Gonzoron of the FoS wrote:Not a fan. I mean, yeah, sometimes you need to bait a plot hook, so we all use stuff similar to that, but I don't like the mechanical connection to not taking the hook. It could slide into the DM roleplaying for you. "You take pity on the helpless girl." "what? no I don't! she's clearly faking!"
Fair enough. It's something I'm considering but haven't completely decided to use yet.
That's the thing, it's less a plot hook and more a character moment.
Using your example, a PC with the Dark Shadow "Reincarnated" might have been a mother in their past life with a soft spot for young children.
The PC sees the little girl and says "she's obviously faking" and the DM can go "Your maternal instinct flares up, pushing you to take her at her world."
Now, the player can take the inspiration and do something they know is stupid. Or they can reject the inspiration and say "I deny my past self and push down the feelings and insist the child is faking."
Gonzoron of the FoS wrote:And rewarding an addict for giving into his addiction? That has a weird connotation too...
That is a little weird.
Really, it's a bribe to roleplay when inconvenient. In 5e, characters have flaws and can purposely play them up, potentially for a reward. This is the reverse, with the DM offering the reward but prompting the flaw.
It's not the player choosing to give into their addiction for a reward, it's the DM pushing the addiction at a story opportune moment.
"It's past midnight and all is quiet. The air is still and still warm from the long summer day.
You've been guarding the girl for four hours now and nothing has happened. The vampire has not come. He might not be coming at all tonight.
The day was so very warm and things haven't cooled since sunset. It's been a long four hours and your mouth is dry.
You remember passing a bottle of brandy on your way up. Surely one quick drink would not hurt. The vampire probably isn't coming tonight anyway."
And the player can go "yeah, I am thirsty" and take the inspiration knowing things might help the mood or story. But they can always refuse to give into temptation, fight their illness, and maintain their post.