Fastest PC death yet
- Stygian Inquirer
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Fastest PC death yet
Hey guys, what has been the least amount of time someone has been able to play a given character?
I just had a wierd session today where someone had been playing their character for a total time of 1 hour 24 minutes and then died through a wierd set of coincidences. First, he failed a horror safe and got the revulsion effect. Then, he got infected with lycanthropy. Then, he failed another horror save (DC 20) with a zero (0) and triggered a madness save (DC 20) and failed with -1. He suffered from system shock for the horror save and suicidal thoughts from the madness. He took 15 constitution damage reducing his constitution to 1. Then, his charisma and wisdom were reduced to 2 and his intelligence to 1, from the failed madness save. Then, they faced a sith and the sith used his fear aura and the character failed and that triggered the suicidal thoughts and the character got a critical on throwing himself on his axe, taking his hitpoints to -28. Anyone else have things like this happen?
I just had a wierd session today where someone had been playing their character for a total time of 1 hour 24 minutes and then died through a wierd set of coincidences. First, he failed a horror safe and got the revulsion effect. Then, he got infected with lycanthropy. Then, he failed another horror save (DC 20) with a zero (0) and triggered a madness save (DC 20) and failed with -1. He suffered from system shock for the horror save and suicidal thoughts from the madness. He took 15 constitution damage reducing his constitution to 1. Then, his charisma and wisdom were reduced to 2 and his intelligence to 1, from the failed madness save. Then, they faced a sith and the sith used his fear aura and the character failed and that triggered the suicidal thoughts and the character got a critical on throwing himself on his axe, taking his hitpoints to -28. Anyone else have things like this happen?
Information seems to come my way whether by chance or by fate, but all this means, is that I have yet to find out what will kill me and why. - The Stygian Inquirer
- Cole Deschain
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Re: Fastest PC death yet
My god... how much do you cram into 1:24? I usually only have one encounter per session.Stygian Inquirer wrote:Hey guys, what has been the least amount of time someone has been able to play a given character?
I just had a wierd session today where someone had been playing their character for a total time of 1 hour 24 minutes and then died through a wierd set of coincidences. First, he failed a horror safe and got the revulsion effect. Then, he got infected with lycanthropy. Then, he failed another horror save (DC 20) with a zero (0) and triggered a madness save (DC 20) and failed with -1. He suffered from system shock for the horror save and suicidal thoughts from the madness. He took 15 constitution damage reducing his constitution to 1. Then, his charisma and wisdom were reduced to 2 and his intelligence to 1, from the failed madness save. Then, they faced a sith and the sith used his fear aura and the character failed and that triggered the suicidal thoughts and the character got a critical on throwing himself on his axe, taking his hitpoints to -28. Anyone else have things like this happen?
I was playing in a solo campaign once and embaressingly fell fighting a trio of dire rats in the very first session/encounter.
- Kessler
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Well, it was long time ago when my new character came into game, met other characters who where puzzling how to get over the river. I saw no problem and decided to swim to the other side. But the river was quite wide and in the middle of it I started to have convulsions and then drowned quickly.
I think altogether it took about five minutes.
I think altogether it took about five minutes.
P((hρ (A)- ρ/<έ) →n-∞1 (∑>0)
P(x=k)=(n/k)ρk(ˇ1-ρ)n-k
P(x≥1)=(10/1)•(1/6)•1(1-1/6)10-1+…1
+(10/10) : (1/6)10(1-1/6)0
=0,8385
P(x=k)=(n/k)ρk(ˇ1-ρ)n-k
P(x≥1)=(10/1)•(1/6)•1(1-1/6)10-1+…1
+(10/10) : (1/6)10(1-1/6)0
=0,8385
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In a group of 1st levels, we were investigating the unusual goings-on at the village cemetary. My fighter was hit by a ghoul after opening the door to the crypt. Immediately paralyzed, "he" could only watch as the rest of the party ran away.
I've always hated ghouls ever since.
I've always hated ghouls ever since.

I only wish I had retired sooner!
- Stygian Inquirer
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Re: Fastest PC death yet
We have a 3 1/2 hour session once a week and we just started (the PCs are at level 3) and the pace is usually set by the PCs. If they roleplay fast, I need to have more stuff ready. This was actually our first session of this campaign too. Also, with these characters, they are a hack 'n slash group so they don't really talk to NPCs, they just try to find out if they are evil and then they attack them.Ultramyth wrote:My god... how much do you cram into 1:24? I usually only have one encounter per session.Stygian Inquirer wrote:Hey guys, what has been the least amount of time someone has been able to play a given character?
I just had a wierd session today where someone had been playing their character for a total time of 1 hour 24 minutes and then died through a wierd set of coincidences. First, he failed a horror safe and got the revulsion effect. Then, he got infected with lycanthropy. Then, he failed another horror save (DC 20) with a zero (0) and triggered a madness save (DC 20) and failed with -1. He suffered from system shock for the horror save and suicidal thoughts from the madness. He took 15 constitution damage reducing his constitution to 1. Then, his charisma and wisdom were reduced to 2 and his intelligence to 1, from the failed madness save. Then, they faced a sith and the sith used his fear aura and the character failed and that triggered the suicidal thoughts and the character got a critical on throwing himself on his axe, taking his hitpoints to -28. Anyone else have things like this happen?
I was playing in a solo campaign once and embaressingly fell fighting a trio of dire rats in the very first session/encounter.
Information seems to come my way whether by chance or by fate, but all this means, is that I have yet to find out what will kill me and why. - The Stygian Inquirer
You people actualy leave the fate of your players to the dice ? As a master, I always roll them dice to give an impression of luck, but I chose if, who, and for how much damages a character suffer. I keep a total personal control of how the fighting goes, so I can give the effect I desire on any battles.
Of course, I had characters killed on my watch, but it was mainly due to their stupid fault, not because of the invisible hand of fate. For exemple, I remember that half gnoll character. The city was being invaded by zombies à la dawn of the dead, and while every players were busy barrickading the inn, he had the bright idea of taking, all by himself, a wounded, near-death, infected priest NPC to his church to get him healed.
So what had to happen happened : half-way to the church, the priest revived as a zombie, start attacking the half-gnoll character, and other zombies joined, 2 per round. Instead of retreating, he keept stupidly fighting until he was surrounded by a total of 17 zombies. So he deserved top die.
But it ended up being a good thing : I used this newly undead half-gnoll as a recognisable recurent zombie npc that was fought many time during the escape of the characters from the city, causing horror checks.
Of course, I had characters killed on my watch, but it was mainly due to their stupid fault, not because of the invisible hand of fate. For exemple, I remember that half gnoll character. The city was being invaded by zombies à la dawn of the dead, and while every players were busy barrickading the inn, he had the bright idea of taking, all by himself, a wounded, near-death, infected priest NPC to his church to get him healed.
So what had to happen happened : half-way to the church, the priest revived as a zombie, start attacking the half-gnoll character, and other zombies joined, 2 per round. Instead of retreating, he keept stupidly fighting until he was surrounded by a total of 17 zombies. So he deserved top die.
But it ended up being a good thing : I used this newly undead half-gnoll as a recognisable recurent zombie npc that was fought many time during the escape of the characters from the city, causing horror checks.
Just kidding
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The fastes death of one of my characters ever was two minuets and that was before he even got to the first encounter.
It was a simple go into the swamp and rescue the villagers from a swamp dragon adventure. It was night time so my character thought that it would be a good idea to light a torch to light his way...
...right as he was standing in a patch of swamp gas.
Even with minimum damage I failed my system shock and ended up a fried snack for the swamp dwellers.
In all fairness the Dm did warn me about the nasty smells coming out of the group but i didn't chatch on fast enough.
It was a simple go into the swamp and rescue the villagers from a swamp dragon adventure. It was night time so my character thought that it would be a good idea to light a torch to light his way...
...right as he was standing in a patch of swamp gas.
Even with minimum damage I failed my system shock and ended up a fried snack for the swamp dwellers.

In all fairness the Dm did warn me about the nasty smells coming out of the group but i didn't chatch on fast enough.
"Love never dies a natural death. It dies because we don't know how to replenish it's source. It dies of blindness and errors and betrayals. It dies of illness and wounds; it dies of weariness, of witherings, of tarnishings."
Anais Nin
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First PC I ever created, a 1st-level cleric of Odin.
There was this bar fight that was supposed to get the various characters in the group arrested, thrown in jail, and then sent out on a mission for the city council as "amends" for the fight (the dungeon, of course).
My cleric died in the brawl when one of the fighters threw another bar patron in his general direction and the dice went like this:
1.) DM figures a 5% chance that the cleric is in the line of fire--rolls 04 on percentile dice.
2.) DM says, "Make a DEX roll to see if you can get out of the way." The cleric's DEX is 14, I roll a 19, so the cleric is flat-footed.
3.) DM rolls the flying body as an attack at -4 penalty (since the fighter wasn't aiming at the cleric in particular). Rolls a 20.
4.) DM says "No way. That's ridiculous," and rolls again. Another 20.
5.) DM says, "I'm using a different die." And does. And rolls another 20.
6.) DM looks at me and says, "Okay... you're crushed under the flying body--your head cracks open against the floor, and the next thing you know, you're standing in front of a muscular, white-haired guy with one eye... and he looks disgusted with you."
Total time in the campaign:
24 minutes of real-world time
48 seconds of game time.
There was this bar fight that was supposed to get the various characters in the group arrested, thrown in jail, and then sent out on a mission for the city council as "amends" for the fight (the dungeon, of course).
My cleric died in the brawl when one of the fighters threw another bar patron in his general direction and the dice went like this:
1.) DM figures a 5% chance that the cleric is in the line of fire--rolls 04 on percentile dice.
2.) DM says, "Make a DEX roll to see if you can get out of the way." The cleric's DEX is 14, I roll a 19, so the cleric is flat-footed.
3.) DM rolls the flying body as an attack at -4 penalty (since the fighter wasn't aiming at the cleric in particular). Rolls a 20.
4.) DM says "No way. That's ridiculous," and rolls again. Another 20.
5.) DM says, "I'm using a different die." And does. And rolls another 20.
6.) DM looks at me and says, "Okay... you're crushed under the flying body--your head cracks open against the floor, and the next thing you know, you're standing in front of a muscular, white-haired guy with one eye... and he looks disgusted with you."
Total time in the campaign:
24 minutes of real-world time
48 seconds of game time.
“I let out a battle cry. Sure, a lot of people might have mistaken it for a sudden yelp of unmanly fear, but trust me. It was a battle cry.”
― Harry Dresden
― Harry Dresden
- tec-goblin
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Last edited by Tobias Blackburn on Thu May 05, 2005 4:10 pm, edited 1 time in total.
The Remnants have one saying to represent loss, disappearance, exile, and death. It is [i]Shiao Marests[/i], "Taken by The Shadows".
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My very first (sort of) D&D character got herself killed -- no bad luck involved, just blatant overconfidence and newbie enthusiasm -- in about 4 minutes.
My parents had a babysitter on duty (for my little sister, I insisted, NOT for me ;-D), and her boyfriend stopped by after his AD&D game ended in another house. He had his books with him, and I -- having recently learned of the game -- pestered him into showing my sister and I how it worked. He re-staged the encounter he'd just been running for his own friends, loaning me and my sister a couple of characters from his stash of NPCs. Mine was a 4th level paladin; I forget what hers was.
Unfortunately, the opponent was a fire giant. Even more unfortunately, the version of the game I'd been reading was for Basic D&D, not the Advanced version: PCs in the former game were significantly weaker than this "super-character" (more hp, powers, etc) he'd handed me. Most unfortunately of all, my kid sister had no idea just how overmatched we were! She had her PC -- as I said, I don't recall the class ... not that it mattered! -- charge the giant, and got knocked cold by a single attack.
My natural first impulse was to run away, but the babysitter's boyfriend teased me about "You're going to abandon your comrade? Your sister?" He probably didn't mean it that way, but I suddenly found myself picturing the two PCs as sisters: my first foray into developing any hint of character background, in a sense, and pretty weird considering we hadn't even bothered to name the two borrowed characters! So I had my paladin turn back and rush forward to the rescue of my PC's "sister" ... only to get roasted alive by hellhounds (huh? where did they come from? the Basic D&D book's monster descriptions hadn't said anything about them hanging with fire giants!) before I even reached her.
Not much of a first battle, but it did give me some insight into how there could be more to these "player characters" than what the numbers on the sheet had to say ... and at least my kid sister got HER character killed before I did!
My parents had a babysitter on duty (for my little sister, I insisted, NOT for me ;-D), and her boyfriend stopped by after his AD&D game ended in another house. He had his books with him, and I -- having recently learned of the game -- pestered him into showing my sister and I how it worked. He re-staged the encounter he'd just been running for his own friends, loaning me and my sister a couple of characters from his stash of NPCs. Mine was a 4th level paladin; I forget what hers was.
Unfortunately, the opponent was a fire giant. Even more unfortunately, the version of the game I'd been reading was for Basic D&D, not the Advanced version: PCs in the former game were significantly weaker than this "super-character" (more hp, powers, etc) he'd handed me. Most unfortunately of all, my kid sister had no idea just how overmatched we were! She had her PC -- as I said, I don't recall the class ... not that it mattered! -- charge the giant, and got knocked cold by a single attack.
My natural first impulse was to run away, but the babysitter's boyfriend teased me about "You're going to abandon your comrade? Your sister?" He probably didn't mean it that way, but I suddenly found myself picturing the two PCs as sisters: my first foray into developing any hint of character background, in a sense, and pretty weird considering we hadn't even bothered to name the two borrowed characters! So I had my paladin turn back and rush forward to the rescue of my PC's "sister" ... only to get roasted alive by hellhounds (huh? where did they come from? the Basic D&D book's monster descriptions hadn't said anything about them hanging with fire giants!) before I even reached her.
Not much of a first battle, but it did give me some insight into how there could be more to these "player characters" than what the numbers on the sheet had to say ... and at least my kid sister got HER character killed before I did!

- Hrtofdrkns
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It was my first game. I had just gotten the 3.0 box and had sent my PC's in the easist adventure, rescue the unicorn from the goblins. The goblins got initiative and killed the half-elf sorcerer in on hit. The player was pissed. I mean REALLY pissed. He hasn't played since.
Thing's always work out if you just do whatever you want without worrying about the consequences.
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