much respect to you keepers of the dark secrets, once again i seek wisdom from your unlimited knowledge of evil.
We'll play on Halloween, with my players, and they're on a very bad situation, let me summarize a bit:
We're concluding Servants of Darkness, they're in Tepest and had resolved the main plot and even managed to stop Loth to retrieve the ancient sword from the Banshee Tristessa.
Now they're resting at Brigdarrow planning their travel to Darkon.
BUT ...
The halfling "forgot" to give back a powerful item to Laveeda, one of the 3 hags, and last night she appeared in the cottage where the players were resting, a fight occurred and ... they killed her (bad rolls, forgot a lot of spells/hex and mainly an insane vampiric axe* wield by a 8th barbarian)!
They even managed to burn her corpse in a swamp a few miles away.
Now the others 2 sisters knew Laveeda is missing and that something bad happened to her (and IIRC they cannot regenerate her from the cauldron because there is no corpse but ashes).
They certainly have a small idea of who could possibly do that (the PC have to bargain with her a few sessions away and their last encounter with the hags was a great RPG moment: a barbarian raped by the two sisters, a cleric changed into a chicken, a fleeing bard and an halfling thief forced to do a gruesome task for them!)
They had chance with one of the sister but the remaining two will be a different story!
So for the moment they closed the border so the pc cannot escape the domain.
If they decided to hide in the village then very bad things will happen (the idea is to force the villagers to wish the heroes leave because the hags will changing the village into an hellish place as long as the heroes remains).
Do you have any suggestions to make the last session memorable?
I do not want a bloodbath in the village, after all the sisters need people to harass and feed upon, but they may inform the villagers by some ways that if bad things happens then the villagers had to blame the heroes because one of them is a thief (well in fact the thief had the item stolen by a vampiric gob so he cannot send back the item).
Thanks for your answers.
*vampiric axe is really an insane weapon in 3.5: on each attack it can do a vampiric touch (3d6 hp) AND wounding (1hp/round cumulative).
This item was stolen in Gundar's mad son lab, each creature slain by the weapon will rise as a vampire and when Gundar's son was slain is lifeforce was put in the axe, each hp drained restored Medraut essence .... That point the barbarian doesn't know it
