I like very much this year issue, and my special mention to the Shades really interesting ideas all 150 of them.Victor Gagné adventures are, as always, very good. The Mummy's curse is very nice too, and the Eberron monsters excerpts fits very nicely and of course Mishief spells are very good too; I hope you enjoyed my graphomania attack, this year. If not I apologoze.
I also found the Mummy's curse interesting. The Mummy is one of my favorite movies, so I would be very open to using this in a game someday. I actually used a variation of the concept in a Call of Cthulhu game, where a mummy in a museum used a human puppet to implant its removed organs into normal people so it could control them. The investigators ended up blowing up part of the museum to kill the mummy.
The Clavius Keel Case was good as well. I like seeing rationales for introducing things from other parts of the game into Ravenloft. I especially appreciated it with the boneclaw, which was a creature I was particularly interested in when I played more 4th edition. (There, it made it into the first Monster Manual.)
I will have to dive into more of it later, when I get things of this world out of the way and clear time to read.
I didn't have time to start reading yet, but Mistmaster's takes on the domains look original as always, and the new spells look promising. I have read the Mummy's Curse before, and it's a well done plot with nice twist. The other parts I have yet to see. Let me know who of the Shades and Deadly Denizens did you like the most
Last edited by Jack the Reaper on Fri Nov 01, 2019 3:32 am, edited 1 time in total.
The Reaper's riddle:
"Im ata yachol likro et ze, ata yode'a et ha'emet."
I had a quick skim and it seems good (as always), i'm just dispointed that it doen't have the next domain of the Wartorn cluster, oh well i guess i have to wait til next year
Last edited by brothersale on Sat Nov 02, 2019 6:01 am, edited 1 time in total.
All great movements require a few martyrs... -Moebius (soulreaver 2)
Mistmaster wrote:and the Eberron monsters excerpts fits very nicely
Wolfglide wrote:
The Clavius Keel Case was good as well. I like seeing rationales for introducing things from other parts of the game into Ravenloft. I especially appreciated it with the boneclaw, which was a creature I was particularly interested in when I played more 4th edition. (There, it made it into the first Monster Manual.)
as the author who wrote the eberron article, I thank both of you for the kind words
Conferences was interesting, it added some spells and vampires and the main villain is scary dangerous. The Deadly Denizens was very good. I may wind up using one or two of them like the Dreamer and the Sisters of Chaos. If I use them I will change them a little. Sometimes they do good as well as evil and the party might not be sure what to make of them. I liked the Elemental Planes and particularly like it has good as well as evil. I like to make a point of it that most residents in Ravenloft are decent people, not necessarily good but at least neutral. Without that things are less horrifying IMO. If everyone is an SOB it isn't so scary if they are killed.
Mistmaster's domains all are undead based this time. Skulland is certainly better than canon Necropolis, at least you can visit the damn thing without dying. I would change things a bit and retain Death as the DL. His powers would be the same as canon except it is limited to within one block of his cursed temple of the Eternal Order. The motive would have to change. His motive would be rule a city of undead with himself as king over them all. However, outside that one block the undead want nothing to do with him, even the evil ones.
The Mummy's Curse is definitely creepy. I would have to change it a bit as I don't like to give my player's curses of this type unless they do something to deserve it. Lycanthropy sure but that is the risk of tangling with one even if its unavoidable.
The 100 Shades of Dark is even better than Denizens. With Sweet Sue I would limit her power to only so much time a day, say an hour or so. IMO the Dark Powers would punish her for what she is doing and giving her only a small taste of what she wants is it. I would change Gargantua so that there are only 6 giants in a fair sized domain. They would be fire giants and could be killed but they revive in a central castle a month later. There would be rumors of people being eaten by giants or kidnapped by giants but most would live their lives out fine.
Tom Ginger is certainly interesting I would expand the backstory for him if I used him. If I used Babydoll I would make them be very submissive and pleasing at first as they want people to remain. Eventually jealousy and resentment will get to them and then things turn nasty.
With Adramelech I would have him hate lions but he is cursed with them being drawn to him and him unable to harm them.
With the Arthur legend I would have flipped it entirely . Mordred and Morgan are good aligned in this realm.
I would put Mansor among the peasants cursed never to rise up from the muck. I would make Joram's domain highly religious. Nothing he can do can break the religious feelings of the populace no matter what he does. Suspiria is hilarious.
I would make Hullu's domain almost blindingly bright where it is always high noon except for 1 hour a day when it turns pitch dark. In that one hour he can devour people so people stay indoors and light a fire for that hour.
Lazendrak is certainly unique. I like the fact that the DL is as undead as those he hates. I might use some of the undead from Clavius Keel.
Mordentshire is good, I like the fact it uses all the families but I would include Wilfred's original curse and change it slightly. During the night the wife and daugher are terrorizing him but in the daytime they act, because they are, typical LG ghosts. At night the curse takes hold and they fly to the manor to get revenge. The only one they are a threat to his Wilfred, to everyone else they are nice and polite.
brilliantlight wrote:The Mummy's Curse is definitely creepy. I would have to change it a bit as I don't like to give my player's curses of this type unless they do something to deserve it. Lycanthropy sure but that is the risk of tangling with one even if its unavoidable.
Unless the PCs kill the NPCs, they shouldn't get cursed.
brilliantlight wrote:The Mummy's Curse is definitely creepy. I would have to change it a bit as I don't like to give my player's curses of this type unless they do something to deserve it. Lycanthropy sure but that is the risk of tangling with one even if its unavoidable.
Unless the PCs kill the NPCs, they shouldn't get cursed.
brilliantlight wrote:The Mummy's Curse is definitely creepy. I would have to change it a bit as I don't like to give my player's curses of this type unless they do something to deserve it. Lycanthropy sure but that is the risk of tangling with one even if its unavoidable.
Unless the PCs kill the NPCs, they shouldn't get cursed.
I probably should have read it closer.
And if they kill the NPCs then they probably deserve it lol.
brilliantlight wrote:The Mummy's Curse is definitely creepy. I would have to change it a bit as I don't like to give my player's curses of this type unless they do something to deserve it. Lycanthropy sure but that is the risk of tangling with one even if its unavoidable.
Unless the PCs kill the NPCs, they shouldn't get cursed.
And if they kill the NPCs then they probably deserve it lol.
I wouldn't have to worry about that with my players, they have failed all of one Dark Powers check in 10 years. They very rarely do anything that even calls for a check.
brilliantlight wrote:
Mistmaster's domains all are undead based this time. Skulland is certainly better than canon Necropolis, at least you can visit the damn thing without dying. I would change things a bit and retain Death as the DL. His powers would be the same as canon except it is limited to within one block of his cursed temple of the Eternal Order. The motive would have to change. His motive would be rule a city of undead with himself as king over them all. However, outside that one block the undead want nothing to do with him, even the evil ones.
Glad it can be usefull for you.
brilliantlight wrote:
Lazendrak is certainly unique. I like the fact that the DL is as undead as those he hates.
A fact Sebastian willingly ignores, of course (in the sense he knows he is an undead but mot see himself as one)
brilliantlight wrote:
Mordentshire is good, I like the fact it uses all the families but I would include Wilfred's original curse and change it slightly. During the night the wife and daugher are terrorizing him but in the daytime they act, because they are, typical LG ghosts. At night the curse takes hold and they fly to the manor to get revenge. The only one they are a threat to his Wilfred, to everyone else they are nice and polite.
Free to do that; his second wife would be surely happy to partecipate.