Ravenloft Modern
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- Evil Genius
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Ravenloft Modern
There seems to be a lot of opposition to the idea of converting RL to a d20 modern system. Why is that? Do some people like the idea of Masque modern but not RL modern? Any reasons? Thoughts? Bitter whining?
- tec-goblin
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Well, as I've said in another thread, CL 1-6 domains are very difficult to be played in modern. Even Wizards with d20 Past considers anything before 1450 quite difficult to be handled by modern.
Personally, I like the free multiclassing, customized base classes and massive damage threshholds of modern. And I am looking forward of having d20 Past in my hands!
I also like the way Wizards handles modern: all rules, I mean ALL rules are in SRDs freely downloadable.
Personally, I like the free multiclassing, customized base classes and massive damage threshholds of modern. And I am looking forward of having d20 Past in my hands!
I also like the way Wizards handles modern: all rules, I mean ALL rules are in SRDs freely downloadable.
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I would like to try Ravenloft in d20 Modern rules for one reason:
The class structure. In standard D&D a class suggests a life. For instance: A ranger is a outdoorsy type who hates a specific type of creature. To make him anything else takes vast amounts of effort and feels artificial anyway. this holds true for any class you can find.
In Modern however, classes provide you with a wide range of abilities and flavours, essentially allowing you to make any character you want, without having to resort to a prestige class.
So if you want a ranger type you take a little fast, a little dedicated, pick the rights feats and voila! a ranger type. By the same token, you can create a cleric type with dedicated and fast.
This results in a lot more roleplayig flexibility.
PS: If this makes no sense please forgive. All-nighter essay writing sucks!
The class structure. In standard D&D a class suggests a life. For instance: A ranger is a outdoorsy type who hates a specific type of creature. To make him anything else takes vast amounts of effort and feels artificial anyway. this holds true for any class you can find.
In Modern however, classes provide you with a wide range of abilities and flavours, essentially allowing you to make any character you want, without having to resort to a prestige class.
So if you want a ranger type you take a little fast, a little dedicated, pick the rights feats and voila! a ranger type. By the same token, you can create a cleric type with dedicated and fast.
This results in a lot more roleplayig flexibility.
PS: If this makes no sense please forgive. All-nighter essay writing sucks!
"His eyes had all the seeming of a demon that was dreaming..."
"Let me also wear
Such deliberate disguises
Rat's coat, crowskin, crossed staves"
"Let me also wear
Such deliberate disguises
Rat's coat, crowskin, crossed staves"
To me modern (and masque to this extent) represents the allowance for a subtle intrigue campaign with conspiracy, darkness and secrets. It reminds us of today's world with a darker hue. But though Ravenloft is more subtle than most other worlds it still has a lot of vampires, ghouls and other assorted monsters running around. This isn't gothic to a modern tale.
Plus magic and its corruption takes a solid stand in Masque and to a lesser extent Ravenloft. Modern classes that allow magic and psionics require you be quite a few levels so it just seems that magic would go right over the head of most players. 'What? His passion for magic and his dead love has created a fire elemental? Bah lets just shoot it, it doesn't mean much to us.' i.e. magic and the corruption of the world in such a way does not strick the right 'reality cord'.
With Ravenloft and in some parts Masque you can have your fantasy and suspended disbelief. Modern, to me, calls for more 'realism' in the problems one faces. Thus I don't think Ravenloft and Modern works. Sure a darker world of corruption could work with Modern but not with the idiosyncricies I associate with Ravenloft.
Plus magic and its corruption takes a solid stand in Masque and to a lesser extent Ravenloft. Modern classes that allow magic and psionics require you be quite a few levels so it just seems that magic would go right over the head of most players. 'What? His passion for magic and his dead love has created a fire elemental? Bah lets just shoot it, it doesn't mean much to us.' i.e. magic and the corruption of the world in such a way does not strick the right 'reality cord'.
With Ravenloft and in some parts Masque you can have your fantasy and suspended disbelief. Modern, to me, calls for more 'realism' in the problems one faces. Thus I don't think Ravenloft and Modern works. Sure a darker world of corruption could work with Modern but not with the idiosyncricies I associate with Ravenloft.
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- Drinnik Shoehorn
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I have an idea forming for a D20 Modern Masque campaign, but Modern rules for Core Ravenloft I don't think would work. In fact I think the only other rules system that would work for Ravenloft is the Call of Cthulhu (Chaosium) system.
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- Gonzoron of the FoS
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I stick with D&D because it's what I know, it's what my players know and I see no reason to change. I haven't really studied modern, but I don't really like the idea of throwing out the flavorful classes. I know instantly what a Ranger is. It gives me a basis to build a character. It's a shortcut in a sense. I don't instantly know what a "Fast" hero is other than that he's fast. I understand that it gives more flexibility, but I think 3.x is flexible enough to handle most things, and when there's a character that doesn't fit any molds, we house rule something that fits, using the base classes as guidelines.
I'm not opposed to anyone who wants to switch to modern or CoC or Gurps. But I grew up with D&D, I like D&D, For the most part, I like 3.x edition, and I have no driving reason to change further.
I'm not opposed to anyone who wants to switch to modern or CoC or Gurps. But I grew up with D&D, I like D&D, For the most part, I like 3.x edition, and I have no driving reason to change further.
Last edited by Gonzoron of the FoS on Mon Mar 14, 2005 1:49 pm, edited 1 time in total.
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That sums what I think on the matter: don't fix it if it's not brokengonzoron wrote:I stick with D&D because it's what I know, it's what my players know and I see no reason to change. I haven't really studied modern, but I don't really like the idea of throwing out the flavorful classes. I know instantly what a Ranger is. It gives me a basis to build a character. It's a shortcut in a sense. I don't instantly know what a "Fast" hero is other than that he's fast. I understand that it gives more flexibility, but I think 3.x is flexible enough to handle most things, and when there's a character that doesn't fit any molds, we house rule something that fits, using the base classes as guidelines.
I'm not opposed to anyone who wants to switching to modern or CoC or Gurps. But I grew up with D&D, I like D&D, For the most part, I like 3.x edition, and I have no driving reason to change further.
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That said, I do not play MotRD, so my views are from a RL player, not a MotRD player.
Why the question ?
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Joël
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Personally, I like the d20 Modern system alot. I currently run a campaign using that system and it's turned out pretty well.
I do know that many people do not like it because it's essentially the D&D system watered-down. Why play with only a poor substitution, in their minds, when you can play with the real thing?
In my opinion, however, the d20 Modern system would work poorly for Ravenloft. What would Strahd be? A Dedicated 3 / Charismatic 4 / Arcane Mage 10?
Nah. It just doesn't feel right. It's far better for Strahd to be a straight up Necromancer with just a few levels of fighter. It's more appropriate that charging with a lance is does double damage. It better that the characters are somewhat heroic in scope with incredible abilities against incredible odds.
However, I think that d20 Modern with a d20 Past refit would be great for Masque of the Red Death. Heroes in MotRD are much more mundane and less heroic in scope.
I do know that many people do not like it because it's essentially the D&D system watered-down. Why play with only a poor substitution, in their minds, when you can play with the real thing?
In my opinion, however, the d20 Modern system would work poorly for Ravenloft. What would Strahd be? A Dedicated 3 / Charismatic 4 / Arcane Mage 10?
Nah. It just doesn't feel right. It's far better for Strahd to be a straight up Necromancer with just a few levels of fighter. It's more appropriate that charging with a lance is does double damage. It better that the characters are somewhat heroic in scope with incredible abilities against incredible odds.
However, I think that d20 Modern with a d20 Past refit would be great for Masque of the Red Death. Heroes in MotRD are much more mundane and less heroic in scope.
- Cole Deschain
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- The Arcanist
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Im actually going to start a new campaign that you could say would be RL Modern.
d20 Modern rules for characters, fear/horror/madness, powers checks, etc...
Its going to be based on Silent Hill so i thought that would be the perfect combination, low to no magic from characters or their enviroment, most of the supernatural would come from the monsters themselves. No characters wielding flaming vorpal swords, throwing lightning at their enemies and what not...
d20 Modern rules for characters, fear/horror/madness, powers checks, etc...
Its going to be based on Silent Hill so i thought that would be the perfect combination, low to no magic from characters or their enviroment, most of the supernatural would come from the monsters themselves. No characters wielding flaming vorpal swords, throwing lightning at their enemies and what not...
- Reginald de Curry
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Based on Silent Hill? Even I'm not that crazy.The Arcanist wrote:Im actually going to start a new campaign that you could say would be RL Modern.
d20 Modern rules for characters, fear/horror/madness, powers checks, etc...
Its going to be based on Silent Hill so i thought that would be the perfect combination, low to no magic from characters or their enviroment, most of the supernatural would come from the monsters themselves. No characters wielding flaming vorpal swords, throwing lightning at their enemies and what not...
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- tec-goblin
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I am currently playing such a campaign. Well, it's not based on Silent Hill, but the characters are at level 13 and they have about 1 magic item each. The supernatural comes from strange cultures they meet(Hazlan), the fey and the syrneth (outsiders who gave sorcery to humanity). Almost anything supernatural can be traced back to these sources. Actually, PCs think almost all monsters are fey (actually, even fey and centaurs in my campaign are fey) or syrneth (and they have met only two syrneth in their lives). Rumours of angels, demons and deities exist, but evidences are almost contradicting.The Arcanist wrote:Im actually going to start a new campaign that you could say would be RL Modern.
d20 Modern rules for characters, fear/horror/madness, powers checks, etc...
Its going to be based on Silent Hill so i thought that would be the perfect combination, low to no magic from characters or their enviroment, most of the supernatural would come from the monsters themselves. No characters wielding flaming vorpal swords, throwing lightning at their enemies and what not...
BEAUTIFUL IS!
CHAOS
too DIM MJLTIVERSE
IS TO NOTICE
MOST THE OF.
CHAOS
too DIM MJLTIVERSE
IS TO NOTICE
MOST THE OF.