So, is there any chance we will ever be seeing any Death Undaunted adventure material any time soon? I know John released his horseman stats (wich were really good) and that helped a lot of people who were planning on running this adventure... in fact, that increased my curiosity and now I WANT MORE!!!
So, John... can't you just let us take a peek? Please?
He also released the Table of Contents a while back.
But that'll probably be all we ever see.
Back post-Kargatane but pre-Fraternity several of us posters got together on the Wiz boards and hammered out a half-decent plot if anyone's interested.
David of the Frat wrote:He also released the Table of Contents a while back.
But that'll probably be all we ever see.
Back post-Kargatane but pre-Fraternity several of us posters got together on the Wiz boards and hammered out a half-decent plot if anyone's interested.
Is it in word format? I'd apreciate it if you could send it to my e-mail: diegohernandez@globo.com
David of the Frat wrote:He also released the Table of Contents a while back.
But that'll probably be all we ever see.
Back post-Kargatane but pre-Fraternity several of us posters got together on the Wiz boards and hammered out a half-decent plot if anyone's interested.
I remember that. Wasn't to bad of a plot if I recall. I wonder if it is still around.
[size=75]-Wake up... wake up and smell the ashes-[/size]
I saved most of the convo and will cut-n-paste my own contributions and summaries (as the posts themselves are copyrighted to the writers).
It'll be up in a day or so, busy with work and all...
A Completely Un-Official Wizard.COMmunity Outline Death Undaunted:
The King is Dead. Long Live the King.
Warning: the following is composed entirely of brainstormed fan speculation and is a very rough outline for a mega-adventure.
In the final moments of the Requiem Azalin Rex slew himself in a failed attempt to become a demilich, a being with enough power to escape the shackles of his physical body and the demiplane of dread. This half-worked. Instead of becoming a demilich his body was destroyed and his spirit scattered across the land. His mind became one with every living, thinking thing in Darkon, a disembodied presence unable to effect change on his land such as closing the borders although the automatic responses, such as the dead rising to halt invasion, remained in place. Over the course of three years he focused and gathered his essence into a few select bodies across the domain, individuals where he pooled his essence enough to affect the minds of his faithful and trusted. This is where our tale begins.
It is the year 755 and Azalin Rex has been dead for five years, the land is fragmented into smaller kingdoms ruled by lesser lords. While not a true darklord Death is the defacto ruler as the most powerful and influential being in the land, but it knows its powers are limited, especially compared to other dread lords. While it could once roam freely across the land since the Requiem is has been confined to the Shroud around Il Aluk.
Then the Drowning Dreams begin, sent out by Azalin two years prior. These are messages sent to the faithful (and others) as Azalin exerts his presence into their minds. Their consciousnesses are partially submerged by the mind of Azalin who also struggles to keep his own identity from sinking; he also takes this opportunity to send out the message telling how his return can be instigated.
A device known as the Soul Focus must be constructed and then used to channel his essence into a new body.
The heroes can get involved in one of several ways. Firstly is the Mad Priest, a holy man of the Eternal Order driven insane by the Drowning Dreams. His god has literally spoken to him from beyond the grave and this has unhinged his mind, he believes he has a divine task and has been chosen to act as god’s hands on Earth. He spreads the word of the return of the king, his rebirth from the Pale Realm, while also attempting to cleans the land of the wicked so the Rex may be reborn into a sanctified land. This, of course, has to be stopped.
Another method to involve the heroes has those already in Darkon become involved in the Drowning Dreams, a member of the party becomes the host of some of Azalin’s essence. An arcane spellcaster might find themselves channeling new spells or possessing knowledge from an unknown source. Azalin’s mind is overlapping with theirs. But as time passes the victim begins to adopt traits from the foreign mind falling deeper into darkness.
Finally are the Horsemen, grim undead raised by Death to act as his hands outside Il Aluk. They ride forth and rampage across the land. As they ride they slaughter, sometimes for their greater purpose but often simply for sport. The heroes may be drawn in to stop the carnage.
Azalin has concentrated his essence into a handful of mortal frames while his agents construct the Soul Focus, an elaborate crystal device similar to the fabled Apparatus of Mordent. However, instead of splitting souls it takes pieces from many and unites them in the middle. It literally focuses souls. Death has other plans. By slaying the Dreamers, those who carry the essence of Azalin, he hopes to funnel the former lord’s power into himself. The Horsemen absorb the lord’s might and can return it to their master and creator the next time they meet.
Meanwhile the Kargat is searching the land for the Dreamers hoping to find them before the Horsemen and gather them all together in Avernus where the Soul Focus has been constructed. They will happily let adventurers do the leg work for them, gathering and escorting the chosen while defending them against Death’s minions. The heroes must find these folk while fending off the divided attacks of the Horsemen.
Things come to a climax after as many of the Dreamers can be assembled in Avernus. The heroes must combat the combined forces of all three Horsemen while the Kargat works hard to restore Azalin. At the last minute Tavelia, a Kargat vampire, betrays her comrades attempting to steal Azalin’s power for herself. By placing her own undead frame at the heart of the Soul Focus she hopes to make herself the repository for Azalin’s knowledge and powers but not his mind. The heroes must divide their attention between the Horsemen and a dangerous Nosferatu.
If Death wins he will have the full power over undead and undeath as Azalin and the Shroud will engulf the land. If Tavelia wins she will be the new Queen ruling over the land.
Of course, this does not take into consideration the recent hints JM has supplied over the past couple years such as the Tavelia/mysterious gentleman thing where she talks of marriage and the Horsemen monsters.
There's also like 5 pages of back-and-forth, side thing, debate, options for the Horsemen, and the like.
I decided to streamline it.
It's not much but the best you're going to get.