Lorinda Mindefisk
Canon information
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This section contains canon info from officially published sources |
Lorinda Mindefisk is an green hag. She is one of the Three Hags of Tepest who are the joint Darklords of Tepest, and they are all sisters. Of the three, Lorinda is the youngest in age. She dwells with her sisters at the heart of the Wormwood[1].
Lorinda has the ability to pass through the forest without making a sound. Furthermore, she's highly likely to catch her foes by surprise when attacking inside a forest[2].
For general information common to the three sisters, please refer to article on The Three Hags.
Dread Familiar
Lorinda's dread familiar is a viper with the Goblin Beast Template[3].
Noncanon information
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This section contains netbook-canon info from netbooks |
Lorinda was the least bright of the sisters, although that is not saying much, as the girls were all geniuses. Lorinda was fascinated by clothes, and she had a real talent for it as well. When it came to sewing and knitting, she was far ahead of anyone of her age and experience. She also had a real eye for clothing, knowing what colors went together and how they should be made.
She made all the clothes in her family and they were the best dressed peasants around. People in town got suspicious, wondering where the money for such fine clothes came from. The father was confused by the questioning and referred them to his daughter.
The clothier’s guild was very impressed as she showed them how she spun wool, made cloth and then sewed it together. She was offered an apprenticeship, but this was after she saw what happened to Leticia, so she turned it down. She did not want her abusive father to get her money. She became the most bitter and spiteful of the three girls and became a Favored Soul of Beshaba. If she pursued her craft, she could have been a great clothier after she left her father.
Lorinda is the vilest and most spiteful of the sisters. She loves to use “de-buffing” spells on her enemies. She likes causing pain and misery even more than most hags, being a real sadist at heart. She will heal only herself or her sisters when they are over 100 feet away from her and can't heal themselves. She sticks at home even more than the other two as she is the only healer in the group and she is fully aware how the deaths of the others would affect her.
Lorinda Mindefisk Green Hag 5 Mystic Theurge
AC26 HD 9D6 +5d4 +13 HP 55
SA spells, evil eye, hideous, horrific appearance, mimicry; SQ darkvision 90 ft., amphibious, cauldron of life, change shape, enemy of light, spell resistance 14, telepathy, Damage Reduction 3/cold iron, . +3 Save Vs Enchantments, confusion, dimension door, and summon nature’s ally V 1 X day, shared fate Saves : Fort +7 Ref +7 Will +11(+14 vs Enchantments) Str 20 Dex 12 Con 12 Int 17 Wis 13 Chr 25 Skills and feats: Bluff +25 Craft: Jewelry +23 Concentration +7 Knowledge(Arcana) +17 Knowledge (Religion) 17 Knowledge (Fey) +23 Spellcraft +23; Fey Heritage, Fey Skin, Fey Legacy, Create Hag Potion , Create Wand Weapon Focus: Flail, Spell Focus: Enchantment as bonus feat, Create Hag Potion as Bonus Feat A Hag Potion is the same as a regular potion except it can contain any spell a hag can cast regardless of level, Create Wand as a bonus feat Possessions: Bracelets of armor +3 (as bracers), ring of counterspells, Candle of Nightmares, ring of protection +1, shawl of Charisma +4 (as cloak), hag eye Cast spells as 11th level Favored Soul and 11th level Sorcerer 5th - Dominate Person, Mind Fog 4th - Stoneskin, Crushing Despair 3rd - Ray of Exhaustion, Vampiric Touch, Slow 2nd - Summon Swarm, Web, Tasha’s Hideous Laughter, Touch of Idiocy, Blindness/Deafness 1st - Charm Person, Mage Armor, Cause Fear, Ray of Enfeeblement, Unseen Servant 0 - Read Magic, Daze, Touch of Fatigue, Resistance, Acid Splash, Arcane Mark, Ghost Sound, Mage Hand, Message 5th - Mass Cure Light Wounds, Mass Inflict Light Wounds, Symbol of Pain 4th - Cure Critical Wounds, Inflict Critical Wound, Divination, Poison 3rd - Bestow Curse, Contagion, Cure Serious Wound, Inflict Serious Wounds, Remove Disease 2nd - Cure Moderate Wounds, Inflict Moderate Wounds, Death Knell, Desecrate, Hold Person, Lesser Restoration 1st - Bane, Cur Light Wounds, Inflict Light Wounds, Curse Water, Doom, Command 0 - Cure Minor Wounds, Inflict Minor Wounds, Guidance, Resistance, Virtue, Create Water, Mending,Detect Poison, Detect Magic
References
- ↑ Ravenloft Gazetteer V, p. 163-166
- ↑ Domains of Dread p. 42
- ↑ Ravenloft Gazetteer V, p. 166
- ↑ Quoth the Raven 24 - "Tepest Land of the Fey"
Data from the Ravenloft Catalogue
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Secrets of the Dread Realms - p53 | |
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Secrets of the Dread Realms - pp51-54 | |
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Secrets of the Dread Realms - pp51-54 |
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