Warhammer RPG

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DamienJ
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Warhammer RPG

Post by DamienJ »

Just wondering if anyone else plays this. I bought the book, since I like the tabletop game, and had heard good things about the RPG. The rules seem simpler than D20 by far. Also, I think GW does a good job with the background. It reminds me alot of Ravenloft, in fact...anyways, anyone else's thoughts/experiences?
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Post by Pariah »

I'm a big fan of the tabletop game myself, but I haven't been able to find the book to read through.

An RPG based within the realm of Warhammer would be pretty interesting, as their history is very rich and deep, full of cool charaters and nasty villains. However, I can't see it being anything small scale...Warhammer is Warhammer afterall, and unlike in Ravenloft the villains don't need to be so crafty...seeing how they are always surrounded by vast armies and/or typically ride a dragon.

I might have to pick up a copy when I find one and give it a try, I'm pretty sure my Warhammer buddies wouldn't mind getting up front and personal for once, see what it's like on the field instead of an overseer ;)
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Post by ScS of the Fraternity »

Oh, do the rules incorporate any provisions for converting PCs into table top models?

I remember White Dwarf once had a really kwel series where they took HeroQuest (wasn't actually Heroquest, but it was a similar game developed by same company) characters and converted them into bad ass miniature units.
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Post by Waldi »

Well, while it isn´t actually planned as a serious Gothic-Horror-RPG (Unlike Ravenloft, Warhammer has intentionaly a lot of black humor in it.), it could easily be played like one. The "Empire" (imagine Germany during the 16th or 17th century, complete with Emperor, Lord-Electors, uprising citizens and crazy witchhunters) has a very ravenloftesque tone.
Some characters (lovely vampiress Genevieve for example, she comes from some warhammer-novels) could fit perfectly into a ravenloft-campain...
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Post by DamienJ »

Right, it definitely isn't a "Gothic-Horror" based game, though it has some of the same dark feel to it. One reason I like it...it's not all shiny and new.

Actually, Pariah, they do a pretty good job of having small-scale villains, just like in any other setting. I think it would be hard to role-play a fight between my Empire Captain and that Aspiring Champion over there...the generic "bad-guy" is a Chaos Cult, though there's room for many others.

For "up close and personal" fighting, you might want to think about playing a few Skirmish games, or even a Mordenheim campaign. The rules (at http://www.specialist-games.com) support a wide variety of warbands, including several Empire types, Kislev, Bretonnia, Chaos/Beasts, etc etc etc. Pretty cool stuff, and it lets you put alot more effort into each individual model.

Something else about the RPG I like is it gives more of a feeling about the setting. It's more into each individual, instead of the massive armies...

Oh yeah, and the rulebooks are much better written than your generic D20 book. Better editing and some nice art.
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Post by Pariah »

Oh, I'm definately into the Mordheim ;)

Damn Vampires are the only thing my Skaven Ninjas have difficulty assassinating...but otherwise I am undefeated :D

I haven't tried out the Warhammer Skirmish actually, I'll be sure to give it a look. I just hope it's nothing like the LOTR game...because...well, it sucks. Goes by too painfully slow!

*roll off*
I win
Alright, now to kill him you need to roll a 6.
*roll*
I didn't
Alright, nothing happens.

Rinse and repeat! By the gods nothing ever gets done.

Though my friends and I are even bigger into Warhammer 40,000, though I'm Dark Elves and Dark Eldar in both...Cult of Slaanesh for both too (I'm playing the Dark Eldar as Crone World Eldar, it's complicated)

Anywho, I'm glad to hear they have smaller baddies in there as well, such as bandit leaders I'm assuming, perhaps the smaller cult followings within cities as well. Though somehow I fear that without the clashing armies it won't have the same feel as Warhammer.

Though from the sounds of it I might have to try it out and see what it's like!
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Post by Le Noir Faineant »

Just bought the corebook and an adventure... Can't yet tell if I like it... But seems very, very cool. Just that the old world bestiary is so thin ennerves me a bit... :)
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Post by order99 »

I did a few Masque of the Red Death one-shots with WFRPG early this year(a few mods to starting Careers are all you need) so i'm completely sure it can do straight Ravenloft with no changes at all. You'll have to stat out a few monsters and Darklords though.

A few things you should note:
Combat-fast, furious and deadly.Live by the sword, die by the sword...no PC will ever be completely safe in a fight!

Magic-inherently tied to Chaos, therefore mysterious and dangerous stuff...comes with its own built-in Powers Checks(of a sort). Known spell-casters are subject to Death by Bonfire unless liscenced, and sometimes even then!

The RPG and the tabletop game are pretty different beasts-needless to say I prefer the RPG.
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Post by Wiccy of the Fraternity »

If it helps I have played Warhammer Fantasy Battle since 2nd Ed, I have also played WFRP (as it's known to the older fans) since its's playtesting release in 1988 :)

I was up in the Hobby Center in Shrewsbury on my night off a few months back playtesting my new Daemon Legion of Slaanesh and Nurgle, I kicked ass, I was also running a introduction game to WHFR on Vets night the same week! I shouldn;t have taken the night off, but it was worth it, teaching the kids a truly fantastic game :)

You can do anything with WHFR, IO once ran the Drakonfel's novel as a game, I scared the Jebus out odf the players... You can do horror with Warhammer. if you can run a RL adventure you can run anything. I always found that WHFR was more roleplay-based than rule based, treat it like that and you'll discover how much fin it truly is :)
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Post by alhoon »

It's Alive! ! ! ! !

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Post by Le Noir Faineant »

My current disappointment with the new WFRP is that it indeed features only details on four races in the core book, and that the Empire is the only place detailed... Though I think system and setting are okay, I'd liked to see more of the colourful setting.

:?
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Post by order99 »

MY only complaint with the new edition is the lack of bang for the buck...I have sadly come to expect massive outlay for a hardcover RPG, but it had better have a LOT more pages and detail than WFRPG 2nd did! :evil:
Aside from that though, I thought that the latest edition really smoothed out the rough spots in the system, enriched the options for PC's and turned the magic system into a truly great experience!
But howzabout some softcovers for supplements, just to keep the price down a touch and sell more product thereby? Also, a hardcover game with softcover supplements makes it easier to tell the books apart at a glance...
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Post by Desertrising »

Owning a games store I have a lot of time to read a variety of books, and recently read the latest version the the warhammer fantasy RPG, while not as in depth as the first time I ever picked it up, the game is nice and rich with background detail.
All in all I think it is a wonderful game and the supplements available out for it are quite nice.

My two cents.
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Post by Algaris »

I’ve only skimmed through it in a store. One thing I did notice is that the Necromancer, Demonologist and Elementalist careers seem to be missing. Have these been dropped or moved into another supliment?
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Post by DamienJ »

Definitely agree with all the above statements re: softcover supplements.

On the other hand, the supplements that are out are pretty nice. Grammar/editing is generally better than WOTC, the layout is pretty easy to use, and I think the amount of detail included in each is about right. They're coming out with some supplements for the other realms, which is very cool. A little slowly, perhaps, but still they're coming...

Another thing to consider is that alot of the areas besides the Empire are detailed in Warhammer (tabletop) books, along with the novels and even some online communities. I know, it's evil of GW to force people to get into two hobbies in order to learn more about the setting, but it is convenient if you're already there :twisted:

As for the paucity of monsters - I personally like it. I think it forces more focus on the plot, and less on the "oh look, it's another monster" factor. There are some clear examples of monsters getting out of control (*ahem* MM I, II, III, ad nauseum?!).

My biggest disappointment is that there WHRPG doesn't have much of a presence online. I'm in a bit of player-poor area, and it'd be nice to get a game going...
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