Interestingly, it's even been suggested that Xoriat could potentially result in a cross-cosmological connection between the EBERRON cosmology and the core D&D Great Wheel. The theory outlines that possibility that Xoriat is a "section" of the Great Wheel's Far Realm making an incursion into the cosmology of the EBERRON setting. It's existence in the Material Plane has tamed the alien realm somewhat, allowing probable passage for non-Xoriat derived beings -- depending upon the whims of the individual DM.tec-goblin wrote:You don't actually need Sigil, nor Rich's opinions. The Shadow plane is connecting cosmologies in 3e as the Astral Plane is connecting planes. Which means that to go from Ravenloft to Eberron you go either:The Nightmare Man wrote:Hmmm... It'll be interesting to see what you come up with for this. The world of Eberron is not directly connected to the core D&D cosmology [as Keith Baker has said]. Thus, the Great Wheel is an entirely different cosmological framework to that which was presented in the Eberron Campaign Setting.
If there is to be a connection between the two settings... it may have to involve Sigil, since the City of Doors, according to Rich Baker, occupies it's own separate planar environment in the Great Wheel [in 3e] and could, theoretically, allow travellers from other settings to crossover into the Great Wheel.
from the Deep Ethereal through the Astral Plane to the Shadow Plane and then to Eberron's Shadow Plane
or
from the Deep Ethereal to the Near, then to the Material Plane, then to Shadow Plane, then to Eberron's Shadow Plane.
Of course the opposite direction is easier, as it doesn't involve escaping from the Mists .
Supposedly, if planar travellers could make a safe journey through the Far Realm, determine a logical course, and arrive relatively intact, they would emerge through Xoriat and into the crystal sphere of the EBERRON setting.