grasses.[4]
- Ragged range of mountains run along the west.
Forest
- A valley and the large forest with the village of Vizharia take up the southern part of the land.
Landmarks
- The Mongoose Inn -Large tavern in Vizharia[17]
- The Wolf and the Dragon -Smaller Inn at opposite side of the village. [18]
- Castle Velkaarn -Also known as Castle of the Undead, formerly known as castle Milamus.[19]
- Blacksteed Manor -Manor ruled by the vampire Erik Blacksteed. Graveyard at the back contains numerous ghosts.[20]
Communication
Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.
Rivers
- Tigrarius River -Foul river on the verge of drying out.
- Arden River
Roads
- There is a road traveling through Vizharia, to the castle, Blacksteed manor and the domain's border.
Mistways
Frontiers
Mordent
Arkandale
Verbrek
Sithicus
Valachan
The Great Upheaval
Moridana vanished before the Grand Conjunction and might be an Island of Terror.[21]
Population Distribution
Villages
- Vizharia -The human population lives in the village under a truce with Velkaarn.
- Vastani Camp -Roving group of Vistani. [22]
Authority
Darklord
Temporal Ruler
Government
- Undead Despotism
Law
Storm Riders a quartet of vampires on undead mounts deal out Velkaarn's demands.[23]
Information Gathering
Velkaarn uses the undead to locate and track anyone crossing into the domain's borders.
Language & Culture
Being originally from Oerth the populace speaks Darkonese. Mordentish has started to filter into the populace. The Vastani group are related to the Wolf Nomads.[24] They maybe mixed with the Rhennee, the gypsy race of Oerth which originally had empire on a place called Rhop before some unknown forced chased them from this homeland. [25]
Chronology
- 620 BC -Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. Maridrar is drawn into the mists. [26]
- 630-Moridana a perversion of Maridrar appears from the mists to join the western core but vanishes before the Grand Conjuction.[3][4]
- 645-The vampire darklord slew Randar and Krug with the bloodknife they hoped to use against him. Bloodknife is taken from the domain for when the prophecy will eventually happen again.[21]Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.[27]
References
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.
- ↑ 3.0 3.1 3.2 Neither Man Nor Beast p.47
- ↑ 4.0 4.1 4.2 QtR22 p.159
- ↑ Castle of the Undead p.159
- ↑ Castle of the Undead p.155
- ↑ Castle of the Undead p.111
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.55-56
- ↑ Castle of the Undead p.
- ↑ Castle of the Undead p.31
- ↑ Castle of the Undead p.154
- ↑ Castle of the Undead p.130
- ↑ Castle of the Undead p.163
- ↑ Castle of the Undead p.24-32, p.133
- ↑ 21.0 21.1 Van Richten's Arsenal p.55-57
- ↑ Castle of the Undead p.111
- ↑ Castle of the Undead p.45
- ↑ Castle of the Undead p.115
- ↑ The Adventure Begins p.58
- ↑ Castle of the Undead p.
- ↑ "Bait This Hook!" project on the FoS board
|
|
"Castle of the Undead", Neither Man Nor Beast - p.47, QtR22 - p.132-148
|
|
"Castle of the Undead", QtR22 - p.159-160
|
|
QtR22 - p.159