I've been trying to locate a thread here in the forum about ideas on paths of corruption. While I've read some interesting theories on powers checks and their use (or better their lack of), I still believe that making a good path to darkness requires a great deal of preparation and skill and it can become both a great tool for the dm and a great frustration to create.
In my case, one of the players of my party has a big problem of switching over to the "dark side". Out of game reasons (frustration from bad die rolls, phone calls over work etc) can lead to his character having fits of sadism, usually involving sadistic torture or plotting against some npc antagonist.
The problem is that while this player has an investigator/detective kind of character, these bouts of sadism when need for interrogation calls are difficult to string into a good path. Path of the Brute doesn't exactly fit, since their in game explanation is an amoral "the end justifies the means" approach to interrogating and human life in general.
I know that the best approach is talking with the player, which i've done, but his deeds didn't go unnoticed so far and I could use some help with figuring how to progress his 2 lost steps so far...
Also, i'm terribly sorry for using such bad english, but it seems my writing skills are deteriorating for some reason...
