Moridana (Domain)

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Moridana (Domain)
Culture Level Medieval (7)[1]
Ecology Full Ecology
Climate & Terrain Temperate Forest, Cliff, Mountains, and Plains
Year Formed 620 BC[2][3]
Population 300
Races (%) Human 70%, Undead 22%, Vistani 5%, Half-Vistani 2%, Other 1%
Languages Darkonese, Mordentish
Religions Unknown
Government Undead Despotism
Ruler(s) Velkaarn
Darklord(s) Velkaarn
Nationality Moridanan
Analog
Related Categories
Locations in Moridana (Domain)
Transportation in Moridana (Domain)
Inhabitants of Moridana (Domain)
Former Inhabitants of Moridana (Domain)
Flora of Moridana (Domain)
Fauna of Moridana (Domain)
Native Monsters of Moridana (Domain)

Moridana is a perversion of the name Maridrar and the land was once part of that kingdom.[4][3] Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. After a battle that nearly wiped out the township, the village of Vizharia came to a truce with Velkaarn, who took over the castle southwest of the village. Mists descended, and castle and village were deposited in Ravenloft. The landscape was altered by the force of Velkaarn's will. Night lasts for long periods of time in Moridana and before the domain’s disappearance, the night had lasted a record-breaking two years.[5]

No matter how powerful Velkaarn had become, he is still powerless to the bloodknife and its prophecy, which infuriates him. Velkaarn rarely leaves his castle due to fear for his own safety.


Biology

Flora

  • Trees (mostly coniferous)
  • Herb (Garlic)[6]

Fauna

Native Horrors


Geography

Weather

Nights are starless with a single moon.[16]

Terrain

The landscape is altered by the force of Velkaarn's will. Where the Tigrarius River once flowed peacefully in the gorge below the castle, now only a trickle of foul-looking water runs over barren rocks. The Arden River cut a path through the land, and a ragged range of mountains where none had been before now ran along the western border. The land became barren and uneven, as though the land been shaped by the contours of Velkaarn's mind.

Mountains & Hills

  • The north borders the Sea of Sorrows and is composed of hills of tall dry grasses.[4]
  • Ragged range of mountains run along the west.


Forest

  • A valley and the large forest with the village of Vizharia take up the southern part of the land.

Landmarks

Communication

Vizharia rarely gets visitors and thus has no trade. The people survive on mushrooms, root crops, fish and the rare game animals of the forest.

Rivers

Roads

Mistways

Frontiers

Mordent

Arkandale

Verbrek

Sithicus

Valachan

The Great Upheaval

Moridana vanished before the Grand Conjunction and might be an Island of Terror.[21]

Population Distribution

Villages

  • Vizharia -The human population lives in the village under a truce with Velkaarn.
  • Vastani Camp -Roving group of Vistani. [22]

Authority

Darklord

Temporal Ruler

Government

Law

Storm Riders a quartet of vampires on undead mounts deal out Velkaarn's demands.[23]

Information Gathering

Velkaarn uses the undead to locate and track anyone crossing into the domain's borders.

Language & Culture

Being originally from Oerth the populace speaks Darkonese. Mordentish has started to filter into the populace. The Vastani group are related to the Wolf Nomads.[24] They maybe mixed with the Rhennee, the gypsy race of Oerth which originally had empire on a place called Rhop before some unknown forced chased them from this homeland. [25]

Chronology

  • 620 BC -Maridrar was an Oerth kingdom, and after more than a century of war, it was the last to fall to the evil Velkaarn. Maridrar is drawn into the mists. [26]
  • 630-Moridana a perversion of Maridrar appears from the mists to join the western core but vanishes before the Grand Conjuction.[3][4]
  • 645-The vampire darklord slew Randar and Krug with the bloodknife they hoped to use against him. Bloodknife is taken from the domain for when the prophecy will eventually happen again.[21]Only too late did Velkaarn realize that the brothers had prepared a dying Vistani curse in the case of their failure. Velkaarn lost of power makes Moridana languish in the mists.[27]

References

| | "Castle of the Undead", Neither Man Nor Beast - p.47, QtR22 - p.132-148

| | "Castle of the Undead", QtR22 - p.159-160
| | QtR22 - p.159