I'm finally running a Ravenloft campaign
![Very Happy :D](./images/smilies/icon_biggrin.gif)
How do you guys deal with buying and selling of minor magic items like scrolls and potions? I know that Ravenloft should be a low-magic setting (that's what attracted me), but, should I deny the players from buying things like 1st level scrolls? Should I follow the core DMG rules to determine what a community has to offer?
How the players should spend their money? No way I'm letting them buy magic weapons and the like! But I don't want to force them spending it, I want to make them wating to, how to do that without magic items?
That's all for now!
Thanks in advance,
Joe