Jester of the FoS wrote:While the fewer attacks in 4e make it easier, things like aiming burst/blasts would slow down a real time game
I don't see why. They just have to made their areas slightly larger. Depending on the type of game (mmorpg or single player), there will be friendly fire or not.
For a multi-player they can just keep the powers that say "each enemy in burst" instead of "each creature in burst". After all, for a MMORPG you don't need (and you cannot graphically implement) a gazillion powers per level.
Now, to the point: I like 4e. It just cannot still cover all my gaming needs like 3e could (I miss d20 modern a lot).
But for playing D&D, I have the best flowing campaign I've ever played. Even though we play through maptool (I am in France and the players are in Greece), the players are passionate, and participate in every possible way. The battle is very interesting, with a lot of meaningful options. The teamwork is beautiful. The liberty you can take with power flavours etc is liberating. The whole "5 (4 for us at this moment) magic item/level" is not that strict. I give the correct level of items, but a bit less often, and they have no huge problems (as they would have in 3e). And for some items, I don't even present them as magic ("this is a fine blade crafted by a Castillian artisan").
And, despite what some might think, it feels less like a card game. I don't have to see with what I could counter the players' dimension door. I don't have to have every high level NPC covered with mind blank because of all too-prevalent divination spells.
But what helps me more, is the time I gain. If creating an well-fleshed out NPC takes me only 15' (with background, allegiances and all) and an encounter takes me less than 10', I can use the rest of my preparation time to prepare game wikis, prepare initiative rolls, and play solos with players (asking around in the town for something that interests only one, pursuing hidden agendas, fighting off nightmares etc).
There are some problems. Yes, it is practically impossible to drop a PC in the first round, making them sometimes slightly less cautious. But you can drop them in the following. They cannot just escape with instant teleportation.
But in the end, what's more important is that the players like it, and give all their energy to the game. Our bard is not scared of dying in the first fireball, and does not have a +100 modifier that could allow her to do ridiculous things without even roleplaying a bit. Our ranger of Sune (yes, now that is something possible) does not fear her cheetah will die in that same fireball, and actively uses her companion all the time. Our halfling warlock with the parrot familiar has the skills to draw maps, calculate the position of stars and scare taller guys in a very funny way. Even our newest member plays a wild sorcerer of Tzeentch, with tons of appropriate powers, something he couldn't play (that well) in any previous edition (and also is in the second step in the path of corruption, but anyway

).