Drawing a Map
- Strahdsbuddy
- Evil Genius
- Posts: 568
- Joined: Fri Apr 25, 2008 4:02 am
- Gender: Male
- Location: A Finger Lake
Re: Drawing a Map
Great work, Jester. A nice alternative to the MCS maps which are over a decade old. I prefer the 2nd map of the two color examples, mostly because the lettering seems more muted in the first, and the neighboring domains seem more muted in the 2nd, despite some of their landmarks appearing.
Speaking of grayscale images, has anyone attempted a slightly more detailed heightmap? I have been trying it with the large map I previewed earlier in this thread (months ago) with little success. I guess I am looking for a little more "chatter" in my elevation changes: a ridge here, a gully there. While I am accomplished map tracer (guilty) I have not yet mastered subtle contour, and then making that all make sense with important aspects of elevation, like rivers.
Any takers?
Speaking of grayscale images, has anyone attempted a slightly more detailed heightmap? I have been trying it with the large map I previewed earlier in this thread (months ago) with little success. I guess I am looking for a little more "chatter" in my elevation changes: a ridge here, a gully there. While I am accomplished map tracer (guilty) I have not yet mastered subtle contour, and then making that all make sense with important aspects of elevation, like rivers.
Any takers?
Get the Core Genesis Project V4 https://fraternityofshadows.com/Mausole ... ect_v4.pdf
Ravenloft Cartographic Society on Facebook
https://www.facebook.com/groups/1327810691065274
Ravenloft Cartographic Society on Facebook
https://www.facebook.com/groups/1327810691065274
Re: Drawing a Map
Jester - that looks epic in Black and White! Seriously awesome work!
@strahdsbuddy - Well to get contours there are several options.
One is to use a 3d render program to create the 3d landmass then import it into photoshop for colouring. This can be done to great effect http://ghmaps.net/ but its is time consuming and requires learning another program. I'm certain Anna the artist here used Bryce to create the 3d height maps. The wonderful thing is that Bryce 5.5 is available free on the web http://download.cnet.com/1770-20_4-0.ht ... %2525205.5, they made it available once they moved onto versions 6 & 7. I've got a copy and played with it but have to say the learning curve is pretty steep and also you need a decent spec PC for creating the final £D render as its very CPU intensive.
Alternatively build up the shading and highlights in photoshop, here's a some good tips http://www.zompist.com/howto2.htm.
An addon to this idea is to find a good elevation map of a real world place http://en.wikipedia.org/wiki/File:Digit ... ington.gif, save the file and bring it into Photoshop as a layer then use it as a tracing guide for where to put highlihgts or shadows.
To make this even easier desaturate it and run a threshold filter, this makes the image only black and white. By then setting its blend mode to multiply you make all the white see through so can just see the shadows, you can then use the magic wand tool or select colour range to select the black areas, create a new layer then fill the selcted areas. You can then refine the shadow areas, resize them, cut chunks out or whatever. Then simply go back to your eleveation map and set the blending mode to screen, this does exactly the opposite and makes all the black see through, then simply rinse and repeat onto a new layer.
The bonus of this is that by using real world elevation it will *look* right to the eye, in much the same way you can use real city street plans (even if hacked about and resized) as the basis for town and city maps (like that PaL monster I did).
Hope that helps...

@strahdsbuddy - Well to get contours there are several options.
One is to use a 3d render program to create the 3d landmass then import it into photoshop for colouring. This can be done to great effect http://ghmaps.net/ but its is time consuming and requires learning another program. I'm certain Anna the artist here used Bryce to create the 3d height maps. The wonderful thing is that Bryce 5.5 is available free on the web http://download.cnet.com/1770-20_4-0.ht ... %2525205.5, they made it available once they moved onto versions 6 & 7. I've got a copy and played with it but have to say the learning curve is pretty steep and also you need a decent spec PC for creating the final £D render as its very CPU intensive.
Alternatively build up the shading and highlights in photoshop, here's a some good tips http://www.zompist.com/howto2.htm.
An addon to this idea is to find a good elevation map of a real world place http://en.wikipedia.org/wiki/File:Digit ... ington.gif, save the file and bring it into Photoshop as a layer then use it as a tracing guide for where to put highlihgts or shadows.
To make this even easier desaturate it and run a threshold filter, this makes the image only black and white. By then setting its blend mode to multiply you make all the white see through so can just see the shadows, you can then use the magic wand tool or select colour range to select the black areas, create a new layer then fill the selcted areas. You can then refine the shadow areas, resize them, cut chunks out or whatever. Then simply go back to your eleveation map and set the blending mode to screen, this does exactly the opposite and makes all the black see through, then simply rinse and repeat onto a new layer.
The bonus of this is that by using real world elevation it will *look* right to the eye, in much the same way you can use real city street plans (even if hacked about and resized) as the basis for town and city maps (like that PaL monster I did).
Hope that helps...
"I had a dream, which was not all a dream.
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
The bright sun was extinguish'd, and the stars
Did wander darkling in the eternal space..."
- Jester of the FoS
- Jester of the Dark Comedy
- Posts: 4536
- Joined: Wed Dec 03, 2003 12:19 am
- Location: A Canadian from Canadia
Re: Drawing a Map


How do they look?
Mordent went next as I need it for the Player's Guide PDF I'm making for my forthcoming Campaign.
- alhoon
- Invisible Menace
- Posts: 8970
- Joined: Thu Dec 11, 2003 6:46 pm
- Location: Chania or Athens // Greece
Re: Drawing a Map
They look awesome. I don't mind the bigger letters in Mordent, since it's more empty. Thank you very much.
If possible, could you include a small scalebar somewhere for the canon distance? Yes, I know most use greater scale, I just would prefer to have -something- on the map so I could say "I use x3 that"
Since you magnified the originals, I would have to check distances and compare to find the scale.
If possible, could you include a small scalebar somewhere for the canon distance? Yes, I know most use greater scale, I just would prefer to have -something- on the map so I could say "I use x3 that"
Since you magnified the originals, I would have to check distances and compare to find the scale.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
- Zilfer
- Evil Genius
- Posts: 4231
- Joined: Wed Apr 20, 2011 8:14 pm
- Gender: Male
- Location: WA (Land of lots of trees)
- Contact:
Re: Drawing a Map
Would you mind sending me that Player's Guide PDF when your done? I'd like to take a look over it and perhaps use it.Jester of the FoS wrote: How do they look?
Mordent went next as I need it for the Player's Guide PDF I'm making for my forthcoming Campaign.

-
- Evil Genius
- Posts: 451
- Joined: Sat Jun 11, 2011 3:23 pm
Re: Drawing a Map
My next hand-drawn map finished in Xara Xtreme Pro 4 - for bevels, shadows, color, etc.
This is the castle town of Kawashi, intended as a sample Samurai town with gazetteer, the last part of Way of the Samurai supplement for my Kaidan: a Japanese Ghost Story setting - currently in editing. I should get the manuscript soon and do page layout for a release, probably in early April.
The town has a population of 2672, so I created a little over 500 buildings at an average of 5 persons per building (varies from an individual to large families of 10 or more)
Enjoy!
Michael

Link to larger version - Kawashi town map.
This is the castle town of Kawashi, intended as a sample Samurai town with gazetteer, the last part of Way of the Samurai supplement for my Kaidan: a Japanese Ghost Story setting - currently in editing. I should get the manuscript soon and do page layout for a release, probably in early April.
The town has a population of 2672, so I created a little over 500 buildings at an average of 5 persons per building (varies from an individual to large families of 10 or more)
Enjoy!
Michael

Link to larger version - Kawashi town map.
- alhoon
- Invisible Menace
- Posts: 8970
- Joined: Thu Dec 11, 2003 6:46 pm
- Location: Chania or Athens // Greece
Re: Drawing a Map
Awesome, I'll steal it. However, shouldn't a "castle town" have walls?
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
-
- Evil Genius
- Posts: 451
- Joined: Sat Jun 11, 2011 3:23 pm
Re: Drawing a Map
Not necessarily so in Japanese towns. Castles, yes, but towns not so much. The same is true for a Japanese city. Only a few Japanese cities were actually walled. Even then the walls were generally modest. Fortress walls are substantial on the other hand.
Edit:@Alhoon, regarding stealing this, I could provide a non-labeled version of this map, so it doesn't necessarily sound Japanese, so that you could use it in a more European analog setting, if you like.
Edit:@Alhoon, regarding stealing this, I could provide a non-labeled version of this map, so it doesn't necessarily sound Japanese, so that you could use it in a more European analog setting, if you like.
- alhoon
- Invisible Menace
- Posts: 8970
- Joined: Thu Dec 11, 2003 6:46 pm
- Location: Chania or Athens // Greece
Re: Drawing a Map
That would be uberawesome, thank you.
If it's trouble though, I can always just delete the name using paint. I.e. if you need more than 60 seconds to do it, there's no need. I won't use the map in a beauty contest. I would use the orange box for scale.
If it's trouble though, I can always just delete the name using paint. I.e. if you need more than 60 seconds to do it, there's no need. I won't use the map in a beauty contest. I would use the orange box for scale.
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
-
- Evil Genius
- Posts: 451
- Joined: Sat Jun 11, 2011 3:23 pm
Re: Drawing a Map
That's alright, it was easy enough to do. I pulled the labels off the map, and added a partial city wall just to comply with your sensibilities!alhoon wrote:That would be uberawesome, thank you.
If it's trouble though, I can always just delete the name using paint. I.e. if you need more than 60 seconds to do it, there's no need. I won't use the map in a beauty contest. I would use the orange box for scale.
Kawashi map (adjusted for Alhoon)
- alhoon
- Invisible Menace
- Posts: 8970
- Joined: Thu Dec 11, 2003 6:46 pm
- Location: Chania or Athens // Greece
Re: Drawing a Map
Thanks a bunchload! It really is fantastic!
You have to admit, it seems more generic fantasy now, doesn't it?
You have to admit, it seems more generic fantasy now, doesn't it?
"You truly see what a person is made of, when you begin to slice into them" - Semirhage
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
"I am not mad, no matter what you're implying." - Litalia
My DMGuild work!
- Bluebomber4evr
- Evil Genius
- Posts: 450
- Joined: Wed Mar 17, 2004 9:08 pm
- Location: United States of Whatever
- Contact:
Re: Drawing a Map
Jester, do you mind if I post your maps on the website for the Neverwinter Nights Ravenloft server I DM for?
Bluebomber4evr: The Justice, not you, since 2002.
Ravenloft: Prisoners of the Mist Persistent World for Neverwinter Nights: www.nwnravenloft.com
Ravenloft: Prisoners of the Mist Persistent World for Neverwinter Nights: www.nwnravenloft.com
- Jester of the FoS
- Jester of the Dark Comedy
- Posts: 4536
- Joined: Wed Dec 03, 2003 12:19 am
- Location: A Canadian from Canadia
Re: Drawing a Map
As long as I get credited and (more importantly) the Fraternity is referenced I'm okay with that. I made them to be used.Bluebomber4evr wrote:Jester, do you mind if I post your maps on the website for the Neverwinter Nights Ravenloft server I DM for?
Re: Drawing a Map
That makes sense, especially for a region where earthquakes occur often enough to influence architecture and designs. (Hence the paper walls.)MichaelTumey wrote:Only a few Japanese cities were actually walled.
-
- Evil Genius
- Posts: 451
- Joined: Sat Jun 11, 2011 3:23 pm
Re: Drawing a Map
For that matter, Japanese castles are made of wood for the same reason. The stone platforms these castles stood upon was actually a dirt/clay hill of rammed earth, sheathed in stone and not a stone platform due to earthquakes. Add to that the punishment for arson, especially with so many wooden structures was burning to death.HuManBing wrote:That makes sense, especially for a region where earthquakes occur often enough to influence architecture and designs. (Hence the paper walls.)MichaelTumey wrote:Only a few Japanese cities were actually walled.
Those less substantial walls I spoke of, were stone bases, with upright bamboo walls sheathed in clay plaster, so they too were less likely to fall in an earthquake.