Category:Kopru
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This section contains canon info from officially published sources |
Kopru are malicious, aquatic monstrous humanoids with the power to dominate their enemies and victims.[1]
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This section contains netbook-canon info from netbooks |
Kopru may be found in the Sea of Sorrows[2] and the Drowning Deep.[3]
Descriptive Text
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This section contains Homebrew non-canon info, created by fans |
“Isn’t it precious? The pearls, the ivory, the strangely long, fluid design? Have you ever seen anything comparable? No doubt one such as you will have heard whispers of Shay-lot, of the city lost beneath the sea. This is its key. Take it into your hands. Do you not hear the waves, taste the salt, feel the tug of the current in your hair? I assure you that its owner dreams much, much more. But what is one such as I to do with the sea? What is gold, indeed forgotten treasures untold, to the Vistani? But a chain that is not to be borne. The thing offends me. It is a curse, filling my thoughts with concerns that would turn me from the open road. Veritably I have spoken of it, have told you its truth. It is mine now to do with as I wish and I would sell it to you. Let us come to a mutually agreeable price for a key that is a treasure.”
-Dr. Vinchenzio, travelling showman and Vistani outcast
Descriptive text contributed by cure to John W. Mangrum's Teeny Tiny Tales of Terror project (posted on the Fraternity of Shadows message board).
John W. Mangrum's Kopru Lore[4]
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This section contains Potential-canon info, revealed by the creators from never-published sources |
Monster Manual II
Characters with ranks in Knowledge (nature) can learn more about kopru. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
DC Result 16 This vaguely eel-like creature with barbed tails, clawed arms, and four tentacles on its face is a kopru, a sinister denizen of the deep. This result reveals all monstrous humanoid traits and the aquatic subtype. Kopru speak Aquan and a local language.
21 In addition to their vicious claws and bites, kopru attempt to wrap their tails around their foes, constricting them as they continue the attack.
26 Once per day, a kopru can use dominate person on a foe up to sixty paces away. Although a fearsome melee combatant in water, a kopru is nearly helpless on land.
31 Kopru were once masters of a grandiose underwater civilization, but their society has degenerated over time. Some sages believe kopru may be distantly related to mind flayers.
References
- ↑ Monster Manual II (3.0) p. 134-135
- ↑ Quoth the Raven 22 p. 53
- ↑ Nocturnal Sea Gazetteer p. 228
- ↑ Mangrum's Monster Lore
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