Sebua: Difference between revisions
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|languages=[[Wildspeak]]<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref> | |languages=[[Wildspeak]]<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref> | ||
|religions=None<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref> | |religions=None<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref> | ||
|government=No formal government, but the [[:category:Wild Child (Sebua)|wild children]] of the domain have an rudimentary but egalitarian society that essentially works on the basis of [[direct democracy]]<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name= | |government=No formal government, but the [[:category:Wild Child (Sebua)|wild children]] of the domain have an rudimentary but egalitarian society that essentially works on the basis of [[direct democracy]]<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb170>[[Ravenloft Player's Handbook]] p.170</ref> | ||
|ruler=[[Tiyet]]<ref name="DoD p.107">[[Domains of Dread]] p.107</ref> | |ruler=[[Tiyet]]<ref name="DoD p.107">[[Domains of Dread]] p.107</ref> | ||
|darklord=[[Tiyet]]<ref name="DoD p.108">[[Domains of Dread]] p.108</ref> | |darklord=[[Tiyet]]<ref name="DoD p.108">[[Domains of Dread]] p.108</ref> | ||
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}} | }} | ||
{{canon}} | {{canon}} | ||
Originally an [[Island of terror]], [[Sebua]] is a [[domain]] of [[the Amber Wastes]]<ref name="DoD p.107">[[Domains of Dread]] p.107</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref>, ruled by [[Tiyet]].<ref name="DoD p.107">[[Domains of Dread]] p.107</ref> It is a harsh [[desert]] land. Hidden beneath and within the [[ruins]], sandy dunes, and desolate rocky flats lies the wealth and secrets of a lost [[CL 2|Bronze Age]] civilization resembling that of [[Har'Akir]], though the only [[living]] [[Sebuan]] native people of any numbers are children that live in [[CL 1|Stone Age]] living conditions. These [[:category:Wild Child (Sebua)|"wild children"]] dwell within the ruined city of [[Anhalla]]. [[Oasis|Oases]] in the [[wastelands]] are surprisingly not uncommon, though [[pollution]] or hidden dangers often befoul them. Although the land bears natural resources, the [[Pharazian]] [[nomad]]s that travel through Sebua to reach the neighboring domain of Har'Akir do not for the most part linger long to exploit them, for Sebua is considered a vile and [[unholy]] land. | Originally an [[Island of terror]], [[Sebua]] is a [[domain]] of [[the Amber Wastes]]<ref name="DoD p.107">[[Domains of Dread]] p.107</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref>, ruled by [[Tiyet]].<ref name="DoD p.107">[[Domains of Dread]] p.107</ref> It is a harsh [[desert]] land. Hidden beneath and within the [[ruins]], sandy dunes, and desolate rocky flats lies the wealth and secrets of a lost [[CL 2|Bronze Age]] civilization resembling that of [[Har'Akir]], though the only [[living]] [[Sebuan]] native people of any numbers are children that live in [[CL 1|Stone Age]] living conditions. These [[:category:Wild Child (Sebua)|"wild children"]] dwell within the ruined city of [[Anhalla]]. [[Oasis|Oases]] in the [[wastelands]] are surprisingly not uncommon, though [[pollution]] or hidden dangers often befoul them. Although the land bears natural resources, the [[Pharazian]] [[nomad]]s that travel through Sebua to reach the neighboring domain of Har'Akir do not for the most part linger long to exploit them, for Sebua is considered a vile and [[unholy]] land.<ref name="RLCS 3E p. 150-151">[[Ravenloft Third Edition]] p. 150-151</ref><ref name=rlphb170>[[Ravenloft Player's Handbook]] p.169-170</ref> | ||
==Things, Creatures & Personages of Legend== | ==Things, Creatures & Personages of Legend== | ||
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*[[Valley of Death]] | *[[Valley of Death]] | ||
====[[Oasis| | ====[[Oasis|Oases]]==== | ||
*{{netbook-small}}[[Al Khymer's Oasis]]<ref name="CotN:D p. 7-8"><[[Children of the Night: Demons]] p. 7-8</ref> | *{{netbook-small}}[[Al Khymer's Oasis]]<ref name="CotN:D p. 7-8"><[[Children of the Night: Demons]] p. 7-8</ref> | ||
*[[Red Oasis]]<ref name="RLCS 3E p. 150">[[Ravenloft Third Edition]] p. 150</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref> | *[[Red Oasis]]<ref name="RLCS 3E p. 150">[[Ravenloft Third Edition]] p. 150</ref><ref name=rlphb169>[[Ravenloft Player's Handbook]] p.169</ref> | ||
*[[Tawiel Akhdar]]<ref name="Ravenloft DMG p. | *[[Tawiel Akhdar]]<ref name="Ravenloft DMG p. 83-85">[[Ravenloft Dungeon Master Guide]] p. 83-85</ref> | ||
==Authority== | ==Authority== | ||
| Line 66: | Line 66: | ||
==Language & Culture== | ==Language & Culture== | ||
The [[ancient]] [[ruins]] of Sebua strongly implies Sebua had a cultural connection to [[Har'Akir]], and [[Akiri]] is the language written upon the [[tomb]]s and other old monuments of the land. However, the only native living Sebuan culture is that of the [[CL 1|Stone Age]] wild children whom never seem to grow older. The reclusive wild children speak their own language known to the Pharazian nomads as [[Wildspeak]].<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name= | The [[ancient]] [[ruins]] of Sebua strongly implies Sebua had a cultural connection to [[Har'Akir]], and [[Akiri]] is the language written upon the [[tomb]]s and other old monuments of the land. However, the only native living Sebuan culture is that of the [[CL 1|Stone Age]] wild children whom never seem to grow older. The reclusive wild children speak their own language known to the Pharazian nomads as [[Wildspeak]].<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb170>[[Ravenloft Player's Handbook]] p.170</ref> | ||
==Gods and Religions == | ==Gods and Religions == | ||
The Sebuan wild children do not recognize any deities save for the general desert itself, which they see through the general lens of a stern and punitive mother figure. | The Sebuan wild children do not recognize any deities save for the general desert itself, which they see through the general lens of a stern and punitive mother figure. Though there are no organized [[religion]]s in this domain, [[druid]]s and [[ranger]]s are among the recommended character [[class]]es for Sebuan [[player character]]s,<ref name="RLCS 3E p. 151">[[Ravenloft Third Edition]] p. 151</ref><ref name=rlphb170>[[Ravenloft Player's Handbook]] p.170</ref> {{Spec|suggesting that the Sebuan wild children's belief in nature may grant divine powers to some of their number.}} | ||
==NPC== | ==[[NPC]]== | ||
*{{netbook-small}}[[Abel]]<ref name="CotN:D p. 7-8"><[[Children of the Night: Demons]] p. 7-8</ref> | *{{netbook-small}}[[Abel]]<ref name="CotN:D p. 7-8"><[[Children of the Night: Demons]] p. 7-8</ref> | ||
*[[Ar]]<ref>[[Children of the Night: Vampires]] p.31-32</ref> | *[[Ar]]<ref>[[Children of the Night: Vampires]] p.31-32</ref> | ||
*[[Johara bint Kalila al Asima]] | *[[Johara bint Kalila al Asima]]<ref name="Ravenloft DMG p. 83-85">[[Ravenloft Dungeon Master Guide]] p. 83-85</ref> | ||
*[[Mukhtar el Wafid]]<ref name="Ravenloft DMG p. 83-85">[[Ravenloft Dungeon Master Guide]] p. 83-85</ref> | |||
==References== | ==References== | ||
Revision as of 19:33, 5 July 2018
| Sebua | |
|---|---|
| Culture Level | Stone Age (1), with Bronze Age (2) ruins[1][2] |
| Ecology | Full[1][2] |
| Climate & Terrain | Warm deserts, hills, mountains[1][2] |
| Year Formed | 564 BC[3][4] |
| Population | Unknown[5][2] |
| Races (%) | Humans assumed 100%[5][2] |
| Languages | Wildspeak[5][2] |
| Religions | None[5][2] |
| Government | No formal government, but the wild children of the domain have an rudimentary but egalitarian society that essentially works on the basis of direct democracy[5][6] |
| Ruler(s) | Tiyet[7] |
| Darklord(s) | Tiyet[8] |
| Nationality | Sebuan[7] |
| Analog | Ancient Egypt |
| Related Categories | |
| Locations in Sebua | |
| Transportation in Sebua | |
| Inhabitants of Sebua | |
| Former Inhabitants of Sebua | |
| Flora of Sebua | |
| Fauna of Sebua | |
| Native Monsters of Sebua | |
|
|
This section contains canon info from officially published sources |
Originally an Island of terror, Sebua is a domain of the Amber Wastes[7][2], ruled by Tiyet.[7] It is a harsh desert land. Hidden beneath and within the ruins, sandy dunes, and desolate rocky flats lies the wealth and secrets of a lost Bronze Age civilization resembling that of Har'Akir, though the only living Sebuan native people of any numbers are children that live in Stone Age living conditions. These "wild children" dwell within the ruined city of Anhalla. Oases in the wastelands are surprisingly not uncommon, though pollution or hidden dangers often befoul them. Although the land bears natural resources, the Pharazian nomads that travel through Sebua to reach the neighboring domain of Har'Akir do not for the most part linger long to exploit them, for Sebua is considered a vile and unholy land.[9][6]
Things, Creatures & Personages of Legend
Biology
Flora
Any would be crops are mostly unexploited.
Fauna
- Baboon(in Anhalla)[11]
- Camel[12]
- Jackal[12]
- Locust swarms[11]
- Monkey (in Anhalla)[11]
- Mosquito[8]
- Scorpion[12]
- Sebuan Dung Beetle[8]
- Spitting Snake[12]
Native Horrors
Geography
Weather
Terrain
Oases
Authority
Darklord
Language & Culture
The ancient ruins of Sebua strongly implies Sebua had a cultural connection to Har'Akir, and Akiri is the language written upon the tombs and other old monuments of the land. However, the only native living Sebuan culture is that of the Stone Age wild children whom never seem to grow older. The reclusive wild children speak their own language known to the Pharazian nomads as Wildspeak.[5][6]
Gods and Religions
The Sebuan wild children do not recognize any deities save for the general desert itself, which they see through the general lens of a stern and punitive mother figure. Though there are no organized religions in this domain, druids and rangers are among the recommended character classes for Sebuan player characters,[5][6]
suggesting that the Sebuan wild children's belief in nature may grant divine powers to some of their number.
NPC
References
- ↑ 1.0 1.1 1.2 1.3 Ravenloft Third Edition p. 150
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Ravenloft Player's Handbook p.169
- ↑ Domains of Dread p.16
- ↑ Ravenloft Player's Handbook p.19
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Ravenloft Third Edition p. 151
- ↑ 6.0 6.1 6.2 6.3 Ravenloft Player's Handbook p.170 Cite error: Invalid
<ref>tag; name "rlphb170" defined multiple times with different content Cite error: Invalid<ref>tag; name "rlphb170" defined multiple times with different content Cite error: Invalid<ref>tag; name "rlphb170" defined multiple times with different content - ↑ 7.0 7.1 7.2 7.3 Domains of Dread p.107
- ↑ 8.0 8.1 8.2 Domains of Dread p.108
- ↑ Ravenloft Third Edition p. 150-151
- ↑ 10.0 10.1 10.2 <Children of the Night: Demons p. 7-8
- ↑ 11.0 11.1 11.2 Darklords p. 86
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Domains of Dread p.102
- ↑ Van Richten's Guide to the Walking Dead p. 39, 47-48
- ↑ Darklords p. 85
- ↑ 15.0 15.1 15.2 Ravenloft Dungeon Master Guide p. 83-85
- ↑ Children of the Night: Vampires p.31-32
Chronology
BC
References
Data from the Ravenloft Catalogue
|
||
|
Secrets of the Dread Realms - p7 | ||
|
Ravenloft Third Edition - p147 |
