The Shattered City: OOC

Online roleplaying at the Café
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Kaitou Kage
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Post by Kaitou Kage »

Well, looks like the enemies get a free surprise round. Hurry for chronically high enemy initiatives.

Initiative of 10.
Perception is 31, at least.

+2 Acrobatics will be awesomely fun. Cyrus has a good Acrobatics score and that'll just make him that much better!
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Post by lostboy »

Hey anything to avoid falling arse over tip every time we take a step on the ice.

Oh I should mention *Boring Bardic Reminder that nonone will probabley ever remember or care about (tm)* as there are several people to squish this time:

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The Whistler
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Post by The Whistler »

Made the initiative roll, flunked Perception; I don't think I can get close enough to "attack" anything at the moment, but when I post I'll do a defense-raising thing and move up with everyone else.
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Post by Nerit »

Well, I was going to try to get in range but that's impossible in one turn, I think. Not sure what to do.
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Post by Rock of the Fraternity »

It's time for good news and bad news.

The bad news is, the only heavy-duty attack spells I have left are encounter spells, so they're only good for one casting.

The good news is, I can cast Cloud of Daggers and Magic Missile until the cows come home. :-\

More bad news? Unless you guys somehow manage to confine the enemy in a huddle, the Shock Sphere would be a big waste.
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Post by DocBeard »

Save it for if the cultists horde or what's in the lake busts out.
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Post by Kaitou Kage »

Don't you have a second encounter power? You should have two at this level and you can use them again in this fight.
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Post by Rock of the Fraternity »

The second encounter power is Force Orb, which only hits one target.
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Post by NeoTiamat »

Nerit wrote:Well, I was going to try to get in range but that's impossible in one turn, I think. Not sure what to do.
If you have any defensive buffs, now might be a good time to use them. You can either double-move to get right up close, or you can move and then do a Total Defense to travel a bit but stay a little safer. Up to you really.
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Nathan of the FoS
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Post by Nathan of the FoS »

Darius has opted for "double move", but then, he is just a wee bit crazy. Also, he/I didn't know there was something in the water, which is likely to complicate my Master Plan a bit. (I was hoping to stay out of weapon range from Mme. Poincare on this round, then use Lightning Lure to dump her in the drink somehow.)
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Post by Isabella »

For those new to 4e, some status clarification:

Prone: A prone creature gains +2 to all defenses vs. ranged attacks, and -2 (combat advantage) to defenses vs. melee attacks. Area and Close attacks are not affected.

Insubstantial creatures take half damage from all attacks.

Slowed: Sets your movement speed to 2 squares.

Grabbed: You are immobilized. You may spend a move action to make an Athletics vs Fortitude or an Acrobatics vs. Reflex to break free. If you succeed, you are no longer immobilized and can shift one square. If the creature grabbing you is forced into a space that it cannot reach you from, the grab ends.

Restrained: Cannot be moved, takes -2 to attacks, and grants combat advantage.
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Post by Cronax »

Once the daze takes effect (start of the monster turns is how we're doing it I think?) that will break Darius out of the grab.

Also I can slide the thing 4 squares, but it has to end up next to the doctor in case there is somewhere else you all want it?

Furthermore, focus fire as much as you can. one dead enemy is worth half a dozen wounded ones.
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Post by Nathan of the FoS »

Isabella wrote: Grabbed: You are immobilized. You may spend a move action to make an Athletics vs Fortitude or an Acrobatics vs. Reflex to break free.
Or! You can teleport! :lucas:
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Post by Isabella »

Poincare is not currently insubstantial.
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Post by Nathan of the FoS »

SO MUCH THE BETTER. :twisted:

(Fine, five hit points doesn't really deserve the :twisted:. But one takes one's victories where one can find them.)
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