Rafael's Teufeldorf Thread

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Le Noir Faineant
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Rafael's Teufeldorf Thread

Post by Le Noir Faineant »

Hi all,

Going to do a write-up for Teufeldorf for the next QtR. :)

I'll periodically post the questions here that come to my mind while writing the article.

First question: Any idea what Twisting Tower lactuallyooks like? No specific description on this building is given in Gaz I or elsewhere, IIRC.

Thank you in advance,

Rafael
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Post by Isabella »

It probably twists. :wink:
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Post by Gonzoron of the FoS »

I kinda picture it, you know... twisty. :)

Google image search for "twisting tower" pulls up some interesting ones, but a bit too modern, I think. I imagine a black (of course) spike with an almost organic looking twisting ridge wrapped around it from bottom to top. Sort of segmented, like a spine.

But that's just a guess.
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Post by HuManBing »

There's a neat high rise apartment tower in the town of Malmo, Sweden, which is called either the "Twisting Torso" or the "Twisting Body". It was created by a visionary architect but received considerable opposition in a convservative social-minded country and it's a miracle it was ever finished.

...

This will probably not help you at all. :)
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Post by Le Noir Faineant »

Thank you! I think I'll detail the tower (if to any extent) similar to the twisted tower in Final Fantasy VI, where one finds the character Strabo in the World of Ruins Chapter. :) I think, as some pf the pics I googled suggested, can simply mean "with a stairway around it".
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Post by Le Noir Faineant »

Second Question: What is actually known about the structure of the Ba'al Verzi, apart from them being led by a nosferatu?

Are they like a mirror of the Kargat, in the end?

How would you say that the nosferatu aspect could affect the people of Teufeldorf?

...Well, that's three questions in one, I know... :oops: :wink:

BTW, here's a nice picture of how the Twisting Tower might probably look like:

CLICKY

Not really twisted, but maybe going into that direction...
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Post by The Giamarga »

There's an excellent campaign log somewhere on this site where one of the players inherited a baal verzi knife and later became an assassin and slew ... his mother/father? or something like that. A great campaign to be sure. I can't quite remember which campaign log it is though.

Then there's the excellent thread on Assassins (the class) in Ravenloft by cure, which posits the following
CANON: [...]
-the Ba'al Verzi in Barovia are said to number roughly a handful (Gazetteer I, p 35);
[...]
-Nicu Moldonesti (Ari1/Rog6/Asn6), a nosferatu vampire, assumed leadership of the Ba'al Verzi and turned many of its master assassins into nosferatu; with the power of domination of the nosferatu innocents are increasingly being used to safely deal death at a distance (Gazetteer I, p 35)
In Barovia then, with two large towns, although not of Barovian origin, three small towns, and one village there would be, at most, an upper possible limit of 33 assassins consisting of 16 experts, 10 rogues, 5 bards and 2 rangers. And there will be, on average, an upper possible limit of 12 assassins consisting of 6 experts, 2 rogues, 2 bards and 2 rangers. Practically, 1d3 experts, 1d3 rogues, 1d2-1 bards and 1d3-2 rangers would be imaginable, for an average of 4.8 assassins. That squares well enough with a handful of Ba’al Verzi. But it makes for a tiny guild. And assumes, not unreasonably, that Strahd doesn’t keep any assassins on staff, having the Boem of the Vistani to turn to in case of need.
and
Ba’al Verzi, guild based in Barovia, members are ethnic Baloks and most are also nosferatu vampires, 5 full-fledged members at present, led by Nicu Moldonesti (nosferatu vampire Ari1/Rog6/Asn6 CE), historically the most infamous, feared and secretive assassins in the Land of the Mists, and this despite rarely striking outside of Barovia, Borca or Invidia, the contemporary reputation is owed in part to other guilds sometimes fabricating evidence against them to mislead investigators;
...of course reading the whole thread gives a more complete picture.


I don't have Gaz1 handy atm, but I imagine Moldonesti is a nobleman of sorts with a manor at least and some household staff. I think i gave him the leadership feat. All this fits with him having 1 level of Aristocrat. I did start working on 3E stats for him but never finished them. If you want some help statting him or others I can help you if you want.
Last edited by The Giamarga on Fri Jan 10, 2014 7:12 am, edited 4 times in total.
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Post by The Giamarga »

From http://oracle.wizards.com/scripts/wa.ex ... [quote]The main references to the Ba'al Verzi are in the novels Vampire of the
Mists and I, Strahd.

However, a number of us on the list have always had a fascination with the
Ba'al Verzi (myself included). You can find out how I used the Ba'al Verzi
in my campaign in the Campaign Journals on the Kargatane website (the last
adventure I uploaded is entitled "The Return of the Ba'al Verzi"). Charles
Phipps also wrote up an article for the Book of Sorrows
(http://www.kargatane.com/sorrows/) called "The Ba'al Verzi Knife". This
summarises most of the essential information about the Ba'al Verzi
assassins....

Enjoy :)
Stu[/quote]

So I guess it is Stu's campaign journal that I was talking about. It is available on the Veranda.

"The Ba'al Verzi Knife" article from Book of Sorrows is available at the Library btw

Another very interesting post ot RAVENLOFT-L: Ba'al Verzi as a Secret Society.
Good stuff!


BTW According to some online translation tool "verzi" means "version, option, edition" in czech. Ba'al means Lord afaik.
Last edited by The Giamarga on Thu Oct 04, 2007 10:34 am, edited 2 times in total.
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Post by Le Noir Faineant »

:D Wow, thank you very much! That was more or less what I was hoping for!

Still no idea of how I will implement it into the final text, though, since I have a Gaz-like setup in mind right now. As to stats, please do, for my d20 knowledge is fairly limited, compared to many others here. :)
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Post by The Giamarga »

More about the Ba'al Verzi:

-Leo Dilisnya has at least hired Ba'al Verzi to murder Strahd when he was still a mortal. It could be that he himself is/was a member.

-Strahd is one of the few, perhaps the only one, who has survived being marked to kill by the Ba'al Verzi

-Strahd himself could be seen as a member of the Ba'al Verzi as he killed someone close to him with the Ba'al Verzi dagger and thus passed the initiation rite.
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Post by The Giamarga »

Note that Stu's take on the Ba'al Verzi and the one in the Book of Sorrows article are almost opposites. In the first the Ba'al Verzi return at the hands of Strahd who later controls them, in the second they are (or rather he is) a thorn in Strahd's side.

But both takes have the Ba'al Verzi knife itself have a great part in the return of the guild/society, influencing the wielder to become more and more like a Ba'al Verzi assassin. And there they both hit the nail on the head imho. The daggers themselves are the key component to the notion that "everyone can be a Ba'al Verzi" or rather become one. Thus I think the description of the dagger in Gaz1 needs to be expanded to incorporate this curse.

I wish i could reconcile the two takes and somehow incorporate Nicu Moldonesti. But that seems impossible given the very different takes on the relationship with Strahd and that both involve the original Ba'al Verzi knife, which was used to slay Sergei but have quite different histories for it.
Last edited by The Giamarga on Thu Jul 12, 2007 6:28 am, edited 1 time in total.
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Post by Le Noir Faineant »

My personal approach to Barovia, which will be reflected in that hopefully soon-to-be-completed article, is kind of different.
Strahd remains isolated in his castle, with few, if any connection to the outside world, while the people of village Barovia are merely his cattle/blood suppliers. The real powers of the realm are the Ba'al Verzi, the Vistani and the Kargatane on the evil side, versus the Knights of the Raven, the Keepers of the Black Feather and the Church of the Morninglord.

The Ba'al Verzi I will describe are more or less a mafia-like group, that regulates daily life in the areas where Strahd's iron grip softens. I see them a bit like the Assassins Guild in the Oblivion video game. In my version, Nicu will be the only vampire of the guild, and maybe not even the most important member or leader.

Which brings me to another question: How does Strahd at all administer Barovia - I mean, Gundarak was supposedly attacked by Strahd's armies... But from which garrisons? What are his soldiers doing now? Who controls them? Etc... :)
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Post by The Giamarga »

So you want to ignore the canon from Gaz 1. I must ask why?

Also I'm not familiar with the Oblivion Video game. Can you describe that guild a little more ?
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Post by Le Noir Faineant »

The Giamarga wrote:So you want to ignore the canon from Gaz 1. I must ask why?
Well, basically, my article is based on the Gaz, but to be frank, I'll just substitute the things I do not like. Also, like so often in RL, there are some fundamental questions about the setting that that are not answered, like for example, how Strahd can effectively keep control of his realm if he has basically been locked into his castle for about 400 years, or why the population of village Barovia hasn't died out already.

- Not that I would think that the Gaz entry was bad or anything - those open gaps are just part of the setting for me, and keep it flexible.

However, though I am not sure how I'll end up answering some of these questions, in my article I want to leave as few open gaps as possible.
The Giamarga wrote: Also I'm not familiar with the Oblivion Video game. Can you describe that guild a little more ?
Wikipedia is your friend: http://en.wikipedia.org/wiki/Dark_Brotherhood

Basically, a guild of ritual assassins that kills with a special knife...
Not sure if the similarities are actually intensional.
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Post by Joël of the FoS »

Rafael wrote:
The Giamarga wrote:So you want to ignore the canon from Gaz 1. I must ask why?
Well, basically, my article is based on the Gaz, but to be frank, I'll just substitute the things I do not like. Also, like so often in RL, there are some fundamental questions about the setting that that are not answered, like for example, how Strahd can effectively keep control of his realm if he has basically been locked into his castle for about 400 years, or why the population of village Barovia hasn't died out already.
Strahd isn't locked in his castle. He surveys his realm frequently, to make sure nobody else oppress the population...

If you do an article on Teufeldorf, which is an excellent idea as this town has few details but a lot of potential, I'd also suggest you keep to canon, as most people do use canon, and not your version of Ravenloft. I don't want to be rude, Raphael, but don't put too many changes to canon if you want your article to be useful to many. And if you do, put a sidebar and explain what you did change.

Also, if you have kargatanes very active in Barovia, you might need Sheriff Potato :)

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