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Fiend Folio
Fiend Folio


Characters with ranks in [[Knowledge (arcana)]] or [[Knowledge (religion)]] can learn more about wicker men. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Characters with ranks in [[Knowledge (Arcana)]] or [[Knowledge (Religion)]] can learn more about wicker men. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.


[[Knowledge (arcana)]]
[[Knowledge (arcana)]]


DC 21: This massive, burning, wooden structure is a magically animated [[construct]] called a wicker man. This result reveals all [[construct]] traits.
DC 21: This massive, burning, wooden structure is a [[magic|magically]] [[animated]] [[construct]] called a wicker man. This result reveals all [[construct]] traits.


DC 26: A wicker man is a [[mindless]] combatant that follows the commands of its creator. The size of a [[giant]], it attacks by crushing foes with its massive, wooden fists. A wicker man is immune to almost all forms of [[magic]], but it suffers damage from [[Entangle|entangle spells]]. This result also reveals the procedure for creating wicker men. The woven timber comprising a wicker man’s body deflects most glancing blows, and piercing weapons simply slide between the gaps, leaving the wicker man undamaged.
DC 26: A wicker man is a [[mindless]] combatant that follows the commands of its [[crafter|creator]]. The size of a [[giant]], it attacks by crushing foes with its massive, wooden fists. A wicker man is immune to almost all forms of [[magic]], but it suffers damage from [[Entangle|entangle spells]]. This result also reveals the procedure for creating wicker men. The woven timber comprising a wicker man’s body deflects most glancing blows, and [[piercing weapons]] simply slide between the gaps, leaving the wicker man undamaged.


DC 31: When a wicker man slams foes up to the size of a [[horse]] with its fist, it often grabs the foe, then stuffs the creature into the hollow cage in its torso. Trapped victims can try to hack their way free, and a [[warp wood]] or [[wood shape]] spell briefly forces the cage door open.
DC 31: When a wicker man slams foes up to the size of a [[horse]] with its fist, it often grabs the foe, then stuffs the creature into the hollow cage in its [[torso]]. Trapped victims can try to hack their way free, and a [[warp wood]] or [[wood shape]] spell briefly forces the [[cage]] [[door]] open.


DC 36: If a wicker man is exposed to fire, it is unharmed but bursts into flame. The wicker man continues to burn for ten minutes. During this time, any creature struck by the wicker man’s attacks, trapped inside its torso cage, or that otherwise comes into physical contact with the wicker man is exposed to its searing flames.
DC 36: If a wicker man is exposed to [[fire]], it is unharmed but bursts into flame. The wicker man continues to burn for ten minutes. During this time, any creature struck by the wicker man’s attacks, trapped inside its torso cage, or that otherwise comes into physical contact with the wicker man is exposed to its searing flames.


[[Knowledge (religion)]]
[[Knowledge (religion)]]

Revision as of 22:16, 9 January 2011

Descriptive Text

Construction

1,080XP, 48,000 gp including 20,000 gp of alchemical wood treatment, 3,000 gp of wood, 11,000 gp for reusable vestments, 500 gp for a reusable workshop

John W. Mangrum's Wicker Man Lore[1]

Fiend Folio

Characters with ranks in Knowledge (Arcana) or Knowledge (Religion) can learn more about wicker men. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (arcana)

DC 21: This massive, burning, wooden structure is a magically animated construct called a wicker man. This result reveals all construct traits.

DC 26: A wicker man is a mindless combatant that follows the commands of its creator. The size of a giant, it attacks by crushing foes with its massive, wooden fists. A wicker man is immune to almost all forms of magic, but it suffers damage from entangle spells. This result also reveals the procedure for creating wicker men. The woven timber comprising a wicker man’s body deflects most glancing blows, and piercing weapons simply slide between the gaps, leaving the wicker man undamaged.

DC 31: When a wicker man slams foes up to the size of a horse with its fist, it often grabs the foe, then stuffs the creature into the hollow cage in its torso. Trapped victims can try to hack their way free, and a warp wood or wood shape spell briefly forces the cage door open.

DC 36: If a wicker man is exposed to fire, it is unharmed but bursts into flame. The wicker man continues to burn for ten minutes. During this time, any creature struck by the wicker man’s attacks, trapped inside its torso cage, or that otherwise comes into physical contact with the wicker man is exposed to its searing flames.

Knowledge (religion)

DC 21: Wicker men are usually constructed, and then ritually burned, by divine spellcasters to commemorate seasonal religious festivals.

DC 26: A wicker man’s torso is hollow, and criminals or other undesirables are usually sealed inside during the festival. When the wicker man is set ablaze, these unfortunates become live sacrifice.

DC 31: Druids or similar spellcasters can sometimes animate wicker men through the sacrifice of innocents to hunt down escaped sacrificial victims.

References