So, a while back, I made a thread on The Piazza. More or less, do the Kits from Masque (and Dragon magazine support) work in AD&D proper? The answer, in short, sort of. A lot of adjustments would need to be made to many of them. But, going a step further, I wonder how the overall mechanics would work if ported more heavily into more industrial domains like Nosos and Paridon. Now, this is in part because of my Industrial themed cluster of Broken Cog.
Thematically, much of the stuff should port over. But, like with the thread linked above, mechanically, I'm guessing things may prove problematic at times. What say you all?
Masque of Zherisia - MotRD mechanics in Zherisia and beyond?
-
doctornecrotic
- Criminal Mastermind

- Posts: 147
- Joined: Sat Sep 21, 2024 5:05 pm
- Gender: Male
Masque of Zherisia - MotRD mechanics in Zherisia and beyond?
I muse of grim fates in The Lands of the Mists. You can see more here.
- TheArcaneWeirdo
- Evil Genius

- Posts: 755
- Joined: Wed Oct 15, 2025 1:22 pm
- Gender: Other
- Location: Jerusalem
Re: Masque of Zherisia - MotRD mechanics in Zherisia and beyond?
What kits do you want to use?
"Not all that is violet is deadly, and not all that is deadly is violet." - "S", Gaz IV, page 13.
