PLAYER'S GUIDE TO RAVENLOFT: NOW IN 4E! (09-05-09)

Discussing all things Ravenloft
User avatar
The Nightmare Man
Evil Genius
Evil Genius
Posts: 404
Joined: Wed Dec 03, 2003 8:42 am
Location: The Grieving Cathedral

Post by The Nightmare Man »

tec-goblin wrote:
The Nightmare Man wrote:Hmmm... It'll be interesting to see what you come up with for this. The world of Eberron is not directly connected to the core D&D cosmology [as Keith Baker has said]. Thus, the Great Wheel is an entirely different cosmological framework to that which was presented in the Eberron Campaign Setting.

If there is to be a connection between the two settings... it may have to involve Sigil, since the City of Doors, according to Rich Baker, occupies it's own separate planar environment in the Great Wheel [in 3e] and could, theoretically, allow travellers from other settings to crossover into the Great Wheel.
You don't actually need Sigil, nor Rich's opinions. The Shadow plane is connecting cosmologies in 3e as the Astral Plane is connecting planes. Which means that to go from Ravenloft to Eberron you go either:
from the Deep Ethereal through the Astral Plane to the Shadow Plane and then to Eberron's Shadow Plane
or
from the Deep Ethereal to the Near, then to the Material Plane, then to Shadow Plane, then to Eberron's Shadow Plane.

Of course the opposite direction is easier, as it doesn't involve escaping from the Mists :P.
Interestingly, it's even been suggested that Xoriat could potentially result in a cross-cosmological connection between the EBERRON cosmology and the core D&D Great Wheel. The theory outlines that possibility that Xoriat is a "section" of the Great Wheel's Far Realm making an incursion into the cosmology of the EBERRON setting. It's existence in the Material Plane has tamed the alien realm somewhat, allowing probable passage for non-Xoriat derived beings -- depending upon the whims of the individual DM.

Supposedly, if planar travellers could make a safe journey through the Far Realm, determine a logical course, and arrive relatively intact, they would emerge through Xoriat and into the crystal sphere of the EBERRON setting.
"When she embraces
Your heart turns to stone
She comes at night when you are all alone
And when she whispers
Your blood shall run cold
You better hide before she finds you"
-- [i]Ice Queen[/i], Within Temptation
Gwenfloor
Arch-villain
Arch-villain
Posts: 197
Joined: Wed Sep 27, 2006 8:50 pm
Location: Wherever I want to be!
Contact:

Post by Gwenfloor »

Spiteful Crow wrote:
Gwenfloor wrote:
Gwenfloor wrote:Why is the Church of Yutow a Cult of Shadow? :?
Nobody has answered my question yet.
Dion of the Fraternity wrote:
Why is the Church of Yutow a Cult of Shadow?
As far as the summary of it goes in Gaz4, it's not really a religion that teaches hope and all that, so it's classified there.
Oh, I did not notice Dion's post. Sorry.
I should have guessed. Yutow is all about obedience.
"Deities are no more than mortals with supernatural powers, and thus are capable of making mistakes."
~Alper, Kobold Alchemist in my Ravenloft Campaign
User avatar
tec-goblin
Evil Genius
Evil Genius
Posts: 397
Joined: Wed Dec 24, 2003 5:22 am
Location: Paris, France
Contact:

Post by tec-goblin »

The Nightmare Man wrote: Interestingly, it's even been suggested that Xoriat could potentially result in a cross-cosmological connection between the EBERRON cosmology and the core D&D Great Wheel. The theory outlines that possibility that Xoriat is a "section" of the Great Wheel's Far Realm making an incursion into the cosmology of the EBERRON setting. It's existence in the Material Plane has tamed the alien realm somewhat, allowing probable passage for non-Xoriat derived beings -- depending upon the whims of the individual DM.

Supposedly, if planar travellers could make a safe journey through the Far Realm, determine a logical course, and arrive relatively intact, they would emerge through Xoriat and into the crystal sphere of the EBERRON setting.
It makes sense, but that's probably the most dangerous way to visit Eberron. Ie, the most interesting :twisted:
BEAUTIFUL IS!
CHAOS
too DIM MJLTIVERSE
IS TO NOTICE
MOST THE OF.
User avatar
tec-goblin
Evil Genius
Evil Genius
Posts: 397
Joined: Wed Dec 24, 2003 5:22 am
Location: Paris, France
Contact:

Post by tec-goblin »

Dion of the Fraternity wrote:Mournland/Cyre is a good bet, as well as Aerenal. :)

Also, let's not forget that Ravenloft's Ancient Dead are not too different from the new creature type Unliving (which originated from Eberron): they both channel positive energy, for one. In fact, I saw somewhere in this board around two or three years ago that one of the Kargatane said the Ancient Dead were, indeed, technically Unliving rather than Undead.
IMC, deathless are undead with the deathless subtype. This makes it even more difficult to distinguish between them. While the Elves KNOW that their deathless are not evil, it's very difficult to convince an outsider.

Of course, in a Ravenloft domain, the elves might believe that their deathless are not evil, but they could be ;).

Mournland and Karnath are indeed great choices for Ravenloft domains, and Kaius is the epitome of the tragic story as a darklord. Less cliché than Strahd, and very ambiguous.
In general I think Eberron is more suited for Masques than FR. Even the warforged, with their simplistic mindset can have huge clashes of values and personality, and can be portrayed as very very tragic personalities. They'll never be fully alive (ok, disregarding one prestige), they are exploited, they are often hated. It's like a PC-friendly Dread Golem.[/i]
BEAUTIFUL IS!
CHAOS
too DIM MJLTIVERSE
IS TO NOTICE
MOST THE OF.
User avatar
Dion of the Fraternity
Lurker Maximus
Lurker Maximus
Posts: 1091
Joined: Fri Nov 28, 2003 4:20 am
Location: Baguio City, Philippines
Contact:

Post by Dion of the Fraternity »

I have never seen anything wrong with Ravenloft eventually gaining an Eberron-esque domain. The same furor we're seeing now is I think probably the same furor over when Ravenloft years ago took Toril-esque domains.
User avatar
Le Noir Faineant
Rafe, Agent of the Fraternity
Rafe, Agent of the Fraternity
Posts: 4522
Joined: Thu Jan 06, 2005 12:25 pm
Location: The Wind Isles

Post by Le Noir Faineant »

Oooh, please leave those REALMERS out of it! :)

*But Elminster could abakadabra Azalin into a frog in no time...*

*Who says Vecna could not be a Faerunian deity?...*

*So I failed the power check. But can I open that coffin now?...*

Oh, how we hates them, preciousss.

:wink:
User avatar
WolfKook
Evil Genius
Evil Genius
Posts: 573
Joined: Tue Oct 03, 2006 2:10 pm
Gender: Male
Location: Bogotá, Colombia
Contact:

Post by WolfKook »

Dion of the Fraternity wrote:I have never seen anything wrong with Ravenloft eventually gaining an Eberron-esque domain. The same furor we're seeing now is I think probably the same furor over when Ravenloft years ago took Toril-esque domains.
I have no problem with Eberron-esque domains, either. The problem I see is with the new races created for that setting and the clash they could have in a gothic setting. Say:

-Changelings: Essentially, half-dopplegangers. What would their connection to the dopplegangers of Zherisia be? How would the people of the land of the mist react to a "faceless" person?

-Kalashtar: A dream creature possessing a human vessel? Nice... Would there be any connection to the Nightmare Lands, or will the creature be completely disconnected from their home world? How would any of these options affect it? What would the DPs think about such a symbiosis? I know I would love to twart it if I were them.

-Shifters: Lycanthrope blood? Would that make a member of this race a werecreature? Would they be specially affected by the DPs? Would they turn into full-fledged werebeasts?

-Warforged: Living constructs? Not strange to the land of the mists at all. Would they acquire the "dread golem" template? What would the reaction of the people be?
"The road of excess leads to the palace of wisdom"
William Blake
User avatar
Dion of the Fraternity
Lurker Maximus
Lurker Maximus
Posts: 1091
Joined: Fri Nov 28, 2003 4:20 am
Location: Baguio City, Philippines
Contact:

Post by Dion of the Fraternity »

The problem I see is with the new races created for that setting and the clash they could have in a gothic setting.
Simple solution: leave them out of it. Kalidnay didn't have thri-kreen when Athas gave the domain to Ravenloft.

The reality is that although Ravenloft's crown is Gothicism, its wider fan-base knows it more as a Horror setting (check out the spine of Vampire of the Mists and the other Ravenloft novels!). Keeping the four native Eberron races in therefore may not be such a bad idea, after all.
Jonathan Winters
Evil Genius
Evil Genius
Posts: 432
Joined: Mon Jul 05, 2004 8:23 pm
Location: Montreal, Quebec

Post by Jonathan Winters »

(Major computer problems so you won't see me often for a while.)

I personally have no problem having Eberron-based domains in RL. And I don't play Eberron at all.

I would prefer it if' ''our'' RL was more inclusive than exclusive. It just seems friendlier to everybody and might attract more people from the outside...

I'd rather have more friends in my sandbox... (And I still get to do what I want with my game.)

Patrick
User avatar
Rotipher of the FoS
Thieving Crow
Thieving Crow
Posts: 4683
Joined: Sat Dec 06, 2003 4:18 pm

Post by Rotipher of the FoS »

WolfKook wrote:-Changelings: Essentially, half-dopplegangers. What would their connection to the dopplegangers of Zherisia be? How would the people of the land of the mist react to a "faceless" person?
FWIW, this issue is addressed in the upcoming doppelganger book, although not in depth.
"Who [u]cares[/u] what the Dark Powers are? They're [i]bastards![/i] That's all I need to know of them." -- Crow
User avatar
Dion of the Fraternity
Lurker Maximus
Lurker Maximus
Posts: 1091
Joined: Fri Nov 28, 2003 4:20 am
Location: Baguio City, Philippines
Contact:

Post by Dion of the Fraternity »

Alright people, a draft of the cover's up!

Image
Jonathan Winters
Evil Genius
Evil Genius
Posts: 432
Joined: Mon Jul 05, 2004 8:23 pm
Location: Montreal, Quebec

Post by Jonathan Winters »

Wow!

It reminds me of Talon's excellent art!

I can't wait for this...

Patrickl
Mysteries of Darkon (AKA Miranda Cornelius' Journal)
On hiatus while visiting Ptolus, City by the Spire, new RL-inspired campaign: Madness Rising!
www.bullonir.wikidot.com
User avatar
Alanik Ray
Criminal Mastermind
Criminal Mastermind
Posts: 103
Joined: Thu Jul 21, 2005 6:26 pm
Location: Rio de Janeiro, Brasil

Post by Alanik Ray »

Hey, good work on the cover, Dion! :wink:

What's the name of the font you used?
User avatar
Dion of the Fraternity
Lurker Maximus
Lurker Maximus
Posts: 1091
Joined: Fri Nov 28, 2003 4:20 am
Location: Baguio City, Philippines
Contact:

Post by Dion of the Fraternity »

Update (Aug 23, 2007)

"The Core" is now finished! :)

There are four microsections (NW, NE, SW, SE) to the Core; they're just very brief summaries, not more than two paragraphs long, but they have enough to describe each sector's culture and geography. Also, insterted in the "Core" entry are a brief 1 or 2-sentence description of the families found in "Legacies of the Blood." :)
User avatar
The Giamarga
Evil Genius
Evil Genius
Posts: 2313
Joined: Wed Jan 19, 2005 7:11 pm
Location: wandering

Post by The Giamarga »

Rotipher of the FoS wrote:Given that Ravenloft abducted Maligno from Gothic Earth -- a world that was never slotted into the D&D cosmology anywhere -- and Meredoth from Mystara -- a world that, for most of its publication-history, conformed to the radically-different Basic/Expert/etc game's planar framework -- it's pretty clear that the Mists can cross between cosmos, not just between planes.
Imho Planescape is the core-cosmology. It can and imho should encompass all other (D&D) settings including Dark Sun, Gothic Earth, Mystara, FR, Eberron etc. That does not have to mean that the cosmologies of those settings are wrong. And with the new novel line it seems that the real Earth is reachable by the Mists too. But Greyhawk and FR fans already knew that real Earth is part of the core cosmology.

As for Gothic Earth not being connected to the core cosmology:
Ripvanwormer wrote: ... Roger E. Moore's article Chronomancy and the Multiverse, which explicitly says that the Masque of the Red Death setting is the same as Averoigne from Castle Amber/Clark Ashton Smith, and suggests Murlynd [of Greyhawk] has visited it.
See also Ripvanwormer's great article on canonfire on Oerth's parallel worlds (including Gothic Earth and Real Earth) and this thread on WoTC about The Great Wheel as the default cosmology
Post Reply