Also, as usual, this is the thread where authors / readers submit the things that should be changed in version 2 of the netbook.
If you have errata, want to add things, or point editing/formatting mistakes, let us know here.
Please post name of article, and tell us where the fix is needed : page, column one or two, paragraph start with ... (Don't make us search the whole book )
Then describe the fix needed.
Post them here before December 15th?
---
To follow what needs to be done, I will add a note on your post that the correction / change / addition has been added to the book such as:
FoS: THIS IS ADDED TO THE NEW VERSION
This is a marker for me that the change has been made. So if you want to add stuff / edit your change, you can do it until the previous message appears on your post. If I added such a message in your post, make another post as I won't go back the whole thread each time to look for edits.
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
As I said elsewhere, the new version will include Dr Necrotic's article, including 10 new monsters!
FoS: THIS IS ADDED TO THE NEW VERSION
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
Page 24 column 2 line 2 change Piume del Falco with Hawk's Feathers
Page 42 Column 1 Replace Roots with Spellscales whereever you find roots.
page 47 Column two add after Cavalier Sorcerer Medusa Bloodline
One of your ancestor was a Medusa or was petrified by one and returned to flash after a long period of time. Class Skill: Craft (Sculpture)
Bonus Spells: disguise self(3rd), pernicious poison (5th), hold person (7th), stone shape (9th), hold monster (11th), flesh to stone (13th), hold person, mass (15th), entomb (17th), hold monsters, mass(19th).
Bloodline Arcana: When casting any spell that inflicts poison damage, you can also slow your targets. The spell deals half damage and living creatures affected by the spell are also slowed for a number of round rqual to half the total damage.
Bloodline Powers: The medusa is a cursed creature of poison and stone and you can gain some of that power.
Hissing (Su): At 1st level, you can talk with snakes as if you are permanantly affected by the Talk with Animal spell. At 5th level, the medusa blood allows you to talk with stone to communicate simple concept or with petrified creatures as well as if they were flesh and bones, as long you share a language with them. You can use this ability with stone a number of times equal to your Charisma modifier per day. You must tarhet a single object or block of stone
Poison Spit (Su): At 3rd level, you gain the ability to spit poison as a standard action up to 30 feet, as a ranged touch attack. You can spit a number of times for day equal to your character level plus your Charisma bonus. With an hit you inflict 1d6 poison damage and the target must pass a Fortitude Save DC 10+half the sorcerer level+ their Charisma modifier or be slowed for 1d6 round.
Snake Hair (Su): At 9th level, you gain the ability to grow four snakes from your hair as a standard action. The snakes gives you all around vision and scent . You can dismiss the snakes as a free action.
Petrifying Stare (Sp): At 15th level, you can use petrifyng gaze one time a day for charisma modifier.
Medusa Form (Su): At 20th level, the full power of a medusa it is at your disposal. You can, once every 24h, to turn into a Medusa for 1 hour. You gain all the medusa abilities and attacks.
FoS: THIS IS ADDED TO THE NEW VERSION
Last edited by Mistmaster on Fri Nov 07, 2025 7:17 pm, edited 3 times in total.
More "Righteous Rulership" errata. If I submit fiction for QtR33, I promise I'll try to reformat slightly to make it easier to find the paragraph breaks in quick conversation scenes...
p.62 - paragraph break before "No. And they're not barbarians."
p.62 - no paragraph break between "...changed his mind." and "Probably because..."
p.62 - paragraph break before "I am," he said.
p.62 - paragraph break before "Sheer intuition."
p.62 - paragraph break after "... boundary dispute." and after "... manifesting its influence."
p.65 - paragraph break before and after "No shortage of those in Kirchenheim, of course."
p.66 - paragraph break before "Find any hints?"
p.66 - paragraph break before "Mishnev looked northward..." and another after "... a thick coat?"
p.68 - paragraph break after "You mean, Åsmund’s anvil?"
p.69 - paragraph break before and after “He is, but your mind starts wondering, What if he’s not?”
p.70 - paragraph break before Jannicke beamed.
p.70 - paragraph break before Sarah contemplated pretending...
p.71 - paragraph break after "... dirty on my behalf." and before "Exactly."
p.73 - paragraph break after "... between the two of us."
Column 1 Pag 112
Before the Kitchen Witch add: Hope Bringer Paladin
Hope Bringers are silver lifelines which keep people going in the darkest moments. They don't fight with weapon alone but also with the everlasting hope they incarnate. Power of Hope (Su): At 4th level, a hope bringer learns to channel the power of hope to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A hope bringer does not gain any spells or spellcasting abilities, does not have a caster level, and cannot use spell trigger or spell completion magic items.
At 4th level, the hope bringer gets one additional use of her lay on hands ability per day. They gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to channer the power of hope as a standard action. This causes an hopeful vibration to emanate from the hope bringer in a 30-foot radius. All allies in this area (including the hope bringer) receive a +2 morale bonus to AC and saving throws against fear as long as they remain in the area of vibration. This power lasts for 1 minute.
At 8th level, the vibration of hope heals the paladin and her allies, curing of them of 1d4 points of ability damage, as per the spell lesser restoration. A creature can only be healed in this way once per day.
At 12th level, the vibration of hope can stagger enemies in the area even undead, once per encounter (Saving Throw Will Negate DC 10+ half the Paladin level+ the Paldin Charisma modifier). In addition, the vibration grants the hope bringer and their allies in the area immunity to fear and fear effects and resistance 10 against negative energy.
At 16th level, the vibration of hope grants the hope bringer and their allies protection from critical hits. There is a 25% chance that critical hits made against the hop bringer and their allies in the area are instead treated as normal hits. This does not stack with other abilities that grant similar protection (such as light fortification).
At 20th level, the vibration of hope increases in size out to a range of 60 feet. In addition, all of its bonuses increase. The morale bonus to AC and saving throws against fear increases to +4. The amount of ability damage healed increases to 2d4. The energy resistance increases to 20 against negative energy type. Finally, protection against critical hits increases to 50%.
Reverberating Hope (Su): At 14th level, a hope bringer can unleash a 30-foot burst of sound as a standard action. Evil creatures within this burst take 1d6 points of damage for every two paladin levels and are deafened for 2 round. Evil dragons, evil outsiders, and evil undead are deafened for 2d4 rounds on a failed save. A Fortitude save halves this damage and negates the deafness. The DC of this save is equal to 10 + 1/2 the hope bringer’s level + the hope bringer’s Charisma modifier. Good creatures within this burst are healed 1d6 points of damage per two paladin levels and receive a +4 sacred bonus on ability checks and saving throws for 2 round. A hope bringer can use this ability once per day at 14th level plus one additional time per day at 17th and 20th levels. This ability replaces aura of faith.
FoS: THIS IS ADDED TO THE NEW VERSION
Last edited by Mistmaster on Mon Nov 10, 2025 8:07 am, edited 1 time in total.
Mistmaster wrote: Sun Nov 09, 2025 5:03 pm
Column 1 Pag 112
Before the Kitchen Witch add: Hope Bringer Paladin
Hope Bringers are silver lifelines which keep peoplegoing in the darkest moments. They don't fight with weapon alone but also with the ecerlòasting hope they incarnate.
ecerlòasting
????
"I am not omniscient, but I know a lot."
-Mephistopheles from Faust by Johann Wolfgang von Goethe
Mistmaster wrote: Sun Nov 09, 2025 5:03 pm
Column 1 Pag 112
Before the Kitchen Witch add: Hope Bringer Paladin
Hope Bringers are silver lifelines which keep peoplegoing in the darkest moments. They don't fight with weapon alone but also with the ecerlòasting hope they incarnate.
IanFordam wrote: Sun Nov 09, 2025 6:27 pm
Thanks for the fixes, Joël!
No problem,it's not that long to do.
IanFordam wrote: Sun Nov 09, 2025 11:03 am
More "Righteous Rulership" errata. If I submit fiction for QtR33, I promise I'll try to reformat slightly to make it easier to find the paragraph breaks in quick conversation scenes...
Please do submit fiction, this one is very good
I think in this case the minimal format you added was in conflict with the QtR "normal" text. I usually copy the article and paste it as "normal" in QtR, but this time it messed the whole thing.
There were also many odd Section Jumps or Page jumps here and there! (Saut de Section in French, don't know how it is in English).
So my advice is: do not format it, we'll do it! And no paragraph indentation, as I will remove them as none of the other articles have indentations. (Anyway, indentation do not look well when there are many one liner dialogues like this one, I think? But you may disagree with me on this!)
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
IanFordam wrote: Sun Nov 09, 2025 6:27 pm
Thanks for the fixes, Joël!
No problem,it's not that long to do.
IanFordam wrote: Sun Nov 09, 2025 11:03 am
More "Righteous Rulership" errata. If I submit fiction for QtR33, I promise I'll try to reformat slightly to make it easier to find the paragraph breaks in quick conversation scenes...
Please do submit fiction, this one is very good
Merci beaucoup!
I say "if" only because of the fickleness of inspiration.
IanFordam wrote: Sun Nov 09, 2025 11:03 am
I think in this case the minimal format you added was in conflict with the QtR "normal" text. I usually copy the article and paste it as "normal" in QtR, but this time it messed the whole thing.
There were also many odd Section Jumps or Page jumps here and there! (Saut de Section in French, don't know how it is in English).
So my advice is: do not format it, we'll do it! And no paragraph indentation, as I will remove them as none of the other articles have indentations. (Anyway, indentation do not look well when there are many one liner dialogues like this one, I think? But you may disagree with me on this!)
Next year I will endeavor to strip out everything but italics. Including indentation!