Carte Blanche choice of Adventure

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Drinnik Shoehorn
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Carte Blanche choice of Adventure

Post by Drinnik Shoehorn »

Since the UK went into lockdown, my group has been using Roll20 to play since March. Our DM is feeling a little burnt out with the extra prep that goes into it as he's running a homebrew game. He wants a 2-3 week break, so I've offered to step in and run a one-off Ravenloft adventure. I've got Carte Blanche on what I choose, with some exceptions.

Two of the group have already played the following:

*Neither Man Nor Beast
*When Black Roses Bloom
*Hour of the Knife
*Howls in the Night
*A Light in the Belfry
*The Forgotten Terror

I'm leaning towards:
*The Evil Eye
*The Awakening

I have to update them to 5th Ed, but that shouldn't be too difficult. I have 1 week to prepare. Any suggestions or advice?
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Re: Carte Blanche choice of Adventure

Post by The Lesser Evil »

The biggest concern I'd have is how much you could fit into a 2-3 week window. Are the Evil Eye and the Awakening modules you could condense in 2-3 weeks?
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Re: Carte Blanche choice of Adventure

Post by Drinnik Shoehorn »

The Lesser Evil wrote:The biggest concern I'd have is how much you could fit into a 2-3 week window. Are the Evil Eye and the Awakening modules you could condense in 2-3 weeks?
The Awakening is really short, not Howls in the Night short, but out of 60 pages, the adventure doesn't get going until page 13, with the rest backstory and a quick guide to Nova Vaasa.

The Evil Eye is a more interesting adventure, but it would take longer.

I do own all the 2nd ed adventures and CotN, so if people want to throw out suggestions, I'll gladly accept them.
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Re: Carte Blanche choice of Adventure

Post by Yaoi Huntress Earth »

I agree, The Evil Eye is the more interesting adventure.

EDIT: There's a video on YT that goes over the top 10 best CoTN adventures so that could help you: https://www.youtube.com/watch?v=uhn5lBt1TYg
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Re: Carte Blanche choice of Adventure

Post by DustBunny »

How many sessions would you run in 2-3 weeks?

If its 1/week you could use some of the one shot adventures from 'Book of Crypts', or if they know Van Richten 'Chilling Tales'.
Maybe even one of the shorter Dungeon adventure modules.
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Re: Carte Blanche choice of Adventure

Post by Drinnik Shoehorn »

One a week on a Friday for 4-5 hours, usually 1930-2330/0000.

I've gone with the Awakening, because I've always liked Sachmet and the continually returning quirk.

Next question; anyone know any good images for her awakenings?
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Re: Carte Blanche choice of Adventure

Post by Lord_Pruitt »

Night of the Walking Dead, Touch of Death or Feast of Gobylns - any of these would be my suggestion. The first two should be easy to convert/complete within your time frame. The Feast module should be too, but you'll probably have to condense/eliminate parts of it.
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Re: Carte Blanche choice of Adventure

Post by Yaoi Huntress Earth »

Servants of Darkness is an interesting one as well or you could just make a brief adventure with Secna (I think that's what the traveling playhouse with Lemont Juste is called).
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Re: Carte Blanche choice of Adventure

Post by Drinnik Shoehorn »

I went with my gut, and started the Awakening.

I've made maps for Chezna's bandit camp, Kantora market where Sachmet's first awakening takes place, the road for her second, Tristen Hiregaard's tower for her third, the barracks for the fourth and her entire tomb. Would it be ok to send these to the Frat for the Vault? Don't know if there's any copyright issues, but it is a 26 year old adventure.

They're all Roll20 compatible and have a 1 inch square grid.
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Re: Carte Blanche choice of Adventure

Post by Gonzoron of the FoS »

Drinnik Shoehorn wrote:Would it be ok to send these to the Frat for the Vault?
Should be no problem. Send them along. (No guarantee that I'll get them up any time soon, but eventually...)
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