Monte Mal
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This section contains Homebrew non-canon info, created by fans |
Monte Mal | |
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Culture Level | Renaissance (9) |
Ecology | Sparse |
Climate & Terrain | Warm Settled Area |
Year Formed | ? |
Population | 13,000 |
Races (%) | Humans 99%, Other 1% |
Languages | Italian |
Religions | the Church of Ezra*, Cult of the Morninglord |
Government | Aristocratic republic shifting into police state |
Ruler(s) | Doge Marco Feudale XVIII and the Council of Ten |
Darklord(s) | Raffaele Feudale |
Nationality | |
Analog | The Republic of Venice |
Related Categories | |
Locations in Monte Mal | |
Transportation in Monte Mal | |
Inhabitants of Monte Mal | |
Former Inhabitants of Monte Mal | |
Flora of Monte Mal | |
Fauna of Monte Mal | |
Native Monsters of Monte Mal |
The Republic of Monte Mal[1] is an enclave city within Richemulot. It is built on wooden pylons which support the weight of the streets and buildings. The waters of the lagoon are diverted through canals, which serve as a main source of transportation (but are infested with undead sea snakes. The city itself is divided mainly into four sections: the slums (lowest class citizens), the main residential area (where the majority of the city’s populace makes its living. Throughout the area are many shops and other small businesses), the palatial estates (home to Monte Mal’s social elite) and the forum (where the main governmental affairs of the city take place, the beating heart of the governmental bureaucracy, with a museum and other cultural places). The sewers are strange places too, with very old unsafe tunnels.
Monte Mal’s residents tend to be a friendly folk. However, this friendliness towards outsiders belies a general dread of their own government. If asked about them or any other political topic the people quickly change the subject.