Yes, but they can promptly ignore that too.Jester of the FoS wrote:Hrm, what about an outbreak of madness? If they repress their madness (i.e. don't roleplay) their madness intensely manifests and they gain a short or long term madness. So if they roleplay (and gain inspiration) they can offset penalties.alhoon wrote: It should be also noted there a note like "The DM should feel free to give debilating effects or conditions to characters to portray their harrowing experiences and traumatized minds when the players try to abuse the system instead of roleplay the flaws"
Yes, and they can RP their other flaw for inspiration, essentially making the mind-breaking event that should be something the player dreaded, a trivial event and a note in the character sheet.Jester of the FoS wrote: Flaws are kinda sorta a bonus, being an extra way of gaining inspiration. However, that is dependent on the player RPing the flaw to the satisfaction of the DM. If the player isn't choosing to self-hinder themselves enough to the DM's satisfaction, then no inspiration needs to be awarded.
Yes, that's true it sounds adversarial. Bad example. I need to keep brainstorming.Jester of the FoS wrote: My fear is that it might make inspiration less appealing. Because the player might not want to roleplay a flaw or temptation they won't bother to do anything to gain inspiration that they will just lose anyway.
It's also adversarial. The DM is saying "you're roleplaying isn't good enough, so I'm taking something away. It generates a confrontation.
It could be something small like " equivalent of stunned, save DC 11 each round" or something. Not worse than the DM adding a magical effect or lair power that targeted someone once a while. And it should be a big penalty, it's a broken mind after all. It should not be treated as "Yeah! Now I finally got madness! Please DM can I have it indefinite?" in my opinion.Jester of the FoS wrote:The alternative is that the character is greatly penalized by the presence of the mirror. The DM is essentially imposing a giant penalty just on them.alhoon wrote: So all in all, that dramatic event that broke the character's mind didn't have an adverse effect to the character.
They have to stop playing the game and choose to be bored or risk punitive action.
Plus, if I were DMing that session, because the character didn't risk anything by becoming fascinated at the very end, I wouldn't award inspiration.
The problem with the "I wouldn't award inspiration" part in my opinion is: you didn't award inspiration, the character wasn't hindered... so there's no difference from a sane character despite the tragic, mind breaking event that this character suffered.
Jester, I had players that would go detecting thoughts of undead to get madness. Dressing the powergaming as "my character tries to find the liberating power of madness to free his mind" or something.




