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Meredorf soon graduated to experiments on [[animals]] and [[commoners]] in pursuit of a predictable and reliable intelligence stripped of the influence of both drives and emotions. He had no ability, however, to wield spells of enchantment which would have been most applicable to this line of inquiry. Ultimately abandoning a direct approach as futile, he instead set to crafting unique [[constructs]] and [[undead]] with ever great capacities for rational and intelligent self-direction. These efforts met with far greater success, although the results still fell well short of the mark. The constructs wanted for the potentiality of living intelligence and the undead retained the perversity and appetites of the living.  
Meredorf soon graduated to experiments on [[animals]] and [[commoners]] in pursuit of a predictable and reliable intelligence stripped of the influence of both drives and emotions. He had no ability, however, to wield spells of enchantment which would have been most applicable to this line of inquiry. Ultimately abandoning a direct approach as futile, he instead set to crafting unique [[constructs]] and [[undead]] with ever great capacities for rational and intelligent self-direction. These efforts met with far greater success, although the results still fell well short of the mark. The constructs wanted for the potentiality of living intelligence and the undead retained the perversity and appetites of the living.  


The onset of arthritis forced the aging wizard to confront the betrayal by his own flesh. He was predisposed to neither the path of lichdom, deeming it beneath his abilities, nor the path of ascension, deeming its demands on his time too great. Instead he opted for the alchemical exilirs that kept the Alphatian elite youthful. Disdainful of the cult of youth worshiped by his mother, Meredoth was content to turn back the clock no further than his late sixities.
The onset of arthritis forced the aging wizard to confront the betrayal by his own flesh. He was predisposed to neither the path of lichdom, deeming it beneath his abilities, nor the path of ascension, deeming its demands on his time too great. Instead he opted for the alchemical exilirs that kept the Alphatian elite youthful. Disdainful of the cult of youth worshiped by his mother, Meredoth was content to turn back the clock no further than his late sixties.


Politically, the question arose as to what do   
Politically, the question arose as to what do the psychopathic wizard. He would soon be confirmed as a supreme master, but there was no appetite to bring him to court. Instead, upon being confirmed when  it was desired to foist a [[barony]] upon him in the distant wilderness of [[Norwold]].  




The betrayal of his own flesh in the form of arthritis at last eresis Time creptTheir creator began to himself experience another flaw
This is a vast wilderness area north of the Known World and the Heldannic Territories. The Empire of Alphatia has claimed Norwold, but little of the region is actually under the control of King Ericall, who rules from Alpha, a fortified northern city. Ericall is actively seeking capable rulers who wish to assist him in taming this unsettled land. Other civilised areas include the independent city of Oceansend, the squalid criminal town of Landfall, and the hin clanhold of Leeha.  
 
 
 
    This is a vast wilderness area north of the Known World and the Heldannic Territories. The Empire of Alphatia has claimed Norwold, but little of the region is actually under the control of King Ericall, who rules from Alpha, a fortified northern city. Ericall is actively seeking capable rulers who wish to assist him in taming this unsettled land. Other civilised areas include the independent city of Oceansend, the squalid criminal town of Landfall, and the hin clanhold of Leeha.  


Meredoth attained the status of supreme master and was granted a [[barony]] in the backwater region of [[Norword]] in [[633 BC]]. He took up residence on an uninhabited [[island]] which he named [[Todstein]] and did he best to ignore the settlers who had been dispatched with him and who  
Meredoth attained the status of supreme master and was granted a [[barony]] in the backwater region of [[Norword]] in [[633 BC]]. He took up residence on an uninhabited [[island]] which he named [[Todstein]] and did he best to ignore the settlers who had been dispatched with him and who  

Revision as of 14:31, 11 December 2011

WIKISEED FROM CATALOGUE : Darklord of Nebligtode(Please edit freely, then remove this note and WIKISEED label)

WIKISEED FROM CATALOGUE : Resides on Todstein(Please edit freely, then remove this note and WIKISEED label)

Meredoth was born to a pair of talented and wealthy wizards in the Alphatian Empire in the outlander world of Mystara. He received precious little nurturing from either of them. His father was an obsessive constructcrafter with no time to spend upon child who was instead entrusted to the care of golems and their like. And his mother was a self-absorbed enchanter who found it least bothersome to discipline irksome her child through the use of her enchantments.

The Alphatain Empire was a magocracy and Meredoth met this parents expectation by demonstrating an aptitude for magic which would ensure his eventual membership in its nobility. The child was drawn in particular to necromancy which was held to be simply an avenue of research among others. In his early teens, Meredoth watched her mother addict herself to the drug tsongha and withered away within a span of a few months. The conclusions that he drew from his childhood were that the flesh was weak and was to be despised, that arcane craftsmanship could improve upon nature and so was to be valued, and that entities capable of perfect obedience were alone to be trusted.

The young necromancers's time in school only reinforced these conclusions. His brilliance was recognized and gave his peers reason to overlook his oddity and instead court his goodwill. Soon enough a false friend stole his ground-breaking research into a variant skeletal golem. Meredoth retaliated by addicting him to tsongha. It was a ploy that he would use repeatedly, with the difference that it was now he who stole the work of others, confident that they plotted to do no less to him. In addition to necromancy, Meredoth honed a talent for destructive evocations which served him very well in spell-duels with those who dared question his "honour". Picking his fights carefully, he at once slaked a violent nature that his father had derided as plebeian and claimed rightfully as his spoils the spellbooks of his peers.

Meredorf soon graduated to experiments on animals and commoners in pursuit of a predictable and reliable intelligence stripped of the influence of both drives and emotions. He had no ability, however, to wield spells of enchantment which would have been most applicable to this line of inquiry. Ultimately abandoning a direct approach as futile, he instead set to crafting unique constructs and undead with ever great capacities for rational and intelligent self-direction. These efforts met with far greater success, although the results still fell well short of the mark. The constructs wanted for the potentiality of living intelligence and the undead retained the perversity and appetites of the living.

The onset of arthritis forced the aging wizard to confront the betrayal by his own flesh. He was predisposed to neither the path of lichdom, deeming it beneath his abilities, nor the path of ascension, deeming its demands on his time too great. Instead he opted for the alchemical exilirs that kept the Alphatian elite youthful. Disdainful of the cult of youth worshiped by his mother, Meredoth was content to turn back the clock no further than his late sixties.

Politically, the question arose as to what do the psychopathic wizard. He would soon be confirmed as a supreme master, but there was no appetite to bring him to court. Instead, upon being confirmed when it was desired to foist a barony upon him in the distant wilderness of Norwold.


This is a vast wilderness area north of the Known World and the Heldannic Territories. The Empire of Alphatia has claimed Norwold, but little of the region is actually under the control of King Ericall, who rules from Alpha, a fortified northern city. Ericall is actively seeking capable rulers who wish to assist him in taming this unsettled land. Other civilised areas include the independent city of Oceansend, the squalid criminal town of Landfall, and the hin clanhold of Leeha.

Meredoth attained the status of supreme master and was granted a barony in the backwater region of Norword in 633 BC. He took up residence on an uninhabited island which he named Todstein and did he best to ignore the settlers who had been dispatched with him and who

Statistics

Necromancer 15 / Archmage 5, Chaotic Evil

Data from the Ravenloft Catalogue

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