About Zombies, Rottipher gave us this description about the article:
Some info about 4E zombies, this time from the online Dragon #360. Key game-mechanical changes: they're tougher, can do significant damage without weapons, and will be vulnerable to critical hits. Other changes are that they'll attack in swarms, Romero-flick-style, and will be statted up by size rather than species (e.g. "Medium zombie" rather than "orc zombie", etc).
The author of the article seems optimistic IMO. What I get from the article is that effectively they will change zombies in 4th edition to the following or
effectively the following (i.e similar changes with the new mechanics):
- Damage reduction changed to the equivalent for 4th edition to 5/- (tough, soak much damage without harm)
- Hit Points increase by 5-10 whatever the means, probably by increasing their HD (so they get better attacks too).
- slam that does 1d6+6 damage or something similar.
- Better hit rolls, so they strike true more often. I guess their hit roll would be the equivalent of a +6 or +7 total in the 3rd edition.
- Ability to grapple the opponent without an attack of opportunity, but probably not with just scoring a hit.
- It the opponent is pinned they can probably bite/eat him doing damage automatically just mantaining the hold.
All in all, they get an upgrade IMO that makes them more in theme with the movies and what we think, more powerful compared to 1st and 2nd level characters but considering the upgrades the character classes are getting, even 20 zombies still won't give enough pause to a party of 6th level characters.
About the saves: I'm stealing their saving throw alteration immediately. I mean it is far easier to have the evil wizard roll 1d20+modifiers for the "save DC" of his fireball and compare the result with the reflex "10+modifiers" of the players instead of rolling each player's saving throw against the DC.