Category:Ghost

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Canon Information

Ghosts are the restless spirits of the dead[1][2]. The emotions and trauma of their deaths have ensnared their souls on the Ethereal Plane, unable to pass on to their next lives.[3][4] However, many ghosts can manifest on the Material Plane (or in Ravenloft, the Demiplane of Dread.) While manifesting in the material world, the ghost usually exists in an incorporeal state, while simultaneously existing in a corporeal state when interacting with other ethereal creatures and objects.[5] Some rare exceptional ghosts may have the strength of will to manifest full corporeal bodies, manifest a semicorporeal state with some characteristics of both corporeal and incorporeal forms, or even lead a mutable existence able to shift back and forth at will.[6]

Classification and Power Magnitude

Dr. van Richten developed six ways of classifying ghosts: power magnitude, physical consistency, physical appearance, origins, anchors, and triggers[7] Of these, a ghost's general level of power is determined by its magnitude[8] (also referred to as rank). Like ethereal resonance, a ghost's magnitude depends upon the level, significance, and duration the emotions the ghost experienced at its death, with the weakest ghosts (magnitude/rank 1) feeling relatively the least amounts of emotion and the strongest ghosts (magnitude/rank 5) feeling the greatest amounts of emotion.[9][3][4] Unlike a vampire or some other types of undead, a ghost's power become fixed with the transition to undeath. A ghost does not become more powerful through aging or other later events[10][3][4], barring highly unusual circumstances such as the intercession of the Dark Powers.[3][4] Moreover, most ghosts cannot further advance in character classes due to lack of opportunities to gain experience and fixations on the events related to their death. A ghost darklord is a notable potential exception to this rule.[3][4]

Encountering ghosts

Ghosts may be encountered in any domain.[11] In particular, ghosts can be encountered in Avonleigh,[12], Barovia[13], Borca[14][15][16] (and previously Dorvinia[17]), Darkon[18], Falkovnia[19], Forlorn[20][21], Ghastria[22], Hazlan[23], Kartakass[24], Keening[25], Nova Vaasa[26], Richemulot[27], Sithicus[28], Staunton Bluffs[29], Verbrek[30][31]. Prior to its dissolution, ghosts could be encountered in Daglan.[32] In the Shadow Rift, ghosts can be encountered in the Black Marsh as part of the saugh.[33]

As undead, ghosts can be encountered in Har'Akir[34][35], Mordent[36][37], Sanguinia[38], and Valachan[39][40].

Appearances

Netbook Canon Information

Miseria is a magnet for all manner of ghosts.[41] Tragathos also has more than its fair share of ghosts, all seemingly coming from the ghost town of Tragos and all in various stages of pain.[42]

Homebrew Non-Canon Information

Descriptive Text

"As we rode from your home at Heather House to Barrow Cross, where we would turn south for the road to Valachan, we passed five or six people on the road; as is my habit I saluted each by raising my hat and greeting them with a few words, and all but one surly old fellow replied in kind. George likewise greeted some, but ignored others.

At length George asked me what in the Mists I was up to, raising my hat and speaking at random. When I told him I was simply being polite to his neighbors and urged him to do likewise, he paled and was quiet for some time, then told me he had only seen two of them. It was thus I learned that my recent illness had given me a strange gift indeed; I saw the restless dead just as I did the living.

In Mordent especially this proved very useful, but sometimes extremely confusing!"

-Recounted by Mattias Mikkelson to Laurie Weathermay-Foxgrove[43]

References

  1. Monster Manual (3.5), p. 116-118
  2. Pathfinder Bestiary, p. 144-145
  3. 3.0 3.1 3.2 3.3 3.4 Ravenloft Third Edition p. 182
  4. 4.0 4.1 4.2 4.3 4.4 Ravenloft Player's Handbook p. 203
  5. Monster Manual (3.5) p.
  6. Van Richten's Guide to Ghosts p. 11-13
  7. Van Richten's Guide to Ghosts p. 8-25
  8. Van Richten's Guide to Ghosts p. 8-9
  9. Van Richten's Guide to Ghosts p. 9-11
  10. Van Richten's Guide to Ghosts p. 8
  11. Denizens of Dread p. 84
  12. A Light in the Belfry booklet p.33
  13. Ravenloft Gazetteer Volume I p. 15
  14. Ravenloft: Realm of Terror, p. 66
  15. Ravenloft Campaign Setting: Domains and Denizens, p. 11
  16. Domains of Dread p.56
  17. Ravenloft: Realm of Terror, p. 69
  18. Gazetteer II p.18
  19. Gazetteer II p.91
  20. Ravenloft: Realm of Terror, p. 70
  21. Ravenloft Campaign Setting: Domains and Denizens, p. 16-17
  22. Darklords p. 79
  23. Ravenloft Gazetteer Volume I p.46
  24. Ravenloft Gazetteer I p.92
  25. Gazetteer V p. 87
  26. Gazetteer V p.20
  27. Gazetteer III p.86
  28. Gazetteer IV p.111
  29. Islands of Terror p.83
  30. Ravenloft: Realm of Terror, p. 81
  31. Ravenloft Campaign Setting: Domains and Denizens, p. 33
  32. Feast of Goblyns p.82
  33. The Shadow Rift (Module) p. 103
  34. Ravenloft: Realm of Terror, 84.
  35. Ravenloft Campaign Setting: Domains and Denizens, p. 39
  36. Ravenloft: Realm of Terror, p. 69
  37. Ravenloft Campaign Setting: Domains and Denizens, p. 25
  38. Ravenloft: Realm of Terror, p. 84
  39. Ravenloft: Realm of Terror, p. 79
  40. Ravenloft Campaign Setting: Domains and Denizens, p. 32
  41. Undead Sea Scrolls 2001 p.96
  42. Navigaccio p. 34
  43. Descriptive text from John W. Mangrum's Teeny Tiny Tales of Terror project (contributed by Nathan Okerlund), from posts on the Fraternity of Shadows message board.

Data from the Ravenloft Catalogue

Ravenloft Third Edition
Van Richten's Guide to Ghosts

Ravenloft Third Edition - p180
Van Richten's Guide to Ghosts - Throughout

Ravenloft Third Edition - pp182-184
Van Richten's Guide to Ghosts - Throughout

Ravenloft Third Edition - pp182-184
Van Richten's Guide to Ghosts - Throughout

Subcategories

This category has the following 32 subcategories, out of 32 total.

A

B

C

G

H

L

M

P

S

T

U

Pages in category "Ghost"

The following 200 pages are in this category, out of 236 total.

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