The Shattered City: OOC
- Kaitou Kage
- Evil Genius

- Posts: 2115
- Joined: Thu Nov 29, 2007 11:53 am
- Location: Here and there
- Contact:
Hey anything to avoid falling arse over tip every time we take a step on the ice.
Oh I should mention *Boring Bardic Reminder that nonone will probabley ever remember or care about (tm)* as there are several people to squish this time:
Virtue of Valor - Any ally within 10 squares of Nicholas who bloodies or reduces a foe to 0hp gains 3 temp hp
Oh I should mention *Boring Bardic Reminder that nonone will probabley ever remember or care about (tm)* as there are several people to squish this time:
Virtue of Valor - Any ally within 10 squares of Nicholas who bloodies or reduces a foe to 0hp gains 3 temp hp
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- The Whistler
- Evil Genius

- Posts: 1454
- Joined: Thu Jun 07, 2007 7:38 pm
- Location: Southshore
- Rock of the Fraternity
- Evil Genius

- Posts: 6808
- Joined: Wed Nov 21, 2007 1:16 pm
It's time for good news and bad news.
The bad news is, the only heavy-duty attack spells I have left are encounter spells, so they're only good for one casting.
The good news is, I can cast Cloud of Daggers and Magic Missile until the cows come home. :-\
More bad news? Unless you guys somehow manage to confine the enemy in a huddle, the Shock Sphere would be a big waste.
The bad news is, the only heavy-duty attack spells I have left are encounter spells, so they're only good for one casting.
The good news is, I can cast Cloud of Daggers and Magic Missile until the cows come home. :-\
More bad news? Unless you guys somehow manage to confine the enemy in a huddle, the Shock Sphere would be a big waste.
- Kaitou Kage
- Evil Genius

- Posts: 2115
- Joined: Thu Nov 29, 2007 11:53 am
- Location: Here and there
- Contact:
- NeoTiamat
- Evil Genius

- Posts: 4119
- Joined: Tue Sep 12, 2006 5:00 pm
- Gender: Male
- Location: Boston, Massachusetts, USA
If you have any defensive buffs, now might be a good time to use them. You can either double-move to get right up close, or you can move and then do a Total Defense to travel a bit but stay a little safer. Up to you really.Nerit wrote:Well, I was going to try to get in range but that's impossible in one turn, I think. Not sure what to do.
Ravenloft GM: Eye of Anubis, Shattered City, and Prof. Lupescu's Traveling Ghost Show
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
Lead Writer & Editor: VRS Files: Doppelgangers; Contributor: QtR #20, #21, #22, #23, #24
Freelance Writer for Paizo Publishing
- Nathan of the FoS
- Fiendish Enforcer

- Posts: 5247
- Joined: Fri Nov 28, 2003 3:39 pm
- Location: San Francisco CA
Darius has opted for "double move", but then, he is just a wee bit crazy. Also, he/I didn't know there was something in the water, which is likely to complicate my Master Plan a bit. (I was hoping to stay out of weapon range from Mme. Poincare on this round, then use Lightning Lure to dump her in the drink somehow.)
[b]FEAR JUSTICE.[/b] :elena:
For those new to 4e, some status clarification:
Prone: A prone creature gains +2 to all defenses vs. ranged attacks, and -2 (combat advantage) to defenses vs. melee attacks. Area and Close attacks are not affected.
Insubstantial creatures take half damage from all attacks.
Slowed: Sets your movement speed to 2 squares.
Grabbed: You are immobilized. You may spend a move action to make an Athletics vs Fortitude or an Acrobatics vs. Reflex to break free. If you succeed, you are no longer immobilized and can shift one square. If the creature grabbing you is forced into a space that it cannot reach you from, the grab ends.
Restrained: Cannot be moved, takes -2 to attacks, and grants combat advantage.
Prone: A prone creature gains +2 to all defenses vs. ranged attacks, and -2 (combat advantage) to defenses vs. melee attacks. Area and Close attacks are not affected.
Insubstantial creatures take half damage from all attacks.
Slowed: Sets your movement speed to 2 squares.
Grabbed: You are immobilized. You may spend a move action to make an Athletics vs Fortitude or an Acrobatics vs. Reflex to break free. If you succeed, you are no longer immobilized and can shift one square. If the creature grabbing you is forced into a space that it cannot reach you from, the grab ends.
Restrained: Cannot be moved, takes -2 to attacks, and grants combat advantage.
"No, but evil is still being — Is having reason — Being reasonable! Mousie understands? Is always being reason. Is punishing world for not being... Like in head. Is always reason. World should be different, is reason."
Once the daze takes effect (start of the monster turns is how we're doing it I think?) that will break Darius out of the grab.
Also I can slide the thing 4 squares, but it has to end up next to the doctor in case there is somewhere else you all want it?
Furthermore, focus fire as much as you can. one dead enemy is worth half a dozen wounded ones.
Also I can slide the thing 4 squares, but it has to end up next to the doctor in case there is somewhere else you all want it?
Furthermore, focus fire as much as you can. one dead enemy is worth half a dozen wounded ones.
"In normal times, evil would be fought by good. But in times like these, it must be fought by a different kind of evil."
- Nathan of the FoS
- Fiendish Enforcer

- Posts: 5247
- Joined: Fri Nov 28, 2003 3:39 pm
- Location: San Francisco CA
- Nathan of the FoS
- Fiendish Enforcer

- Posts: 5247
- Joined: Fri Nov 28, 2003 3:39 pm
- Location: San Francisco CA
