Yeah, I see your point on not getting too embroiled in "internet nerd-o-metrics". But like you said, you're reporting from your bubble as much as I am from mine. I'm glad to hear that Ravenloft-y games are in demand, and I see evidence of that in the bestsellers on DriveThruRPG being things like "Mork Borg" or "Shadow of the Demon Lord" or "Shiver" or "Blades in the Dark". It fills me with confidence on the future of the niche of horror gaming.Le Noir Faineant wrote: Tue Apr 14, 2026 3:33 amSpeedwagon wrote: Mon Apr 13, 2026 3:12 pm Majority of fans on this site, yes. But you'd be surprised at how many people came into the setting from 5e---not just Curse of Strahd but VRGTR. I know that on r/ravenloft and on the Van Richten's Guide to Ravenloft Discord Server, just as many folks are excited and optimistic about this as are folks who are skeptical or would prefer a return to 3e. Same on ENWorld Forums & RPG.net. And I say this as someone who got into the setting thanks to CoS and VRGTR but likes to work within the 3e lore of 760 and onward, and loves the work that the Fraternity of Shadows has done to continue that timeline (and the work of other fans here with each Quoth the Raven to contribute to it).
Please, on no level take my response as a personal rebuke: You and I have interacted on Discord, too, I think. I'm certainly happy to have you here, mate.![]()
That said, I would very, very, very much caution you against doing "internet nerd-o-metrics".
First, Reddit, Discord, and most message boards are like your local shots bar: They're busy places because college students exist. Snapshots from there tell you what people their age, and with a lot of disposable time and income tend to like.
Second, interaction and attention don't equal sympathy. Just take my case: The TSR MotRD map literally hangs over my desktop at home. Yet so, I probably have, what, under fifty posts at the Frat over the course of the last ten years.
Third, when it comes to D&D, sales can be deceiving: IIRC, retail sales for physical copies of Curse of Strahd, different editions and translations considered, should be between 300.000 and 600.000 copies worldwide, between 2016 and 2026. That's a sizeable-enough number, BUT: How many groups actually went on to play the adventure? How many of the people involved went on to buy other 5e RL products after, like VRGtR?
-- The "counter metrics" I'm applying are equally anecdotal, but probably a bit more reliable: At every gaming convention, on every roll-the-dice-here gaming website, in every gaming store, both 2e/3e RL and 2016's Curse are still in high demand. Games are full, threads are crowded, books are on special sales display even years after publication. Ravenloft-y games are in demand, too, namely mini-games like "Mork Borg", "Rangers of the Shadow Deep", et al. - Just not for post-2016 RL.
Now, that's obviously just me reporting from my bubble: What leads me to think this might have a relatively high degree of validity is that people from other places/countries have told me about the same: Very few seem to be particularly interested in RL '21. -- That doesn't say that RL '21 would be bad, or that people who play it would be "doing it rrrong", or whatever some rage-baiters try to insert into the conversation. It simply indicates that consumer demands appear to be shifting.
-- The new book/box seems to do just that: A shift of style and perspective. If it turns out to be well done, it will extend the shelf-life of "modern" Ravenloft for another decade. If it is for me, I positively don't know yet. If it is for you: More power to you.![]()
Hopefully, the new book does well. And by the time of 6e or 7e or 8e, future content developing the Ravenloft landscape gets more focus and complexity. The book doing well is also why I'm so excited for potential DMsGuild support from various authors.
And thanks! More power to you, and I'm sure we have talked on the Discord before. I go by R.E.O. Speedwagon on there, if that helps you figure out when we've last chatted





