I use a few guidelines for character creation.
1. Background - Who is the character.
2. Race and Class
3. Ability scores (4d6, drop the lowest, apply scores whether the person decides)
4. Feats, Skills, etc.
5. Small Details - what do they look like, etc.
I do allow ecil alignments if there is a good enough reason for it. Plus an evil alignment in the party can be fun if they are not discovered. One game of mine had a character in the party trying to become a Lich and eventually succeeded, using the rest of the party to obtain what it was he needed to ascend, the paryt were suitably shocked to find their old buddy was in fact the villain of the game, lol.
Once a character is finished I get all the players to work out how they know one another, I like to have characters to havbe some form of history together. Say you have 5 players, that means 5 characters (minimum), 3 of them have known eachother for many years, the other 2 are known to 1 of the other three or perhaps each of the other 2 are known to 2 individual members of the 3 lon-standing friends and are business aqcuaintances, etc.
I also encourage backgrounds and details for the characters to be expanded over time, say a short piece each week as a little homework for the group.
character creation guidelines
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- Gremmith Mi
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We looooooove our characters; Basically, it means that the more effort we put in, the more satisfying it is to play them, and the more important it is to us that they survive. So it basically adds a certain level of vitality, or importance to everything the characters do and say...
But that's just what Gremmith Mi thinks...
But that's just what Gremmith Mi thinks...
THE SKIES BLEED
