In this previous thread we talked over my revised intro for From the Shadows. From the ideas there, I managed to work up a whole weekend-long intro adventure to replace the Headless Horseman part. Thanks! Now, after another weekend session of slogging through Avernus, I've got to find a way to wrap things up. So here we go again...
Azalin's plan at the end of the adventure never made sense to me in the original version, and it still doesn't in my version. After sending the PCs to the past to fulfill the Hexad and weaken the planar fabric of the demiplane, he tricks them in to "defeating" him by trapping him in his phylactery and then taking his phylactery into the Misty Border, thus escaping Darkon.
Why does he need PCs for this part at all? Why the "cunning ruse"? In the original version, he used a variant of magic jar to fake a deadly reaction to his phylactery. (I prefer HuManBing's idea that the phylactery is charged with positive energy that is truly deadly to his physical body. It eliminates the need for the extra misdirection of the magic jar). BUT WHY? But why not just kill his body himself with spells? Either dump several fireballs centered on himself, or just trigger the magic jar himself without being "pushed". (Or if you accept the positive energy phylactery (P.E.P.), just touch it until dead.)
The only reason for this part of the ruse is to make the PCs think they killed him so they will bring the phylactery into the mists. BUT WHY? He's got tons of servants, Kargat and otherwise, that could bring or hurl the phylactery into the mists. (If you accept the P.E.P. theory, his undead servants couldn't physically carry it, but they could use magic or even a horse-drawn cart to lift it, and failing that, he's got werebeasts, constructs, and a dragon who would have no trouble.)
The only reason I can possibly think of is that he doesn't fully trust them with his phylactery. (We know from the Death Undaunted outline that at least Tavelia was plotting to enslave him at one point, so that fear isn't ungrounded). But for one thing, he's still got the mindless constructs that can't rebel by nature. For another, if this theory is true, it messes up my intended plot, thusly....
IMC, this adventure is post-conjunction. Az is trying to undo his failure at the GC by finally doing the signs in order. So he sent the PCs back this time not to remove the Holy Symbol, but to prevent his prior servants from doing do. By once again changing the past at that crucial moment, he simultaneously weakens the demiplane again and fulfills the 6th sign "The bodiless shall journey..." This time, it's properly AFTER the 5th "Inajira..." The combination of weakened planar fabric and completed prophecy will allow him to slip his phylactery out of RL again, this time for good.
So after the PCs leave Avernus, I'll have them harried by the Tribe of Hyskosa along the way to the border, where they will fight Azalin, and "force" him into the phylactery. Then the Tribe will catch up to them and Valana will explain what's happening. Their only option to stop Az from escaping is to not take the phylactery into the mist. If they just leave it in Darkon and wait, the weakness in the demiplane will pass, and when Az revives in a new body, it will be too late for him to escape.
Trouble is, that's really boring. After all that adventuring, the way to foil Az is to do nothing? Not good. So I think I need them to instead defend the phylactery from Az's minions, who Az has prepared as a back-up plan. They have orders that if the PCs don't take it into the mist, the minions must do so. Presto, the PCs have something heroic to do at the end. Fight off (or hide the phylacery from) wave after wave of minions until the sun rises and the demiplanar weakness passes.
BUT, now back to the problem I mentioned before. If the minions are capable of doing it, why did Az involve the PCs in the first place. And if he didn't trust the minions, as I theorized, why trust them now?



