My tabletop roleplaying group only meets about once a month or so. I suppose that is the drawback to growing older and getting careers. Anyway, as the group's DM, I like to assignsmall
homework assignments to my players between sessions. Usually, these assignments are tied to either the adventure that they just finished that night or are related to the general theme of the next adventure. For example, one assignment had each player provide a short paragraph of why their character would want to fight against a particular band of orcs. Nothing major, but it made it easier for them to get into character when the orcs began attack a nearby town and the townsfolk needed defenders.
In the past, most of my players were very happy to have the chance to develop their characters more. It gave them a chance to grow, and I had more material to use for each adventure. More recently, however, newer players don't seem to like this concept very much.
I am curious as to how many other dungeon masters use this type of technique. Plus, how many of you (as players) view this as a postive thing? I am merely looking at some outside feedback, since twenty minute worth of writing a month doesn't seem to be too unfair in my opinion. Then again, I might be biased since I am spending several hours a month working on things...
