Zilfer wrote:I've also mentioned in the past the Dirgist from Van Richten's Arsenal that I'd like help converting to Pathfinder since after reading the different songs and comparing to the Bard Dirgist Archetype and the Court Bard you mentioned for debuffing I really couldn't match too much of the dirgist's songs to that.
Would you build it as a Archetype or a Prestige Class? My Girlfriend really wants to play her dirgist again is what it is but I've little to no experience converting material and I've a hard time considering what is overpowered or level appropriate.

For Zilfer's girlfriend then:
Unfortunately, the Dirgist prestige class doesn't really work in Pathfinder, because it's tied to a performance mechanic that no longer works in Pathfinder. All the abilities are ranks based (as in 3e), not level (which is a bit of a pity, because tying the performance to Perform and Intimidate is a nice idea). So, if you wanted to use the class as is, you'd have to change the hit dice (to d8) or the BAB to half progression, change the save bonuses, and tie the music abilities to levels.
Personally, since it is nothing more than a type of bard, I'd make it an archetype.
What do you get?
A debuff performance (shaken, essentially)
Hide from undead
An attack bonus for allies based on how many foes are slain
Sonic damage
A slightly different bardic lore ability (which relies on a mechanic which doesn't exist explicitly in my Pathfinder rules, being relegated more to a matter of GM discretion)
Existing archetype abilities:
The debuff has an equivalent in the Court Bard archetype.
The dirge bard archetype has a number of abilities which overlap even if they don't reproduce it exactly, and is a good place to begin.
Of the standard bard abilities, you'd probably want to conserve dirge of doom.
Of the dirgist abilities, sonic damage is pretty much the only thing the sound striker has going for it, so I'm hesitant to take it. If you compare sound striker to dirgist, you can see that the dirgist ability is grossly underpowered for its level too.
The problem with the dirgist mechanics so far as I'm concerned is that they're contingent on killing or being killed: you can't use requiem unless a friend dies. So it's not a lot of fun actually having that ability, because you can't often use it. As a general design guide, you want to give abilities that are fun and thematic, but that can be used at your discretion, and not at the GM's (favoured enemy is a noted exception to this guideline, and has provoked debate because of it) or at the dice's (requiem, crescendo of blood here).
So, I give you the Mistsinger: an I-can't-believe-it's-not-a-dirgist archetype. It's a bit different to the dirgist, because I didn't want to invade the territory the dirge bard is already occupying.
Mistsinger (Archetype): A mistsinger is a bard whose music carries the taint of death and delirium. Driven to the edge of insanity by sorrow and despair, a mistsinger imbues his wild music with the touch of the Mists themselves.
Song of Sorrow (Su): A mistsinger can use performance to evoke sorrow and lament in his enemies who hear it, causing them a -1 penalty on attack and damage rolls (min 1) and a -1 penalty on skill checks and ability checks. A successful Will save negates the penalty. This penalty increases by -1 at 5th level and every six levels thereafter. Song of sorrow is a mind-affecting ability with audible components. This performance replaces inspire courage.
Song of Bolstering (Su): At 3rd level, a mistsinger can bolster undead creatures against turning. All undead within 30 feet of the mistsinger gain a +1 bonus on their turn resistance. This bonus increases by +1 at 7th level and every 4 levels thereafter. The bolstering lasts for as long as the mistsinger performs. An undead mistsinger can bolster himself in this manner. The starting attitude of bolstered undead towards the mistsinger improves by 1 step (or 2 at level 11, and 3 at level 18) unless the undead succeeds on a Will save. This is a language dependent ability with audible components. This replaces inspire competence.
Song of Grief (Su): At 9th level, a mistsinger can use song or poetics to inspire maddening grief in a living creature. The creature must be within 60 feet of the mistsinger and able to hear him. Unless the target succeeds on a Will save, she becomes confused for as long as the mistsinger performs. Song of grief is an enchantment (compulsion), mind-affecting ability. This replaces inspire greatness.
Song of Horror (Su): At 12th level, a mistsinger can strike a horrifying chord in the hearts of his enemies. Any enemy within 30 feet who can hear the mistsinger must succeed on a Will save or deal 1d8 + Str modifier damage to themselves as a standard action. Affected creatures may make a new Will save every round to resist the effect. A creature that is affected by a mistsinger’s song of horror or a creature that successfully saves against this effect cannot be affected by the same mistsinger’s song of horror for 24 hours. This is a mind affecting, language dependent, fear effect with audible components. This replaces soothing performance.
Song of Awakening (Su): At 15th level, a mistsinger can use his performance to cause dead bodies to rise up and move or fight on his command. This ability functions like animate dead, but only one undead is awoken each round that the performance continues and skeleton warriors and zombie lords are created instead of normal skeletons and zombies. They are animated only as long as the mistsinger continues the performance; if he stops, they collapse into carrion. Bodies cannot be awoken more than once using this ability. Unlike animate dead, this ability requires no components. Using this ability is cause for a Powers check. This ability replaces inspire heroics.
Song of sorrow is obviously lament for the fallen by another name, and identical to the court bard ability.
Song of bolstering riffs off the idea of graveyard sonata, but (a) is useful for villains and (b) I think introduces some interesting roleplaying situations: you can try to make them friendly, but if you fail, they'll be harder to defeat - what do you do?
Song of grief is there because inspire greatness was completely inappropriate and I needed something level appropriate. I don't think it hurts having something combat-useful there either.
Song of horror is another tangent on requiem, based on the terrible remorse spell.
Song of awakening is based on the dirge bard ability, but slightly different to account for the higher level.
What do you think? Will she approve?