Expedition to Castle Ravenloft errata?

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LeinadOrarogep
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Expedition to Castle Ravenloft errata?

Post by LeinadOrarogep »

Greetings to everyone here!

Please bear with me for asking such a trivial question, but... I tried using the search function, and still can't find what I'm searching for.
Specifically, I'm looking for an errata compilation for EtCR that began on the WoTC forums (here: http://boards1.wizards.com/showthread.php?t=733164).
I even tried browsing "The Vault" on the main site, but found no mention of this errata.
Can anyone please point me to it?

Thank you guys in advance for your patience and collaboration!

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Post by Jester of the FoS »

It's here.

It was combined with the errata project for the other books.

EtCR on WotC can be found here
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Post by LeinadOrarogep »

Thank you :), but... :(

The first link you mentioned gets me nowhere ("The topic or post you requested does not exist").
Is there any reason why I can't see this thread? I already knew about that link (I followed it from that same WoTC board's thread), but it never worked for me :(

Thanks for caring,

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Post by Jester of the FoS »

Sorry, it's been moved to a moderator-only forum to be compiled.
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Post by Joël of the FoS »

Here's a copy-paste of the thing:

Expedition to Castle Ravenloft errata

After the work we've done in WotC forums, I publish here the first big bunch of errata for the book. I want to thank everyone, particularly smashbear, for having their eyes on the detail. You can check there for the detailed rationale on all the the corrections.

I hope the errata comes right in time for everyone's campaign. My german gunslinger girl PCs [2026], together with their handlers will enter this story arc in the first sessions of the new year .

Page 11: Kavan's stats should read as follows:
Senses: Listen +20, Spot +16
Rage 4/day

Page 32: Carcass Eaters (frenzied) : Init +3. This also affects page 39.
Infected Zombies: With the stats of bugbear zombies plus faster plus disease, they should have CR 3. This also affects pages 34, 36, 38, 43 and 46.
Zombie Tactics: "a zombie behind a door opens it as its first move action" (opening a door is a move-equivalent action)

Page 33: Infected Deathlock's stats block: Spellcraft +8
In the Running this Encounter section, it says that it requires a Spot DC 26 check to spot the zombies behind the cart. And in the Features of the Area section, it says that the cart provides total concealment to the zombies. I suggest changing total concealment to heavy cover (otherwise the PCs couldn't be able to see them at all).

Pages 34. The After the Battle section should read as followS: "...by encouraging them to move westward toward the town square".

Page 35: Vargouilles' stats block should have a Saves line: Fort +3, Ref+3, Will+3
Shriek (Su) should read as follows: "...must succeed on a DC 12 Fortitude save or be paralyzed with fear for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight..."
Dire Maggots have been errata'ed to huge size. These here should be "dire baby maggots" . This affects also page 46.

Page 39: Ghasts should have Move Silently +8.

Page 41: Danovich has a scroll of Circle of Death but this does not appear on his class lists. Recommend change of his evil domain to undeath domain, reducing the CL of animate dead and death knell to 5th and giving him Extra Turning as a bonus feat. Alternatively, you can turn this scroll to a one-use item.

(Too many errors in this chapter. Bruce, this adds insult to injury for Complete Psionic too)

Page 72 - 73: The DL on the map is the Drowned Lady. In the Features of the Area sidebar, under Runestone, it says "This stone, near where the deathlock is standing...". It should not read Deathlock but Drowned Lady.

Page 74: Sir Urik's Lay on Hands should change to 8 points/day.

Page 82: Varikov's stats should read as follows:
Melee hand axe +8
Ranged heavy cross +8

Page 87: Baba Zelenna's Tactics should read "or weakness +15 touch"

Pages 91-92: A spot check and a Reflex save for avoiding the green slime could be useful. I recommend a Spot DC 20 to notice, with a synergy from Knowledge (dungeoneering), and a Reflex DC 18 to avoid.

Page 100: K37 Study. Erase in the second paragraph the sentence "Jumping into the river extinguishes the flames". The river is far too far unless you use dimension door and then run for 1-2 rounds on the grass, putting it into fire, too.

Page 110: Stairs K83A go to K37 instead of K437.

Page 115: Emil's hit points. Lycanthropes in 3.5 don't change hit points from one form to another anymore. The correct score for both forms is 62

Page 126: K86, treasure. The "gory" word shouldn't be in italics.

Page 145: K39 and K40 should have half the width, according to the map in page 101.

Page 151: Christofor, when having drunk a potion of cat's grace also gets a +2 to his sickening blast attack. His ability scores should be should be Dex 14 (18 ), Con 13.

Page 163: Tactical map shows two entrances into the Troll Stalker Den, one a secret door, the other an obvious door right next to the secret door. Either remove the obvious door or make it a fake door instead, just another reasons for the characters to step on the trap.

Page 190: That's the worst stat block in the book, I don't know who's to blame, certainly the editor too. Here's a complete rework (strangely, she doesn't have any magic items):
Sasha Ivliskova, Vampire CR 7
HP 31
Female undead human sorcerer 5
Init +8; Senses darkvision 60ft., Blind-Fight; Listen +11, Spot +11
AC 20, touch 14, flat-footed 16 + mage armor + dodge + mobility
HD, Fh, DR, Immunities and Resistances remain the same.
Fort +1, Ref +7, Will +5
Weaknesses, Speed, Melee, Base Atk, Grp, Special Actions remain the same.
Sorcerer Spells Known (CL 5th):
2nd (5/day) - blur, flaming sphere (DC 17)
1st (8/day) - cause fear (DC 16), mage armor, magic missile, sleep (DC 16)
0 (6/day) - daze (DC 15), ghost sound (DC 15), mage hand, ray of frost, read magic, touch of fatigue (DC 15)
Abilities Str 16, Dex 18 Con -, Int 12, Wis 13, Cha 20
SQ remain the same
Feats Alertness*, Blind-Fight, Combat Reflexes*, Dodge*, Improved Initiative*, Lightning Reflexes*, Mobility, Weapon Finesse
Skills Bluff +14, Concentration +7, Hide +13, Knowledge (arcane) +6, Listen +11, Move Silently +13, Search +9, Sense Motive +9, Spot +11, Spellcraft +6

Abilities remain almost the same but Domination's DC raises to 17 and each slam does two negative levels.
Seeing that she has no familier, I propose her gaining "metamagic specialist" from PHB II, it will be pretty useful for her future progression (if she survives the PCs )

Page 201: Knights of the Raven should state that they gain no new Weapon and Armor Proficiencies.

For missing monster references, you can check: http://homepage.mac.com/jedwhite/Ravenl ... mages.html
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Post by LeinadOrarogep »

Thanks a lot guys! :) This will surely do, while I wait for the result of your hard work - the compilation!

Thanks again,

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Post by tec-goblin »

I have to add a few more to this list, in WotC there are some more. We are finishing today EtCR, I might have found a couple more errors, nothing important.
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Post by Joël of the FoS »

Great@errata,

and let us know your impressions on EtCR!

Joël
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Post by tec-goblin »

Hmm... it's... it is out of control!
Combine some heavy twisting for the modern, with some new means (apache helicopters omg) and some industrious players, with a tendency to avoid in any possible way any preset plan "I won't do what you expect us to do, because it's a death trap".

After their 4th encounter with Strahd, killing Ireena (in the day of their wedding) and leveling a big part of the tower, four of the characters AND Strahd are still alive! I'll write a log soon, it's full of tragic moments and sudden twists...

The thing is that it's so full of monsters, and I mean different monsters. Instead of diversifying the monsters by role and probably class levels, they have used myriads of different kinds, and this is very difficult to correct for a modern setting, and it causes problems with the atmosphere (I hear the players screaming: ok about the zombie virus. Let's say ok about Strahd because there is some background story about why he's there. But... stone dragon/statues?)
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