Publish the adventure damn your eyes!
And thus to fall to the ground in a fit of impotent weeping.
But seriously though, it sounds like outstanding stuff. The thing I liked most about the original I6 Ravenloft game was the varying endings, and the fact that PC's actions really did make a difference. For those PCs who were willing to do some research and noncombat efforts, they would reap benefits later on.
Was there any option to make the confrontations with the Horsemen any easier or harder based on PC knowledge? Were there plot options to allow non-combat-intensive PCs to research their weaknesses and/or predictable tactics?
Also, it would be interesting to see if the three Horsemen could be confronted in a different order.
Finally, if Azalin came back as a ninth-level lich wizard, could he still gain experience points up to level 18?
One of the things I like most about this adventure is that it does show the merits of Azalin's reign. Even though he is far from a kind and good leader, he is at least a just one - and if the options are a ravening vampire queen or a rapacious death elemental, then any sane character would opt to restore Azalin! The promise that Ravenloft, post-Domains of Dread, would see grim days that would make locals fondly remember the days of the Grim Harvest, seems to be entirely born out by this adventure outline!
I'd give Mangrum a hearty slap on the back, if I weren't convulsed on the floor crying aforementioned tears of admiration right now.
