Room of Wild Magic
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This section contains canon info from officially published sources |
The Room of Wild Magic (Area 40 of the map) in Castle Avernus heightens wild magics.[1]
Under 2nd Edition rules effective caster level receives +2 bonus and saving throws suffer a -2 penalty.[1]
Additionally, any spell cast in the room, without regard to school, has a 10% chance of causing a wild surge. Azalin detests this room, keeps it magically locked, and has no desire to confront enemies in it.[1]
References
- ↑ 1.0 1.1 1.2 From the Shadows p. 39