I want to hear (and compile) ideas for interesting ways to start campaigns in Ravenloft! This is entirely edition free, just ideas, almost like an Adventure Hook gallery, but for the first sessions of games. Share how you started your campaigns in the past. Share ideas of how you might start campaigns in the future. Let's just have a bank of interesting ideas that everyone can see!
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2. All the PCs are looking for a different missing friend/relative, and they have all disappeared at the same inn. - DilisnyaRevenge
3. The group is captured independently and bands together to escape - "You all wake up in a room together. You feel like you may have been drugged. Strange scratches cover your body. (etc.)" - DilisnyaRevenge
4. Each PC receives a letter from a mysterious patron and arrives at an old house on the same day. - DilisnyaRevenge
4a. Each PC receives an invitation to a dinner, story, and seance. All questions directed towards the host must wait until after the seance. - Five
5. Strangers summoned by the mists to a new town and framed for murder - Deewun
6. Variations on "meet at an inn" - One fun way to subvert the "meet at an inn" cliche is to let them all arrive at the inn separately, go to the common room expecting they'll be meeting there, and then attack the inn before they can get a word in. Or use another classic trope, and have a dying messenger stumble in the door. Or have all the lights go out suddenly and a ghostly figure manifest in the middle of dinner. Whatever hook might serve for the first adventure, springing it on them before they've made their introductions gives their PCs a chance to strut their stuff in a crisis immediately, and breaks the ice by making them rely on one another's brawn or brains from the outset. - Rotipher of the FoS
7. They all meet at a religious service. This can be anything from the fact they were all captured by an evil cult, or that they are all followers of Ezra who are at a local 5th day service. It doesn't have to just be preaching though, a friend of the characters could have converted to the Ezrite faith or is baptizing their child and they are invited or part of it. - herkles
8. They all meet at a funeral. The characters are invited to a funeral of some character that they knew about, could be a relative though it doesn't have to be. - herkles
9. They all meet at a festival. - herkles
10. (They) all attended a wedding that went terribly wrong ... as the killings began, sides were drawn, the party found themselves, as they were ostracized from their own friends/connections to the wedding. The dark events at the wedding sent all to Ravenloft. Beginning an adventure where everyone was wearing tuxedos (more or less) made for an interesting start. - MichaelTumey
11. The PCs are passing each other on the street when they hear a crash from above. A man falls to the ground from a shattered window, landing at their feet with a crunch. He's dead. Did he jump? or was he pushed? As newcomers in town, they will be the first suspects when the police arrive. Now they have to solve the murder to clear their name. - Gonzoron of the FoS
12. "The ones who survived" - The PCs are the (only?) survivors of a calamity of some sort. This could be a shipwreck, opera house fire, earthquake, forest fire, zombie apocalypse, vampire bloodbath, etc. - DilisnyaRevenge
13. Amnesia: No player need bother with a history because their characters all have complete amnesia (with the exception of one bad apple who is in on it?). They simply all wake up in a room together with no idea or who they are or how they got there. - DilisnyaRevenge
14. The PCs are all new recruits for a merchant company looking to expand trade in and around the Core. Unbeknownst to them, the company is involved in a very bitter feud with a particular Vistani tribe. - Five
15. Each of the characters has his or her own reason to come to a gathering, expecting to find something -- a job offer, a contact, the best apple pies in the county, an old friend they haven't seen in years, or maybe just a date for the weekend -- but when they get there, the NPCs they'd expected to meet are missing. Someone or something has come to the gathering first, and kidnapped everyone; the only ones who can solve the mass disappearance are the people who, for one reason or another, got delayed en route and arrived late, so missed the kidnapper. (Fey are good culprits for this, as are opponents with mass charming powers such as harpies.) - Rotipher of the FoS
Works for militarized nations like Falkovnia, Invidia, Sithicus, and Gundarak ... and any domain that borders them - HuManBeing