Drawing a Map

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Re: Drawing a Map

Post by MichaelTumey »

Wes is a great guy to work with! He's the man who commissioned me to write portions of the gazetteer for Jade Regent #6, as well as the map of Kasai, capital of the Minkai Empire in Golarion.
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Re: Drawing a Map

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Hey, thanks all, I won't derail this thread and I'll surely be poking around on these boards, but just to reply to three bits real quick...
Jester of the FoS wrote:...and blatantly stole the Harrowing/Hero Points rules from Carrion Crown, replacing the Harrow Deck with the Tarokka deck.
That seems totally appropriate, especially as the idea of even having a fortunetelling deck in our world was totally inspired by the Tarokka and how much I made use of it in all of my Ravenloft campaigns. In fact, on my office wall at Paizo right now (and for the past 4 years) I've had three huge frames displaying a Tarot deck, a Harrow deck, and a Tarokka deck (still my favorite). So rest assured that that love affair is still very much alive. ;)
Gonzoron of the FoS wrote:Thanks for keeping that spirit alive and evolving it into Ustalav!
All my pleasure! Ustalav is undoubtedly one of the most popular corners of the Pathfinder Campaign Setting and the Carrion Crown Adventure Path is one of our most played and discussed, so rest assured you'll be seeing plenty more Gothic horror from the Paizo offices in the months and years to come!
MichaelTumey wrote:Wes is a great guy to work with! He's the man who commissioned me to write portions of the gazetteer for Jade Regent #6, as well as the map of Kasai, capital of the Minkai Empire in Golarion.
And to shoot right back, if you guys aren't watching and contributing to the Kaidan Campaign Setting Kickstarter right now, you should be! Kaidan is a fantastic, fascinating, and utterly terrifying setting and Mike's done some phenomenal work (and exhaustive research) on it. Check it out! Lots of great material in there for Rokushima Táiyoo or I'Cath if you want to port it into Ravenloft, or just take the whole thing a make it an exotic new cluster!

Okay, okay, okay, sorry for the interruption! Back on topic! I'll pop in elsewhere. :P
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Re: Drawing a Map

Post by Jester of the FoS »

WesSchneider wrote: And to shoot right back, if you guys aren't watching and contributing to the Kaidan Campaign Setting Kickstarter right now, you should be! Kaidan is a fantastic, fascinating, and utterly terrifying setting and Mike's done some phenomenal work (and exhaustive research) on it. Check it out! Lots of great material in there for Rokushima Táiyoo or I'Cath if you want to port it into Ravenloft, or just take the whole thing a make it an exotic new cluster!
There's a thread on that here that has our full support (and will have mine once I recover from GenCon and Reaper induced poverty).

Back on topic, did I ever post my final city maps?

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Re: Drawing a Map

Post by alhoon »

I like it.
What you did for the farms? That's one of my problems in maps; I can't make nice farms.
Yours seem... hand-drawn. Would you mind if I checked the colors you used for the dirt and the trenches there?
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Re: Drawing a Map

Post by Gonzoron of the FoS »

Loving it! You're on a roll, Jester!
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Re: Drawing a Map

Post by Jester of the FoS »

alhoon wrote:I like it.
What you did for the farms? That's one of my problems in maps; I can't make nice farms.
Yours seem... hand-drawn. Would you mind if I checked the colors you used for the dirt and the trenches there?
Farms are tricky.
I believe I used a non-standard brush and let my hand by shaky with the mouse. I think I used the burn tool (darkens colours) to shade the ground, so the troughs would be a similar colour to the regular dirt, just darker.
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Re: Drawing a Map

Post by MichaelTumey »

For reference, I've used Google Maps to view farmland in England as a great source for visuallizing such features in a realistic style.
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Re: Drawing a Map

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Jester of the FoS wrote: I believe I used a non-standard brush and let my hand by shaky with the mouse. I think I used the burn tool (darkens colours) to shade the ground, so the troughs would be a similar colour to the regular dirt, just darker.
I... don't have that, so I'll probably just use transparent 25% dark brown over the color I would pick for the troughs. Perhaps I'll get the colors from Google earth but I want a more... fantasy look than regular farm look.
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Re: Drawing a Map

Post by Jester of the FoS »

alhoon wrote:
Jester of the FoS wrote: I believe I used a non-standard brush and let my hand by shaky with the mouse. I think I used the burn tool (darkens colours) to shade the ground, so the troughs would be a similar colour to the regular dirt, just darker.
I... don't have that, so I'll probably just use transparent 25% dark brown over the color I would pick for the troughs. Perhaps I'll get the colors from Google earth but I want a more... fantasy look than regular farm look.
I used this brush IIRC:
Image
The burn tool is below blur on photoshop. Bundled with dodge and sponge. It's handy for quick, precise darkening. Burn looks like a little hand.
But a new layer with a slightly darker shade of brown (perhaps also made slightly transparent) would work.
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Re: Drawing a Map

Post by alhoon »

I don't have photoshop, I use Fractal Mapper 8
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Re: Drawing a Map

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Jester of the FoS wrote:Blackburn's Crossing was a Mordentish town introduced in Gaz3, and described as a bit more open being at a river crossroad resulting in an influx of traders and travelers. So it's a tad more open to outsiders and other races, which makes it a very nice campaign starting point / PC home base.
So I'm mapping it and adding a tonne of extra details. It will be where my players begin the game and hopefully spend much of their time.
@Jester: I was just wondering, did you ever write down all the features of town somewhere? I'm curious on how you expanded upon what was in the Gaz3. Anys, thanks for your time!
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Re: Drawing a Map

Post by Jester of the FoS »

Blackburn’s Crossing

The village of Blackburn’s Crossing is little more than a dot on map of Mordent, and often omitted as that from anything but regional maps. The village is a waypoint for river trade coming down the Arden River on its way to the Western Sea, and acts as both rest stop and supply station for merchants and travellers.

For its size, Blackburn’s Crossing is remarkably cosmopolitan; the village has attracted a wide variety of folk that have found their way down the river and decided to stay.

The town prides itself on being the first stop for travellers entering Mordent and lacks much of the aloofness or taciturn natures of other Mordentish folk (although still far from gregarious by the standards of some lands).

The village is currently suffering from growing pains, as it has started attracting the illegal elements that thrive in trading hubs. It is developing a reputation as a place where ethics are lax and currency is a driving motivation. As the settlement is used to travellers and reasonably accepting of newcomers, it has become a place to start fresh unburdened by one’s old life or somewhere to hide for those seeking to escape their past.

The Crossing was founded several centuries ago by a Brian Blackburn and Ian Bruce, scholars and reputed alchemists or warlocks, who retired with their families to the countryside to focus on their esoteric crafts. To avoid hard feelings, they left the naming of the trading post they founded to a coin toss. Eventually, the two families became linked by marriage and founded the manor that sits astride the river, connecting the banks as it symbolically connected the bloodlines.

The Blackburn-Bruce family grew in wealth but the supernatural hobbies of its members fuelled gossip. These ill rumours were used by the bloodline’s business competitors and rivals, cutting into the family’s fortunes. This came to a climax after a man known only as the Alchemist created a terrifying device known as ―the Apparatus‖, which caused tragedy in Mordentshire. Rumours quickly spread that the Alchemist had to be a Blackburn-Bruce, due to their knowledge of the craft. Seeing the inevitable coming, members of the family changed their names and fled with what valuables they could carry.
The Crossing seems larger than its population would suggest, as there is always a large number of people passing through. There are also a surprising number vacant buildings: summer homes for wealthy traders, rental homes for travellers, and a few structures where the landlord has left or vanished and the property cannot change hands.

Blackburn's Crossing
NG Small town
Corruption 0; Crime 1; Economy 1; Law -1; Lore 1; Society 1
Qualities notorious, prosperous
Danger 10
Demographics
Government autocracy
Population 472 (425 humans; 19 half-elf; 10 dwarf; 10 halfling; 7 other)
Notable NPCs
Mayor Padrig Corentin (NE male human aristocrat 5)
Chief Constable Jonathan Abrahams (LN human fighter 2, rogue 1)
Magistrate Cold Cerulean (NG female elven aristocrat 5)
Marketplace
Base Value 1,690 gp; Purchase Limit 11,250 gp; Spellcasting 4th
Minor items 3d4; Medium items 1d6; Major items —

NPCs of Note
Below are the various characters of note in Blackburn’s Crossing.

Chief Constable Jonathan Abrahams (LN human fighter 2, rogue 1): The only full-time member of the guard, he manages the other seven constables and frequently patrols the streets himself. He is not an investigator or detective, strictly a preventative force.
Personality: Abrahams cares only about the law, and adheres to the letter of the law. He is unyielding and unforgiving.

Captain Desmond Bryant (NE male human fighter 3): A former sailor and river captain, he operates the Roaring Rapids. While technically the owner, he is in debt to both Hakon Volundr and Irmak Hulyi.
Personality: Irresponsible and a little more loose with money than he should be, Bryant presents a carefree appearance despite the worries gnawing at his mind.

Magistrate Cold Cerulean (NG female elven aristocrat 5): An aged fey, formerly of Sithiucus, she has lived in the town for longer than anyone can remember. She is a stern magistrate with encyclopaedic knowledge of the law.
Personality: Cerulean is more concerned with justice, and knows the loopholes to ensure it is served. She worries about
Constable Abrahams, but knows as long as she sticks to the precedent they won’t come into conflict.

Mayor Padrig Corentin (NE male human aristocrat 5): Well into middle age, Mayor Corentin looks like a Mordentish home: sagging, riddled with rot, and somehow holding together. He blames the current state of the town on immigrants and the “lesser” races. He is saddened by the rising crime and problems. Wants and needs power as he sees himself as the only one protecting the town, harbouring a dark secret to that end.
Personality: Corentin is self-serving with strong survival instincts and a willingness to do whatever it takes to protect himself and the town. Whatever other flaws he has, he is dedicated to the town.

Guidwife Cecily Farrell (NG female human alchemist 1/ adept 2): The so-called “witch of the woods” she is an herbalist of some repute and a skilled healer. Nearing middle-age, Guidewife Farrell is significantly younger than rumours suggest. She is somewhat unpopular with much of the town, but she’s tolerated and frequently consulted when someone needs a potion or unusual cure.
Personality: Unconcerned with her reputation, Farrell goes about her business gathering herbs and brewing elixirs for sale to townsfolk and travellers. She enjoys her quiet and values her solitude. She prefers animals to people.

Irmak Hulyi (NE male human expert 2) : Drug dealer and smuggler who operates as a “respectable merchant” who imports goods from Hazlan. He also fences stolen goods that can be shipped and sold elsewhere.
Personality: While not truly evil, Hulyi is callous, heartless, and entirely self-centered. He has little conscience and no remorse. He views himself as “practical”, just fulfilling a need.

Father Vauran Teague (LN male human cleric 1, expert 2): Cleric of Ezra and the local priest. While capable of magical healing he is not a particularly powerful cleric and is more of a preacher. As his church is small, little more than a chapel, he is dedicated to raising funds and finding land to build a larger house of worship. He has rudimentary training as a physician and bleeds his patients and diagnoses disease through studying urine like any good doctor.
Personality: A material individual, Father Teague is as concerned with the finances of the church as much as the souls of his parishioners. He’s as quick with the donation plate as the scripture.

“Count” Percival Varney: (LN male human aristocrat 1, expert 2): Wealthy landowner but in some debt. Varney wants Book's familial estate and manor home to solidify his position as a wealthy landowner and gain a seat on the town council.
Personality: Cunning and scheming, evil but not overly violent.

Councillady Lily Vidicus (N female half-elf alchemist 5): A divisive figure given her inhuman lineage. A stern figure, she has plans to run for mayor on a platform of increased law and growth but also tolerance.
Personality: Vidicus hates intolerance and being told what to do or what she can or cannot do. As one of her promises is to clean-up the town she is worried about the continued violence and crime.

Locations of Note
Despite being home to fewer than five-hundred people, Blackburn’s Crossing has a large number of inns and taverns, a result of its place as a center of commerce.

Blackburn-Bruce Manor: The wings of the manor are built on opposite sides of the Arden River and connected by a two-story flying walkway. The building is abandoned now, after the family dispersed.

Blacksmith: While the village smith, Ran Tyrell, spends most of his time crafting horseshoes, ploughs, and wagon parts he has been known to repair traveller’s arms. He supplies the town watch with gear.

The Barber-Surgeon: The town “doctor” as there is no true physician (other than Father Teague). Steafan Faulkner (exp 3) seals wounds and treats injuries as best he can in addition to offering a shave and haircut.

Boristi Trading Company: Operated by a wealthy Borcan family, this merchant company specializes in transporting goods across the Core and has a strong presence in Nova Vassa.

Chapel to Ezra: This small chapel serves as the religious center of the community. Built when the village was smaller, it can no longer hold all the parishioners at once and the priest holds two sermons each week. As the Crossing has grown there has been more and more talk of building a larger church.

The Constabulary: This small group of guards keeps the peace and does its best to keep the surrounding countryside free of bandits. There are seven constables on staff, all part-time.

General Store: Specializing in a little bit of everything, the general store is where people go to buy tools, fabric, imported food, and more. It also doubles as the postal office. It is owned and operated by Malcom Jankovics.

The Dancing Lady: Over three-hundred years old, the Dancing Lady is a village institution. Legends say Blackburn and Bruce planned their refocusing of the village at this inn. The spacious common room frequently doubles a town hall.

Gering’s Curio Shoppe: Run by an excitable man named Gering Botterill (com 2), his store buys and sells used goods. He will buy anything that interests him or that he believes he can sell. He favours foreign and exotic goods, items not normally found in the general store.

Gilded Ladle: An affordable inn, it is commonly filled with travellers and merchants. Twice a month it holds a storytelling contest.

Logging Camp: Providing lumber for houses and firewood, this small camp has the machinery needed to process the wood
Moneychanger: Run by the dwarf, Hakon Volundr (com 2), this serves as the village’s bank, currency exchange, storage vault, and loan shark.

Roaring Rapids: This tavern is the second home of sailors and river travellers; a rough and tumble locale, it’s regularly loud and bawdy until dawn.

Village Green: This large open space serves as festival grounds, open-air market, or public meeting space.
The Western Seas Company: This merchant company operates out of the Sea of Sorrows, trading with the various islands and engaging in limited trade with more distant lands.

The Willow’s Heart: A small, cozy inn, it actively discourages rowdy traffic. It attracts those seeking privacy or quiet.
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Re: Drawing a Map

Post by Joël of the FoS »

Was reading Gaz 3, and noticed the change: why did Lily became councillady, while Corentin is now Mayor?

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Re: Drawing a Map

Post by Jester of the FoS »

Joël of the FoS wrote:Was reading Gaz 3, and noticed the change: why did Lily became councillady, while Corentin is now Mayor?

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My campaign is set a few years in the past (so I have room to advance). I'm setting up Corentin's fall or death, either as a story point or background event.
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Re: Drawing a Map

Post by Nev'yn »

Derailing the thread a bit*, do we have an idea how recently Blackburn-Bruce families went into hiding? Obviously, is was sometime after Mordent joined the core....so that's not too many generations back, is it?

(*Nevyn's Note: At the risk of one of the GoW tracking me down and bludgeoning me to death with a failed linking book.)
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