About alignment: I agree that the game has come a long way since alignment was sufficient to account for moral/ethical outlook. The main reason is simply: alignment is something someone else i likely to be able to say bout you, but not necessarily something you are aware of on a conscious level. As far as you are concerned, you act in a certain way, in most circumstances and you proably feel your path is the right path.
Now, I agree that a setting like, say DragonLance, is built on this Fantasy ideal that Good and Evil are real forces that people pay close attention to. They are clearly defined concepts that most people can agree upon. But the beauty of Ravenloft is that, much like in the real world, ethics and morality are always up in the air. the question will NEVER besolved, absolutely, to anyone's satisfaction. And, in many ways, evail and good are relative to the individual - we all have a slightly different sense of good and evil, and even circumstances that can justify
Example: we can probaly agree that killing is BAD. But is it EVIL? What if you kill for vengeance? Self-defense? Your country? To denfend your family? Your honour? To put someone out of their misery? Let's say a samurai lets his traitorous wife be killed by his lord because it is his duty to kill her. Was that an evil act? At seems "lawful," but what determines it: the act, or the intent?
What makes ravenloft so compelling (for me and the people I play with, in any event) is that realisation that every domain/culture has a different definition of evil. For some, evil is Chaos. For others, it is Law, say. In some places, it may be seen as okay to to kill someone in a duel, whereas in another it would be seen as murder.
Which brings me back to alignment. The fact is, alignment categories are meant to be thought of as universal. But they are VERY relative and culturally defined. So, the question then becomes: how do you set up, in a place that is about good and evil, the moral/ethical bar? How do you define it? I think there are no easy answers to that one but that a game system could NEVER capture all of that. The closet thing to that are Powers Checks and even then, you have to be very careful how you use those.
If anything, the only reason one needs alignment in for those situations where you need a way to measure a character's morality for the purposes of gameplay, in some "objective" sense. Personally, I don't find the system all that restrictive: you work with it and alignment sits there in the background until you need it for some game mechanics purpose. (and even then, it would be perfectly reasonable, in some circumstances dependant upon Role-Playing, to disregard it or stretch it's boundaries)Otherwise, I know that we pay very little attention to it. maybe that's the best system of all...
(Whem! That was long-winded! )






