My idea of that Poe netbook was that we don't write long adventures (which takes plenty of time), but shorter summaries of how the stories could be turned into hooks for a campaign.
I think it's not advisable to let people play the stories as kind of Edgar A. Poe campaigns - most of the MotRD fans might know the his works.
*I. E. you won't have fun playing an adventure called "The tell tale heart" if you already know where the heart can be found.*
I'd recommend that we select the the stories we consider the best for adventuring and make a campaign of 5 to 7 parts out of it.
The estimated players should not know with what kind of adventures they're dealing - so I plan to alter the stories and have them all set in one region.
(I am thinking about Paris, because of the Rue Morgue events, or about Boston, as Poe lived there for a while and as it was the place for the first 2nd ed. MotRD adventure.)
I'd not include the original Masque of the Read Death story into the work, however. The adventure *Crimson Death* of the original 2nd ed. box dealed with it in a nice way. Also, CR was meant to be the end of the MotRD campaign, a goal players IMC are not esteemed to accomplish in less than 2 years of gaming.
If you want to join me in the effort, please write an email to
Rollenspieler.Enklave@web.de
But which stories ofPoe should be included in such a netbook?
More the horrific ones like Ms. Found in a Bottle and The Fall of the House of Usher, or would you like his detective stories to be realized?