Mists over the Musarde, Son of the Poll-monster, 1

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Gothic/spook factor:

Poll ended at Mon Apr 19, 2010 3:48 pm

Weak Gothic horror elements and feels too much like a generic heroic fantasy tale
2
33%
‘ Techniques of terror’ and other story elements create a proper ‘Ravenloftian’ mood
4
67%
 
Total votes: 6

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ewancummins
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Mists over the Musarde, Son of the Poll-monster, 1

Post by ewancummins »

I'm taking another round of polls, to get feedback from the players. Players, please answer the poll questions at your convenience. Feel free to reply with specific comments.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by VAN »

I answered the 1st, but actually would have preferred if was the option "just right". I like the RL atmosphere but also the phantasy one is cool for me. For example I liked the adventure we had done in Farelle even if wasn't atmospheric, but the feeling we have in Sithicus is more RL style and this is very good as well.
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by ewancummins »

VAN wrote:I answered the 1st, but actually would have preferred if was the option "just right". I like the RL atmosphere but also the phantasy one is cool for me. For example I liked the adventure we had done in Farelle even if wasn't atmospheric, but the feeling we have in Sithicus is more RL style and this is very good as well.
Right, the Farelle adventure had some creepy bits and such, but was more of a monster hunt in the classic D&D style.
I'm glad you liked it.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by VAN »

Exactly, the old D&D style is very good for some adventures. The best thing for me is variate, have some atmospheric and some phantasy. For what I have seen in the other game Ewan, you cover the atmospheric part pretty well :)
- The first 2 Feats a wizard should take are "point blank shot" and "Precise shot"!
- W H A T ! ? !
- Or they should NEVER memorize rays!
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Post by ewancummins »

VAN wrote:Exactly, the old D&D style is very good for some adventures. The best thing for me is variate, have some atmospheric and some phantasy. For what I have seen in the other game Ewan, you cover the atmospheric part pretty well :)
Thanks.

That was a fun campaign!
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by steveflam »

I like ewan's Ravenloft 200% Plus he's one evil bastard, just like me!
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Post by Le Noir Faineant »

First. :)
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Post by ewancummins »

Rafael wrote:First. :)
I can fix that....
:twisted:
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by Le Noir Faineant »

No, you didn't understand it right - I meant that as a compliment! I find overly threatralic games (like my own, paradoxically) not very intriguing.

Yours on the other hand, has made me sweat more than one time.
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Post by ewancummins »

Rafael wrote:No, you didn't understand it right - I meant that as a compliment! I find overly threatralic games (like my own, paradoxically) not very intriguing.

Yours on the other hand, has made me sweat more than one time.
Ah, so the horror/fantasy mix is actually good for you, as it is for Van?
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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Post by Le Noir Faineant »

Yeah, definitely. - I think you are influenced by other games than D&D as well, like Warhammer, and maybe even stuff like HARN and CDA.

I am more than pleased with the campaign so far, and have no objection to your DM style at all. - Actually, it inspired me to work around less with direct post quotations, like I used to do.

So, just keep on like always. :)
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Post by ewancummins »

Rafael wrote:Yeah, definitely. - I think you are influenced by other games than D&D as well, like Warhammer, and maybe even stuff like HARN and CDA.

I am more than pleased with the campaign so far, and have no objection to your DM style at all. - Actually, it inspired me to work around less with direct post quotations, like I used to do.

So, just keep on like always. :)
Warhammer is a major influence, yes. I heart Warhammer in a big way. The 'grim world of perilous adventure' all the way!

Harn might be a lesser influence. I own a few of the books and I like the setting, but I've never really played Harnmaster.

What's CDA?

Other influences include:

various detective/crime stories

Hawthorne- Brock caught a literary reference: the name of Mattheo Barozi's bookshop, the Marble Faun.

Other authors I like, from Algernon Blackwood to Edgar Allen Poe. Their stuff may not seem an obvious influence, but it helps to shape my idea of what's spooky.

History! I have, as you'll see in the background notes, expanded Ravenloft's history by drawing on ideas taken in part from real history.
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-from Moby Dick (Hermann Melville)
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Post by Le Noir Faineant »

CDA = Call of Cthulhu - Dark Ages. I am not sure how widely distributed most of the European stuff is, but I think I actually know the adventure you could have based the first part of the campaign on... :twisted:

WFRP was pretty clear from the beginning - too much realism for normal D&D, and an extraordinary kill rate, even for RL. In RLO, I was tempted to have Ironheart shout BLOOD FOR THE BLOOD GOD a few times... :D

Hawthorne - I should have recognized that, GAAAAAH...
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Post by ewancummins »

Rafael wrote:CDA = Call of Cthulhu - Dark Ages. I am not sure how widely distributed most of the European stuff is, but I think I actually know the adventure you could have based the first part of the campaign on... :twisted:

WFRP was pretty clear from the beginning - too much realism for normal D&D, and an extraordinary kill rate, even for RL. In RLO, I was tempted to have Ironheart shout BLOOD FOR THE BLOOD GOD a few times... :D

Hawthorne - I should have recognized that, GAAAAAH...
Ah, I own CDA- but only the main book. Haven't seen the supplements.


Maybe someday I'll run WFRP online. Probably not, though, as my players might not have easy access to the core rules. That's one of the big advantages with D20, of course.
Delight is to him- a far, far upward, and inward delight- who against the proud gods and commodores of this earth, ever stands forth his own inexorable self.

-from Moby Dick (Hermann Melville)
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