
I've flipped through some old modules like Roots of Evil and Ship of Horror for inspiration, and constantly asked "Who builds stuff like this? Why is that monster here? What does it eat? Why does this trap have such an arbitrary solution?" or thought, "oh good, more instant death." or "of course, it's made of bones! ooh scary!" They just don't hold up to my standards of willing suspension of disbelief.
Part of the trouble is balancing what makes sense vs. what makes for a fun game. The best trap I'd make if I were guarding something is a pressure plate in the middle of the hallway that drops the whole 4 ton ceiling down, crushing everyone inside to a pulp. But that makes one failed search check (if they even think to search there!) kill the whole party. Lame. So I need some help.
The basic setup:
- Ancient Guardian-built dungeon atop a snow-capped mountain, guarding a life-leeching artifact. So no living monsters, at least near the artifact itself. Any living monsters must have a reason why they haven't left or starved to death.
- "Final boss" is a lich or vassalich squatter, with (hopefully) interesting undead minions. (VRGttWD as a major source)
- The original defenses of the dungeon have to be designed with the living in mind, and are mostly useless against constructs/the undead. This flaw could be compensated for by any defenses added by the lich.
- Should not include too much (if any) instant unavoidable death traps.
- Path to the artifact should be labyrinth-like with many forking and crossing paths.
- Solutions to traps/puzzles should make more sense than "pull the blue lever, then the red, then spin around twice to open the door." and have a way to be figured out other than trial and error.
- "Ice/cold" theme of the dungeon should show up somewhat, but not to the point of cheesiness.
So, does anyone have ideas for monsters or traps I can use, interesting locales for combat, hints or tips? Any online resources you can point too with dungeon maps or the like would be helpful as well. Thanks!