Sebua
Sebua | |
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Culture Level | Stone Age (1), with Bronze Age (2) ruins[1][2] |
Ecology | Full[1][2] |
Climate & Terrain | Warm deserts, hills, mountains[1][2] |
Year Formed | 564 BC[3][4] |
Population | Unknown[5][2] |
Races (%) | Humans assumed 100%[5][2] |
Languages | Wildspeak[5][2] |
Religions | None[5][2] |
Government | No formal government, but the wild children of the domain have an rudimentary but egalitarian society that essentially works on the basis of direct democracy[5][6] |
Ruler(s) | Tiyet[7] |
Darklord(s) | Tiyet[8] |
Nationality | Sebuan[7] |
Analog | Ancient Egypt |
Related Categories | |
Locations in Sebua | |
Transportation in Sebua | |
Inhabitants of Sebua | |
Former Inhabitants of Sebua | |
Flora of Sebua | |
Fauna of Sebua | |
Native Monsters of Sebua |
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This section contains canon info from officially published sources |
Originally an Island of terror, Sebua is now a domain of the Amber Wastes[7][2], ruled by Tiyet.[7] It is a harsh desert land. Hidden beneath and within the ruins, sandy dunes, and desolate rocky flats lies the wealth and secrets of a lost Bronze Age civilization resembling that of Har'Akir, though the only living Sebuan native people of any numbers are children that live in Stone Age living conditions. These "wild children" dwell within the ruined city of Anhalla. Oases in the wastelands are surprisingly not uncommon, though pollution or hidden dangers often befoul them. Although the land bears natural resources, the Pharazian nomads that travel through Sebua to reach the neighboring domain of Har'Akir do not for the most part linger long enough to exploit them, for Sebua is considered a vile and unholy land.[9][10]
Things, Creatures & Personages of Legend
Biology
Flora
Any potential crops are mostly unexploited.
Fauna
- Baboon(in Anhalla)[12]
- Camel[13]
- Jackal[12][13]
- Locust swarms[12]
- Monkey (in Anhalla)[12]
- Mosquito[8]
- Scorpion[12][13]
- Sebuan bat[12]
- Sebuan Dung Beetle[8]
- Spitting Snake[13]
Native Horrors
Geography
Weather
By day, Sebua is consumed by hellish heat, even when the skies are dark. Night is characterized by a crispy cool temperature, though not cold save for the Valley of Death.[16]
Although Sebua generally has an arid climate, great but fleeting downpours in the afternoon are presaged by the formation of storm clouds in the morning. Any cooling provided by the rain is all too brief. In addition, dark sandstorms periodically ravages through the area and cover anything in their paths with sand that burns the skin and assaults the nasal passages.[16][1][2]
Terrain
- Desert wastelands
- Valley of Death
Oases
Authority
Darklord
The former wife of a Pharaoh of the Black Land, Tiyet is the darklord of the realm, though she only really presides over the undead inhabitants. She has supernatural control over them. This is not so with the living, whom she generally avoids because she can hear the beating of their hearts, which pains her. Woe be it for any explorer or thief who violates her estate, however, for such trespass is to court death. In addition, she is compelled to seek out a mortal and rip out their heart at least once per year. Delaying such meals means she experiences greater pain when she eventually hears a heartbeat.[19]
Language & Culture
The ancient ruins of Sebua strongly imply that Sebua had a cultural connection to Har'Akir, and Akiri is the language written upon the tombs and other old monuments of the land. However, the only native living Sebuan culture is that of the Stone Age wild children whom never seem to grow older. The reclusive wild children speak their own language known to the Pharazian nomads as Wildspeak.[5][6]
Gods and Religions
The Sebuan wild children do not recognize any deities save for the general desert itself, which they see as a stern and punitive mother figure. Though there are no organized religions in this domain, druids and rangers are among the recommended character classes for Sebuan player characters,[5][6] suggesting that the Sebuan wild children's belief in nature may grant divine powers to some of their number.
NPCs
Chronology
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Ravenloft Third Edition p. 150
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Ravenloft Player's Handbook p.169
- ↑ Domains of Dread p.16
- ↑ Ravenloft Player's Handbook p.19
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Ravenloft Third Edition p. 151
- ↑ 6.0 6.1 6.2 Ravenloft Player's Handbook p.170
- ↑ 7.0 7.1 7.2 7.3 Domains of Dread p.107
- ↑ 8.0 8.1 8.2 Domains of Dread p.108
- ↑ Ravenloft Third Edition p. 150-151
- ↑ Ravenloft Player's Handbook p.169-170
- ↑ 11.0 11.1 11.2 <Children of the Night: Demons p. 7-8
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Darklords p. 86
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Domains of Dread p.102
- ↑ Van Richten's Guide to the Walking Dead p. 39, 47-48
- ↑ Darklords p. 85
- ↑ 16.0 16.1 Darklords p. 85-86
- ↑ Islands of Terror, p.83
- ↑ 18.0 18.1 18.2 Ravenloft Dungeon Master's Guide p. 83-85
- ↑ Darklords p. 84-85
- ↑ Children of the Night: Vampires p.31-32
Data from the Ravenloft Catalogue
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Secrets of the Dread Realms - p7 | |
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Ravenloft Third Edition - p147 |